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EarthBound Beginnings

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Title Screen

EarthBound Beginnings

Also known as: Earth Bound (US/EU, in-game title), Mother (JP)
Developers: Nintendo, Ape, Pax Softnica
Publisher: Nintendo
Platform: NES
Released in JP: July 27, 1989
Released in US: June 14, 2015 (Virtual Console)
Released in EU: June 15, 2015 (Virtual Console)


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.
PiracyIcon.png This game has anti-piracy features.


NotesIcon.png This game has a notes page
BugsIcon.png This game has a bugs page
PrereleaseIcon.png This game has a prerelease article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

John Lennon's cries of his painful mama issues made Shigesato Itoi cry, and that made him create an equally-painful game full of Americana, Pollyanna, and grinding. Because he wanted to make other people cry too. That game is MOTHER...

...which became EarthBound Beginnings for the Wii U Virtual Console overseas in 2015, based on an unpublished English localization that had been done in 1990.

Sub-Pages

Mother - Title Logo.png
Regional Differences
An RPG such as this was bound to be retooled some for the United States.

Unused Enemies

Such a pretty dress--OH GEEZ SHE'S EATING MY BRAINS The most threatening enemy in existence.

Two unused enemies remain in the final game: Pippi, and a possessed pillow, both with intact stats. Due to the way the game reads enemies when a battle starts, they do not have intact palettes (the palette settings are stored in the encounter group, not the enemy itself). The two enemies share name pointers with the used enemies Gang Zombie and Doll, due to appearing next to them in the game's code.

Stat-wise, the Pillow's stats are identical to the Lamp enemy fought at the beginning of the game, except for its HP, which is two points lower. It is functionally complete in comparison, just not named.

Pippi's stats, however, may simply be garbage data. All of her stats are exceedingly low, aside from her PP stat, placing her at a point in the game directly after Ninten would leave his home (perhaps she was intended to be encountered when Ninten would open the coffin she was trapped in). She also has an absurd amount of PP points, when at that point in the game none of the enemies use PSI techniques.

Their AI in battle consists solely of regular attacks.

(Source: BB Gang Zombie)

Unused Graphics

Mmmmmm, metal donut. This graphic is loaded with the factory tileset.

So does this mean he's just "man" then? Looks like a variation of the Guitar Man, but with out the guitar, go figure.

Text

Version Identifier

The following version numbers are found in the ROM at 3FFF0.

Mother EarthBound Beginnings
MOTHER-1.00     
EARTH BOUND 1.00

Doll Text

The text string below is found in both versions.

Spooky!! The doll walks by itself!

B.B. Boss description

During this battle, you can only Fight; the Check option is unreachable. If you could, the description would be:

Maybe he's not really rotten to the core....

Unused trapped person

Near the end of the game, there are two people trapped in pods that you can speak to. The game has text for a third person not actually present anywhere in the game:

Not that I have claustrophobia... but I can't stand  small, close spaces!

Items

In all versions, modifying RAM address $29 will modify the items in your inventory.

StoneOrigin

Functions like the spell.

PoisnNeedle

Functions like the spell.

IC-Chip

This item cannot be thrown away. In the GBA release Mother 1+2, there was an added item called "Memory Chip".

Debug

(72-7F) The version at 7F has a unique description of "......."; in the Japanese version, this item is called ざひょう (Coordinates) and its usage pointer seems to point to code that is no longer there, often leading to random effects/crashes. The English prototype fixes this bug with a unique message of "Nothing happened."

TimeMachine

This item is used in an event in EarthBound Beginnings at Twinkle Elementary School, but it was never intended to be in the player's inventory. By looking at it, the text "System Error!!!" is displayed.

(Source: Lost Levels: Earth Bound Prototype Screenshots)

Unused Areas

Hmmm...
To do:
Check for unused rooms and upload the map from MOTHER for comparison.
  • Three grey churches to the right of Duncan's Factory on the map.
  • Several grey rooms surrounding Duncan's Factory.
  • A grey factory room to the right of the Monkey Grotto.
  • Some land with trees in the northeast portion of Snowman.

The EarthBound Beginnings world map is huge and a significant amount of it cannot be seen during normal gameplay. Due to its size, view it here. (Note that the ripped map does not display any objects or NPCs, only the layout of the world.)

Noticeably, the entire game takes place inside one giant map. Several areas are spaced out with grey filler consisting of random overworld tiles.

Exploring these areas is possible using the bread crumbs glitch in the Japanese version, or by using the walk through walls Game Genie code (AEOTEOAP) in Beginnings. Use bread crumbs to refresh the screen once you are in the desired location, or the area will appear to endlessly loop.

Anti-Piracy

EarthBoundBeginnings-AntiPiracy.png

An anti-piracy measure was added to EarthBound Beginnings that checks whether the ROM's checksum has been altered. If so, the game may fade to the screen pictured at certain points:

  • Reaching the title screen.
  • Teleporting to Magicant.
  • Checking the XX Stone.
  • Before the "All That I Needed Was You" performance in the Live House.
  • Before the "Fallin' Love" dance scene in Mt. Itoi's cabin.

The consequence of this screen is less severe than it states, simply impeding your progress. Pirated copies are flagged in RAM at $0006, activating if its value is not zero.

Historically, back when Demiforce acquired the prototype ROM in 1998, NESticle, a popular NES emulator at the time, had an issue where the game would freeze whenever textboxes were drawn. Demiforce made a one-byte edit to the ROM to resolve this and added "ZERO" in white text to the title screen to distinguish the game from its sequel, which inadvertently triggered the anti-piracy screen. Later modifications to the ROM disabled the anti-piracy checks, distinguishable by a two-toned blue and white "ZERO" on the title screen.

Modern emulators function properly with the original, unmodified ROM.


(Source: Data Crystal, Lost Levels)

Virtual Console Changes

Hmmm...
To do:
Screenshots?

Like the other games in the EarthBound series, a few changes were made to this game when released on the Japanese Virtual Console.

Enemies

Three enemies were altered to use their sprites from EarthBound Beginnings, seemingly to avoid a higher age rating, though similar features among other enemies remain unchanged.

Crow

Famicom Virtual Console
MotherCrowJ.png MotherCrowE.png

The Crow enemy's cigarette was erased, as in the localized version and Mother 1+2. Strangely, the B.B. Gang members were allowed to keep their cigarettes.

Gang Zombie

Famicom Virtual Console
MotherGangZombieJ.png MotherGangZombieE.png

The blood on the Gang Zombies was replaced with a tie, matching Beginnings and Mother 1+2. The bit of blood on Dr. Distorto's lab coat was not removed.

Shroudley

Famicom Virtual Console
MotherShroudleyJ.png MotherShroudleyE.png

Just like Beginnings and Mother 1+2, the dripping blood was removed from Shroudley's hands and feet.

Text

In the Japanese version, a kid in Twinkle Elementary asks you if you've played Dragon Quest IV yet, and admits that he hasn't because he's still stuck on the third game. This text was rewritten to avoid any specific references. This same change was previously done in the Mother 1+2 version of the game.