Die Hard (NES)
This game has debugging material.
Being based on a blockbuster action flick, developed by Pack-In-Video, published by Activision, and released on the NES, you might assume that Die Hard is a frustrating and mediocre game.
You'd be correct.
Speed Up Time
During the game, press Start to open the status screen, where the time is stopped. Press A + B + Select to run and speed up the time. This will lead to increasing the locks counters, then setting the final time to leave the building. If you skip all this time, the game ends.
Immediately after you die, but before the screen fades out, hold Down + A + B + Start. After the game over screen, the continue screen will appear...although you'll have just two continues.
Hold Up + Left + Select at the difficulty selection screen, before starting a new game. Press A, and before the game starts you'll see all the in-game splash screens with the same block of text.
The Japanese version shows all the in-game messages before the game screens.
Translate Japanese version's cutscenes, as most of the dialogue is different from the US/European versions.
- The US and European versions add a splash screen for Activision before the title screen appears.
- The word "Trademark" in the Japanese version was changed to "Trademarks" in the US and European versions.
- "All Rights Reserved." in the Japanese version was changed to "All Rights Are Reserved." in the US and European versions.
- The Japanese version has a different year, as well as a credit to Activision.
- The US and European versions give separate copyright credits to Activision and Pack-In-Video.
- The US version has the text LICENSED BY NINTENDO OF AMERICA INC., while the European version has LICENSED BY NINTENDO INC.
The Japanese version has a couple of cutscenes that appear after selecting your difficulty. The text roughly translates to:
|40 terrorists occupy the Nakatomi Building and have caught Holly!|
|John checks the ammo in his clip.
There are 15 remaining. "I need to find a way to contact the Los Angeles Police.."
The Japanese version has an in-game terrorist counter, which appears when you start the game and when you kill an enemy. The US and European versions relegated this to only appearing in the pause menu.
The item icons were switched around on the lower-right hand corner of the screen; the B button is on the left and A button on the right in the Japanese version, and switched around for the International release.
In the International version on the Beginner difficulty, enemies die in one hit. In the Japanese version, they take two hits.
Both versions' Advanced difficulty is pretty much identical; enemies take two hits, you take two hits, and soda cans give you two health points. However, the International versions start you out anywhere from floors 31 to 34. The Japanese version always starts you off on floor 32 like the Beginner difficulty.
Document all the endings.
The Japanese version appears to have more "flair" added to the endings than the International version.
|キミなら かならずやってくれると しんじていた！ニューヨークからきた
ゆうかんなけいかんのことを ひとびとは わすれないだろう。YOU WIN.
|I believed you would surely do it! The people will never forget
the brave policeman from New York. YOU WIN.
|I knew you could do it, Pardner! YOU WIN! GAME OVER.|
Both John and Hans Die
|ジョンとハンスは あいうちになり、ふたりともたおれた。ロサンジェルスのひげきはひとびとのこころにえいえんにのこることだろう・・・。||John and Hans both fell. The tragedy of Los Angeles will remain in people's hearts forever...||"JOHN!!!" You got Hans, but he got you too. YOU LOSE. GAME OVER.|
Hans Escapes with Holly
|こんらんにまぎれて、ハンスは だれにもきづかれることなく ホリーをつれ、きゅうきゅうしゃで だっしゅつした。ホリーはとらわれた！ ものがたりはひげきにおわった。GAME OVER||In the turmoil, Hans took Holly and escaped in an ambulance without anyone noticing. Holly was captured! The story ended in a tragedy.||In the confusion, Hans slips out unnoticed with Holly in an ambulance. YOU LOSE. GAME OVER.|
|The Die Hard series|
|PlayStation||Die Hard Trilogy|
|Nintendo 64||Die Hard|
|PlayStation 2||Die Hard: Vendetta|
|GameCube||Die Hard: Vendetta|
|Xbox||Die Hard: Vendetta|