If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Sanrio Timenet: Kako Hen and Mirai Hen
| Sanrio Timenet: Kako Hen and Mirai Hen |
|---|
|
Developers: Imagineer,
TOSE
|
Take a time twist with Hello Kitty, because, if you ain't time traveling with Hello Kitty, you ain't time traveling...
This game has a spiritual successor called Space-Net: Cosmo Red and Cosmo Blue without any Sanrio characters (but some returning original characters and monsters), created after the group of Imagineer who made the game later formed their own subsidiary called Timenet.
Sub-Page
| Notes |
Developer Text
In the middle of the ROM at 0x1C6771 there are two text strings in ASCII encoding. Both are parts of internal signatures for Cart RAM initialization.
SANRIO TIMENET
SANRIO TIME NETMONSTER DATA AREA
Illusory Monsters
There are four "illusory monsters" that were ostensibly only available from events or magazine contests, according to a page on the official Imagineer website. These monsters include No. 155, Planesta (Japanese: プラネスタ), No. 156, Planetta, No. 157 Stardust (Japanese: スターダスト) and No. 158, Time Surfer (Japanese: タイムサーファー). Time Surfer is the monster seen before the title screen loads.
All four Monsters may be only added to the Monsters List using the secret button codes. It seems that these codes were never officially revealed to the public. At the title screen, hold Select then input one of the codes at a time:
- Up, Down, Left, Right, Down, Up, Right, Left, Left, Right, Down, Up, Right, Left, Up, Up for Stardust
- Up, Down, Left, Right, Down, Up, Right, Left, Left, Right, Down, Up, Right, Left, Up, Left for Planesta
- Up, Down, Left, Right, Down, Up, Right, Left, Left, Right, Down, Up, Right, Left, Up, Right for Planetta
- Down, Up, Right, Left, Up, Down, Left, Right, Right, Left, Up, Down, Left, Right, Down, Up for Time Surfer
To add more Monsters, save current game and restart the console, input another code then continue saved game.
However, they can't be fought during the game. To encounter one of the illusory monsters, use the GameShark codes 01xx50C5, 01xx81C5 and 01xx89CC and enter a battle. All xx should be replaced with the monster's monster list number in hexadecimal (e.g. Planesta is 9B, Planetta is 9C, etc.)
Sound Test
An item called the Portable MD (Japanese: ポータブルMD) is hidden in the game and using it enables a sound test, with names for every tune. In Kako-Hen, it is found in the Sea Ruins while in Mirai-Hen it is found in the Sea Temple. The player doesn't have to obtain this item so it is missable.
To force the Portable MD in the event items section, use the code 018D70D4. Alternatively, the Game Genie code 0A2-19F-E6E will start in a whited-out sound test. In order to view this, you will need to set the palettes with an emulator. Press Up or Down to select between music and sounds, and press A to play. Pressing B returns you to the main menu unless a song is already in progress, in which case it will stop the song instead.
Games > Games by content > Games with hidden sound tests
Games > Games by developer > Games developed by Imagineer
Games > Games by developer > Games developed by TOSE
Games > Games by platform > Game Boy games
Games > Games by platform > Game Boy games > Game Boy Color games
Games > Games by platform > Game Boy games > Super Game Boy games
Games > Games by publisher > Games published by Imagineer
Games > Games by release date > Games released in 1998
Games > Games by series > Hello Kitty series





