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Fairy Kitty no Kaiun Jiten: Yousei no Kuni no Uranai Shugyou

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Title Screen

Fairy Kitty no Kaiun Jiten: Yousei no Kuni no Uranai Shugyou

Developer: TOSE
Publisher: Imagineer
Platforms: Game Boy, Super Game Boy, Game Boy Color
Released in JP: December 11, 1998


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


Su-Su-Su! Super Kirrii! Back as Sanrio Kitty!

Debug Menu 1

Fairy Kitty no Kaiun Jiten - Yousei no Kuni no Uranai Shugyou J DEBUG 2 GBC.png

Game Genie code 001-BFF-B3E will start you in a simple menu, it is unknown what this menu selects.

Debug Menu 2

Fairy Kitty no Kaiun Jiten - Yousei no Kuni no Uranai Shugyou J DEBUG 1 GBC.png

Game Genie codes 011-C4F-E6A + 001-BFF-B3E will start you in a simple menu, it is unknown what this menu selects. Appears to be an English version of the first Debug Menu.

Stage Select

Fairy Kitty no Kaiun Jiten - Yousei no Kuni no Uranai Shugyou J DEBUG 3 SGB.png

Game Genie code 1F1-BFF-B3E will start you in a basic stage select. Proper palettes were only programmed for the Super Game Boy version, and will appear white when accessed using a Game Boy Color.

Sound Test

Fairy Kitty no Kaiun Jiten - Yousei no Kuni no Uranai Shugyou J DEBUG 4 SGB.png

Game Genie code 201-BFF-B3E will start you in a basic sound select. Controls are awkward! Press Up or Down to select a song. Press Select to stop the song. Songs can only be changed when a song is stopped. Proper palettes were only programmed for the Super Game Boy version, and will appear white when accessed using a Game Boy Color.


(Source: nensondubois)