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Die Hard (Nintendo 64)

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Title Screen

Die Hard

Developer: Bits Studios
Platform: Nintendo 64


CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.


This game was stuffed away in a cardboard box and found 30 years later in a garage
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.

Die Hard on the Nintendo 64 was an ambitious title, but alas never saw the light of day. Three ROMs were dumped in 2017, each being very similar except for the levels within. The game is still rather unfinished.

It would eventually see release as Die Hard: Vendetta.

Cutscene Descriptions

While there aren't any cutscenes beside the "Yippie-kay-yeah" one, descriptions for all of the cutscenes exist inside all of the prototypes. For instance, Cart 1 has these at 0x1DAEE00. These have been rearranged to keep the scenes in internal order.

CUTSCENE 1

Sewer Chase Cut Scene

After the trouble in Hollywood you have followed some of the rioters down into the LA sewers. Before entering them you enlist the help of Ernie, an old sewer maintenance worker who has agreed to guide you through the maze of tunnels. This cut scene comprises of some banter between McClane and Ernie before you set off.

Ernie...You know those punks have been down this bit when you see that mess. I tell you, this country ain't worth a dime any more.....Anyways yous ready? If you see a steam vent, see if you can turn it off as that stuff will take the skin off your smooth butt in seconds.

CUTSCENE 2

Tuna Factory Cut Scene

The discovery of the Tuna Packaging after the Turkey Shoot leads McClaine to the Ceasar Tuna Processing Plant. He has no solid evidence that there is anything wrong here but his detective instincts make him feel that he should check it out This cut scene will show John arriving in his car and getting out. There will be security guards watching over the car park guiding him in.

CUTSCENE 3

Crate Assault Cut Scene

Al has been captured by the Terrorists so as to stop McClane's investigation into their activities. John doesn't want to alert the terrorists to his presence so he decides to enter the compound through the drains. His main concern is to rescue his buddy Al - ALIVE!!!! McClane also knows that he must be getting closer to unmasking who is behind all this. His snooping seems to have rattled someones cage. This cut scene will show Al being tortured in a room and then show various Terrorists patrolling the compound.

CUTSCENE 4

HAL BRUNO CUT SCENE

In this cut scene we finally see Captain Hal Bruno unmasked as the bent policeman in the LAPD. It will comprise of John and Hal trading insults, Hal reminding John what a bum cop he is while John promises to bring Hal down. Hal correctly reminds McClane though that, without him, he has nothing!!!!! Hal then tries to make his escape.

CUTSCENE 5

FAILURE CUT SCENE

You must capture Hal Bruno alive as he is your only link to Methsonian. This failure will be shown in a cut scene with Mcclane curseing himself over Hals body. "Dumb John, real Dumb.”

CUTSCENE 6

LEVEL COMPLETE CUT SCENE

This will show the police reinforcements arriving with a defeated Hal Bruno being taken into custody. It end with some discusion between John and Al as to where all this is leading. (actually, back to the police HQ)

CUTSCENE 7

FAILURE CUT SCENE

After All that Al has done for you, You let your buddy die. What kind of cop are you?

CUTSCENE 8

GENERATOR CUT SCENE

At this point Ernie will explain to John that to get past a barricade the Thugs have set up the will need to get his explosives kit. This is found in his workshop at the bottom of the generator. He can turn the generator off for a short while but not long enough for him to get down and backup. But a young man like John should have no problem.

CUTSCENE 9

FAILURE CUT SCENE

John what are you doing? You've got to keep Ernie alive!!!  €

CUTSCENE 10

Prison Intro Cut Scene

After all the damage that John incured downtown he finds himself suspended and in prison. Someone in a high place wants to stop his investigation. This cut scene shows John waiting in his cell when some there is some comotion outside. Prison guards back up past his cell bars firing while retreating. There is a riot going on.....

CUTSCENE 11

FAILURE CUT SCENE

If you plan to escape from the prison and get reinstated you must save the Prison Governor. "Dumb John, real Dumb."

CUTSCENE 12

HELICOPTER RESCUE CUT SCENE

At this there will be a cut scene showing the helicopter taking off and flying over the roof of the burning prison. John then receives a message over the radio that the prison governor is still in the prison. The rioters have said they plan to kill him.

CUTSCENE 13

PRISON COMPLETION CUT SCENE

This will show the LAPD arriving to do a clean up operation on the prison. A very grateful governor assures John that he will use his considerable political influences to get him reinstated. It finishes with John vowing to bring down whoever is behind all this.

CUTSCENE 14   €

Hospital Intro Cut Scene

John was told in the prison that the terrorist were planning to hit the Mount Giles Hospital. This level begins with McClane being dropped off in the basement of the hospital by Al. Because this tip was unconfirmed this operation is not sanctioned by the LAPD. Al tells John that he must get into the hospital without alerting security and he will radio him when he is inside. According to the tip off they have 10 minuets before the whole thing kicks off.

CUTSCENE 15

Poison Cut Scene

Katya has thrown a sealed beaker containing a yellow substance, it breaks at McClane's feet in a cloud of fizzing gas, which envelops our hero. McClane sinks to his knees coughing. Katya "You should have stuck to homicide Sergeant McClane" (sexy foreign accent) McClane's poisoner makes her escape, John recovers and picks up the Broken Beaker and studies the label, player gets control back.

CUTSCENE 16

Radio Cut Scene 1

This Cut Scene shows John calling Al who made his way to the security office where he is watching the terrorist movements. John tells Al about the poison and is told there is an antidote in the pathology lab. However he can't get there as the terrorist have shut down most of the security system, e.g. pass card readers and elevators. There are however 3 override switches which john could trigger to gain access.

CUTSCENE 17

Radio Cut Scene 2

Once John sees the smoke coming out of the air vents he calls Al again. In this cutscene Al tells him the terrorists have put the incinerator output into the air con input, they are filling the Hospital with poisonous smoke. He should avoid it all costs. John has to get down to the Basement and stop it.

CUTSCENE 18

Al Captured Cut scene

Al calls John again as the security room is coming under attack. Scene of Al, Security Guards and Doctor in Security Control Room. Apostle and Katya break the door down, the occupants try and surrender, but are all shot down in cold blood except Al, who is pistol whipped unconscious. Two Terrorists run and in and make to pick him up.

CUTSCENE 19

Observatory Cut Scene.....

Mission Failure.

You must keep the security guard alive to unlock the planetarium for you. Only then can you confront Methsonian.

CUTSCENE 20

Cut Scene

John calls Al with the phone

AL - Where are you John? I can't get a fix on your location. I'm in your area, find a way to signal me so I can get you out...

KINGPINSTARTUP
(Source: Zenade's Tech Demo Blog)

File Paths

There are various filepaths left over pointing to gif image files (too many to list here), here are a select few of interest.

\\BITSCORP\BUNSEN\PROJECTS\SPEED\GFX\CHARACTERS\MESH&TEXT\CIVVIES\civface1.gif
d:\WORK\KINGPIN PAD\MESHES\POOL OBJECT\bars2.gif
H:\PROJECTS\SPEED\GFX\Characters\Animations\
H:\PROJECTS\SPEED\Gfx\Characters\mesh&text\Apostle\apoARM.gif
H:\PROJECTS\SPEED\Gfx\Level Meshes\Hospital\hosptrunk01.gif
H:\PROJECTS\SPEED\Gfx\Pickups\Ammo\Petrol\flame.gif
H:\PROJECTS\SPEED\Gfx\Pickups\ITEM\Canary\canary.gif
I:\PROJECTS\SPEED\Gfx\Level Meshes\Misc\Dials.GIF
I:\PROJECTS\SPEED\Gfx\Pickups\Weapons\Mini Gun\hmg-mini.gif
L:\PROJECTS\SPEED\GFX\PICKUPS\WEAPONS\New Low Poly\UZI\UZI_pkup.GIF
M:\PROJECTS\SPEED\GFX\Characters\mesh&text\montana\MONarm.gif
O:\PROJECTS\SPEED\Gfx\POV\M16\pov_shell01.gif
R:\PROJECTS\SPEED\Gfx\POV\M16\M16_1.GIF
S:\PROJECTS\SPEED\Gfx\Characters\mesh&text\Terrorist\Basic Cell Member 02\m16-m16g.gif
S:\PROJECTS\SPEED\Gfx\POV\UZI\pov_hand01.gif

Left Over Credits

Thieves World was another N64 title this developer was working on but didn't complete.

MarioA, SteveG, SteveH, AlanT, DanR + The Thieves World Team
ChrisB, JimG, SteveJ, TonyR, DannyC, DerekG AlanG, DerekS, Mark, Richard