This game has unused areas.
This game has a prototype article
This game has a bugs page
This game has a prerelease article
Dungeon Keeper is a strategy video game that was the last to be developed by Bullfrog Productions under Peter Molyneux.
In the game, the player attempts to build and manage a dungeon or lair while protecting it from (computer-controlled) "hero" characters intent on stealing the user's accumulated treasures and killing various monsters. The game was met with high critical praise and positive gamer reaction, resulting in a sequel being made.
- 1 Unused Levels
- 2 Unused Spells
- 3 Obtaining a Fax
- 4 Unused/Developer Command Line Parameters
- 5 Developer Messages
- 6 Unused Text
- 7 Unused Cutscene
- 8 Unused Sounds
- 9 Unused Graphics
Secret 5 (Lost Level)
There are six possible Bonus Levels to be located in the game including the "Moon" level. However, you can only gain access to five of them in unmodded games.
The "Locate Hidden Realm" bonus crate should have been located in level 14, "Sleepiburgh", to the opposite side of the "Transfer Creature". The crate itself is not in the game, possibly due to a mistake by the programmers where they forgot about it or (accidentally) erased the crate.
Another theory is that the crate was meant to be in level 18 "Blaise End". This makes sense, as the level was originally an early version of the The Deeper Dungeons level "Morkardar", and it did have a Locate Hidden World crate. Bullfrog seemingly forgot to reintroduce the crate when that version of the level was scrapped.
Using mods such as KeeperFX or any similar editing tools, you can obtain the bonus crate.
Unused Multiplayer Levels
In the levels folder, among the other multiplayer levels, there are 5/6 complete, unused multiplayer levels unattached to any level select. In order to play them, you must rename the default multiplayer levels, or add these these to LEVELS.txt or DD1Lev.txt.
There is a hidden and unused test level, numbered 1000, that appears to contain and be a test for every type of slab in the game.
The Disease Creature Spell appears to have been cut quite early on, as it does not have image files in with the other creature spells. However, this may just mean it shared the images with the Keeper Spell.
Little information is known about this Creature Spell, but references are made to it by the manual:
When fired at a foe, it gives them a Disease which is then spread to other creatures in its own Dungeon. These creatures are slowly dying and can only be healed in the Temple.
It is believed to work exactly the same as the Keeper Spell, possibly a weaker version of it. Considering the massive cost and devastating ability of the Keeper Spell of the same name, it is very likely the Creature Spell was cut for being incredibly overpowered.
The Chicken spell is a cut Creature Spell, likely due to being unbalanced.
Not much is known about it, but references are made to it by the Dungeon Keeper manual:
When fired at enemies, this turns them into chickens. The enemy isn’t able to attack but has the same strength and thus won’t be as easy to kill as a normal chicken. This spell wears off after a while. Acts the same as the Turn To Chicken spell on the Research Panel of the Control Panel.
From this, we know its effect would have been identical to the Chicken Keeper Spell, but would've been fired as a projectile.
The Light spell is a (possibly) cut Creature Spell. While graphics for it exist, it does nothing, if added into the game by editing files. The spell may still be used internally to provide a glow around possessed creatures and Hero Party leaders. It was likely cut due to balance issues.
Among the images in the game's files, there exist icons of a whip grouped in the section of Creature Spells. The images look identical to that of Must Obey. This suggests that at some point there was a Creature Spell planned and something similar to this was in the sequel in the form of a hand action, but other than this no other information has been found.
There is the possibility that the graphics were just added later than the other spells, as Chicken, Destroy Walls, Disease and Armageddon were added later than the other spells, and so Must Obey was simply added after that, either with or directly after the graphics for the Creature Spell icons.
Time Bomb is a Keeper Spell. It still exists in the game's code, and can be added to maps or researched if the files are edited to do so. A spellbook is also created as normal, labelled Time Bomb, but has the graphic for Conceal Monster. It cannot be used in-game, as there is no slot for it due to all 16 slots being used for the standard spells already.
It was unknown for a long time what Timebomb could've done, but in an interview with Simon Carter, the lead programmer of the game, he says:
"Until about 30 seconds ago I thought Timebomb was in the shipping game. Since it isn't, I'll tell you - you could turn imps into suicide bombers. Great fun!"
How this would've worked in-game is unknown. Reasons why it was cut could include it being seen as offensive, or just it making the game unbalanced by making Imps more powerful.
Obtaining a Fax
Plug your printer in while playing Dungeon Keeper. If you are at Level 5 or above, you will receive a fax from the in-game rival Keeper.
Unused/Developer Command Line Parameters
You can find a hidden greeting by starting the game with the command parameter -alex. While playing, press and hold down both Shift keys and type JLW.
For another hidden greeting message, hold Left Shift and type one of the following codes and you will get a message from the developers until you release the Shift key.
Simon says Hi to everyone he knows...
Dene says a big 'Hello' to Goth Buns, Tarts and Barbies
Alex, hopefully lying on a beach with Jo, says Hi
A long developer message from programmer Jonty Barnes can be seen in the game by sacrificing more than 16 chickens in a Temple, then hovering your cursor over the Chicken spell.
JONTY HERE : ...I AM WRITING THIS AT 4AM ON KEEPERS LAST DAY. I LOOK AROUND THE OFFICE AND ALL I SEE ARE THE TIRED PALE FACES OF THE KEEPER TEAM. THIS PROJECT HAS DESTROYED THE HEALTH AND SOCIAL LIVES OF EACH MEMBER, SO I HOPE YOU LIKE THE GAME. AMAZINGLY AFTER SIXTEEN HOURS A DAY, 7 DAYS A WEEK, FOR NEARLY 5 MONTHS WE STILL DO. THIS GAME HAS BEEN WRITTEN WITH A PASSION I AM PROUD TO BE PART OF.... I DO NOT JUST HOPE YOU LIKE IT, I ALSO HOPE YOU ARE AWARE OF THE HUGE AMOUNT OF WORK WE HAVE ALL DONE. ENOUGH WAFFLE AND ON TO THE REASON FOR THIS TEXT... THE ENDLESS GREETINGS... GREETINGS GO OUT TO IN RANDOM ORDER... RAB C, JACOON, BUCK, SI, BARRIE, KIK, CHRIS, PROC, RUSS, RIK, ALEX NEEDS, LARRY MOOR, EMMA TEUTON - AN ALE DUE TO EACH ONE OF YOU - THE LIST GOES ON.... LOUISE GEE, MY GOOD SIS NICOLA, GEMMA, JENNY, HALEY, JO EVANS... SARAH TELFORD.. PETER AND STEVEN, AMELIA, SARAH, ISY, SALLY, MARK, MATT WOODCOCK, PAUL NETTLETON, PETE BANFORD, TOM, DAVE BANHAM, DAVE KEENS, ALISON BOSSON, MIKE LINCOLN, KIRSTY, DARREN SAWYER... AND ALL UEA NORWICH PAST AND PRESENT. NICK ARNOTT, BAVERSTOCK, SARAH BANKS, SEANY, MARK STACEY, GILEY MILEY COOKSON [WHERE ARE YOU?], STEVE CLARIDGE, DEUBERT, JAMES GREENGRASS, SIMON ONG, KEVIN RUSSELL, CLARE WRIGHTON, ELTON [GIB IS JUST A DAY AWAY], NICOLA GOULD, STEVE LAST, KEN MALCOLN, RICO, ANDY CAKEBREAD, ROBBO, CARR, AND THE LITTLE ONE, CROFTY, SCOOPER, JASON STANTON [A CUP OF COFFEE], AARON SENNA, MIKE DORELL, IAN HOWIE, HELEN THAIN, ALEX FOREST-HAY, LEE HAZELWOOD, VICKY ARNOLD, GUY SIMMONS, SHIN, VAL TAYLOR.... IF I FORGOT YOU I AM SORRY... BUT SLEEP IS DUE TO ME... AND I HAVE A DREAM TO LIVE... .
The script for level 11 Hearth contains another hidden developer message from Shintaro Kanaoya (as a comment):
CHAZ,MATT,LOUISE,NICK,MUM AND VARIOUS OTHERS - HELLO
The original version cd, in
KEEPER\LEVELS has 16 files in the pattern MAPxxxxx.DOC. These are Microsoft Word 6.0 documents, each identical and containing a generic description of one of the levels.
ALEVEL GENERIC LEVEL DOCUMENT:
TOTAL AVAILABLE GOLD:
TOTAL ADVERSORIAL CREATURES: 4
Dig out of a dead end tunnel to find a T - junction in inpenetrable rock. The left cave leads to a semi-excavated gold mine. To the right lies a medium sized underground lake. 2 Tunnelers dig in from this side. A total of 4 Heros come in - 2 Thieves and 1 Archer with the Knight.
The document then lists creatures available, new magical items, and new rooms in a table - each row has the related entry and seven additional columns ranging from 0 to 6. Only Fly 0 and Bug 0 are marked. A stray "Player Good" has Archer, Tunneeler and Thief underneath. The document has Secret Areas, with nothing underneath it.
Tabs are found after "cave leads to" and "2 Tunnelers", which may only be noticed if using a program that converts word documents into a different format.
In the LDATA folder, there is an unused cutscene (drag.smk) of the Lord of the Land being dragged to the bonus torture room.
In sound.dat there is an unused sound file called FANFARE3.WAV. It was presumably meant for the Call To Arms spell. There is also some unused Mentor dialogue in speech.dat.
Unused leftover icons
icons0-0.dat and icons0-1.dat are full of icons, seemingly left over from a much, much earlier build (early 1996, or perhaps even late 1995), as some of these icons can be seen in the late 1995 and early 1996 trailers. A smaller version of the Corporeal Creatures icon is used in this prototype and the final game for Creature messages; the rest seem to go unused.
Found in PORT0-0.dat and PORT0-1.dat
Early Room, Door, and Trap icons
Most of these are found in ROOM0-0.dat
Early placeholder icons
Found in ICONS0-1.dat
|The Dungeon Keeper series|
|Windows||Dungeon Keeper (Prototypes) • Dungeon Keeper 2|