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Cars Race-O-Rama (Xbox 360, PlayStation 3)

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Title Screen

Cars Race-O-Rama

Developer: Incinerator Games
Publisher: THQ
Platforms: Xbox 360, PlayStation 3
Released in US: October 12, 2009
Released in EU: October 30, 2009
Released in AU: October 29, 2009

GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.

PrereleaseIcon.png This game has a prerelease article

Another racing game based on the Pixar film.


Read about prerelease information and/or media for this game.
Prerelease Info

Unused Graphics

Unused Textures


An unfinished paintjob for Lightning McQueen.

CarsRaceORama-Mcq wheel02.png

An early wheel for Lightning found in the X360 data.

CarsRaceORama-Mcq engine.png

An early kit piece for Lightning's bodymesh earlier model that uses Snot Rod's engine as a texture, found in the X360 data.

CarsRaceORama-Snot engine gloss.png

The gloss texture for the early Snot Rod engine kit piece for the bodymesh model found in the X360 data.


A "temp" paint job for Ramone found in the data.

Unused Icons

CarsRaceORama-Icon MCQT a.png

An unused icon for Dragon McQueen found in the files. Due to Tokyo Mater lacking icons in two player mode, this goes unused.

CarsRaceORama-Icon SHE a.png CarsRaceORama-Icon SCE a.png

Different icons depicting early designs for Doc and Chick's students, which were seen in a prerelease screenshot.

Unused Preview Image

CarsRaceORama-CS 01 event preview.png

An unused event preview for the first cutscene in the game. This appears to be based on a much earlier build, as if you look closely you can see Lightning has different/earlier kit parts, and the students in the background do not look like any students in the game, not even the earlier ones with the unused icon.

(Source: Paynecars, Vladimir29)
(Code: source needed)

Unused Model

CarsRaceORama-Mcq bodymesh blender gif.gif

mcq_bodymesh.xng in the Xbox 360 version is an early model for Lightning with different kit pieces. A video depicting this model of Lightning in action can be seen below.

(Source: Code, Jeremy)