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FlatOut

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Title Screen

FlatOut

Also known as: Racing Game: Chuui!!!! (JP)
Developer: Bugbear Entertainment
Publishers: Empire Interactive (EU/US), Konami (JP)
Platforms: Windows, PlayStation 2, Xbox, Linux
Released in JP: October 13, 2005 (PlayStation 2)
Released in US: July 12, 2005
Released in EU: November 5, 2004


CodeIcon.png This game has unused code.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.


Hmmm...
To do:
This page is almost complete. An entire prototype of FlatOut showcasing many lost assets was publicly released by Bugbear themselves for free download, featuring a cut Volkswagen "Beetle" Type 1. Later development builds (never accounted for) were used mainly for promo screenshots, with vehicles sporting "bug-catchers" (done) and completely different liveries than in the final. Also, see if the Japanese PS2-exclusive version has any differences other than the game cover being different. There are many UI elements in-game with the "FlatOut" logo present that may have been changed for the JP release.

FlatOut is the first entry in the infamous destruction-derby style racing series. Sometime around the development and release of the less-than-successful racing title Tough Trucks, Finnish development studio Bugbear Entertainment set to work out on another racing game loosely inspired by the locally-popular sport of folk-racing. Eventually, FlatOut would stray away from its rally racing roots in some areas and mold itself into a game that was incredibly American on the surface, yet extremely Finnish in its core gameplay. Proving to be a massive breakthrough for the small European studio, FlatOut would spawn multiple sequels...some of which that most FlatOut fans prefer to forget for the same reason why most Carmageddon fans would want to forget TDR2000.

Featuring a typically questionable yet charming low-budget game soundtrack composed of unsigned rock bands, the first FlatOut is considered a noteworthy staple in the racing genre. With a unique roster of stock-car themed early 70's muscle cars and imports to choose from, players can take their suicidal "ragdoll" on a joyride through multiple under-construction and highly destructible environments such as racetracks, small towns, and forests, as well as a few demolition derby arenas, and infamously a unique stunt mode where players would watch their driver launch out the windshield to perform large-scale versions of various sports. At the end of the day, you'll find yourself plowing into cardboard boxes and traffic cones on the last lap of a heated race that will comedically catapult your vehicle into outer space. Now that's flyin' FlatOut.

Unused UI Assets and Textures

Unused UI and texture assets exist in the BFS (Bugbear File System) archives.

Copyright Screens

A copyright screen that was only used in the public demo release is present in the final game's files but is never used. Note the "Rating Pending" symbol.

Unused/Demo Version Final (PAL/US Version)
Fo1 copyright us.png Fo1 copyright.png

Vehicle Logos

Vehicle logos were supposed to make an appearance in the vehicle select screen, however, they remain mysteriously unused.

Fo1 car logos.png

Background images

Various early background images remained in the game archives. Multiple show unused vehicles with unused liveries.

Third winter track

The game has 2 tracks set in winter landscape, but in data\tracks\winter\textures can be found map_winter3a/b/c.dds, which looks like a placeholder.

Map winter3a.png

Early Vehicles And Modifications

Over time, the player/ai vehicles went through multiple revisions. Early screenshots showcase vehicles with special liveries that never were released to the public.

Early Main Menu Thrasher Wreck

The main menu wreck is based on a Thrasher, a Gold class muscle car with an incredible amount of damage not possible on vehicles during normal gameplay. The common.dds file under data\tracks\menu\textures reveals the aforementioned supercharger on the lower left of the image. Notably, it's engine texture is bright and shiny compared to the one used for player vehicles.

Unused Menu Wreck Version Final Player/AI Version
Fo1 common.png Fo1 common 1.png

Intriguingly enough, this Trasher appears to have the name "Blocker" notably applied to its rear fenders. The name "Blocker" would make itself onto the Fiat 131 coupe-lookalike instead.

Fo1 body.png

Unused Bonus Car

Unused bonus car icon is found in the data/menu folder. The bonus car is also referenced in the script files. It seems to have been reused in Ultimate Carnage as the Bonecracker.

Cars icons flatout.png

Unused Wheel Textures

Unused wheel textures are found in the data/cars/shared folder. The other appears to be a chrome five-spoke steel wheel from a first-generation Ford Mustang, circa 1966.

Fo1 tire 03.png Tire 04.jpg


Unused Supercharger/Turbocharger

At one point of development, the ability to fit the player's vehicle with a visual Supercharger/Turbocharger modification was removed.

The following audio files were to be used for either the turbo or supercharger.

super_onlow

turbo_pop_high_b

turbo_whine_a

Texture used for the parts shop version.

Fo1 upgradeparts supercharger.png

Regional Differences

Game Title

In most parts of the world, the game was released as FlatOut. However in Japan, when Konami published the game alongside main publisher Empire Interactive, the game was given the bizarre title Racing Game: Chuui!!!! This is most likely due to the phrase "flat out" most likely not translating well into Japanese (or perhaps it also meant something else over there, judging by the Sega Ages 2500 remake of Virtua Racing featuring "FlatOut" as its subtitle). It was also given a new logo to reflect the name change, and most instances of the FlatOut logo in-game (such as one of the signs in the main menu) were replaced with the new Japanese logo.

Said name change was ultimately irrelevant, as the Japanese releases of the later FlatOut games kept their original names, albeit as FlatOut 2 GTR in the second game's case.

Game Censorship

Probably one of the biggest selling points of the game (and of the FlatOut series in general) is the drivers flying off of their vehicles with the best ragdoll physics the mid-2000s offered. However, for the German release of the game, things were altered a bit, in order to avoid a higher age rating from the country's ratings board; the human drivers were instead replaced with crash test dummies, a change that would also be seen in subsequent FlatOut titles released there. This also meant that the male/female icons when creating a profile had to be altered as well, and all the screams the human drivers uttered when flying are obviously not used in this version.

Curiously, the Japanese release features a mixture of both things; regular race events and demolition derbies feature the humans, while the stunt events use the dummies. The male/female driver icons are also those of the humans in this version.

International German
Fo1 male.png Fo1 male ctd.png
International German
Fo1 female.png Fo1 female ctd.png