We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Disney's Lilo & Stitch: Hawaiian Adventure

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Disney's Lilo & Stitch: Hawaiian Adventure

Also known as: Lilo & Stitch: Hawaiian Discovery (EU/AU)
Developer: Gorilla Systems Corporation
Publisher: Disney Interactive
Platforms: Mac OS Classic, Windows
Released in US: June 22, 2002


DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.


Disney's Lilo & Stitch: Hawaiian Adventure is a minigame compilation designed similarly to Disney's Activity Center series.

Unused Cinematics

The game's title FMV, logo.mov, has two unused versions of the same video. Logo.avi is identical but in a different file format and logo_old.mov is identical but in higher quality without sound.

Unused Graphics

bigkahuna.wad is a placeholder image for the Breakout game:
Lilo and Stitch Hawaiian Adventure background.png

Developer Messages

All the .LAG files in \setup\STRINGS except for usaeng.lag contain these messages:

117=IMPORTANT: BEFORE INSTALLING THIS SOFTWARE, PLEASE READ THE FOLLOWING: very amusing piece of lengthy text
118=Would you like to continue with the installation ? i don't think so because if you did, then you would be bored out of your pretty little skull.

Development Text

A number of data files for individual levels have notes for developers.

In FreeStitchData.dat for the Breakout game:

Notes:

b=blue block
g=green block
p=purple block
d=gold block
s=silver block (unbreakable)

l=blue block/super surge
m=green block/super surge
n=purple block/super surge
o=gold block/super surge

h=blue block/scrump
i=green block/scrump
j=purple block/scrump
k=gold block/scrump


w=blue block w/ship
x=green block w/ship
y=purple block w/ship
z=gold block w/ship

In RescueLiloData.dat for the Rescue Lilo game:

Notes:
Obstacles is the nuber of obstacles you can hit before
			your spoons start being used

Scrups is the number of scrumps you need to collect before
			Captain Gantu's spaceship will start comming down

ShipSpeed is how fast Jumba's ship will go left and right

ObstacleInterval is the ammount of time between obstacless appearing

GameSpeed is the base speed at which everything drops

MaxGameSpeed is the fastest speed which everything can drop

BalloonSpeedGain is the speed increase gained when hitting a balloon

maxScrumps is the maximum number of scrumps the blob can "steal"

In SurfsUpData.dat for the surfing game:

Notes:
Obstacles is the nuber of obstacles you can hit before
			your spoons start being used

BoardSpeed is how fast Lilo will go left and right

ObstacleInterval is the ammount of time between obstacless appearing

GameSpeed is the base speed at which everything drops

WaveSpeed is how fast everything will drop when the wave is active

In TricycleData.dat for the tricycle game:

Notes:

obstacles are: LostTourist, BikeTourist, Frog, Light, Construction, Hasagawa, Toll