Also known as: Racing Game: Chuui!!!! (JP)
This page is almost complete. An entire prototype of FlatOut showcasing many lost assets was publicly released by Bugbear themselves for free download, featuring a cut Volkswagen "Beetle" Type 1. Later development builds (never accounted for) were used mainly for promo screenshots, with vehicles sporting "bug-catchers" (done) and completely different liveries than in the final. Also, see if the Japanese PS2-exclusive version has any differences other than the game cover being different. There are many UI elements in-game with the "FlatOut" logo present that may have been changed for the JP release.
FlatOut is the first entry in the infamous destruction-derby style racing series. Sometime around the development and release of the less-than-successful racing title Tough Trucks, Finnish development studio Bugbear Entertainment set to work out on another racing game loosely inspired by the locally-popular sport of folk-racing. Eventually, FlatOut would stray away from its rally racing roots in some areas and mold itself into a game that was incredibly American on the surface, yet extremely Finnish in its core gameplay. Proving to be a massive breakthrough for the small European studio, FlatOut would spawn multiple sequels...some of which that most FlatOut fans prefer to forget for the same reason why most Carmageddon fans would want to forget TDR2000.
Featuring a typically questionable yet charming low-budget game soundtrack composed of unsigned rock bands, the first FlatOut is considered a noteworthy staple in the racing genre. With a unique roster of stock-car themed early 70's muscle cars and imports to choose from, players can take their suicidal "ragdoll" on a joyride through multiple under-construction and highly destructible environments such as racetracks, small towns, and forests, as well as a few demolition derby arenas, and infamously a unique stunt mode where players would watch their driver launch out the windshield to perform large-scale versions of various sports. At the end of the day, you'll find yourself plowing into cardboard boxes and traffic cones on the last lap of a heated race that will comedically catapult your vehicle into outer space. Now that's flyin' FlatOut.
- 1 Unused UI Assets and Textures
- 2 Early Vehicles And Modifications
- 3 Regional Differences
Unused UI Assets and Textures
Unused UI and texture assets exist in the BFS (Bugbear File System) archives.
A copyright screen that was only used in the public demo release is present in the final game's files but is never used. Note the "Rating Pending" symbol.
|Unused/Demo Version||Final (PAL/US Version)|
Vehicle logos were supposed to make an appearance in the vehicle select screen, however, they remain mysteriously unused.
Various early background images remained in the game archives. Multiple show unused vehicles with unused liveries.
Third winter track
The game has 2 tracks set in winter landscape, but in data\tracks\winter\textures can be found map_winter3a/b/c.dds, which looks like a placeholder.
Early Vehicles And Modifications
Over time, the player/ai vehicles went through multiple revisions. Early screenshots showcase vehicles with special liveries that never were released to the public.
Early Main Menu Thrasher Wreck
The main menu wreck is based on a Thrasher, a Gold class muscle car with an incredible amount of damage not possible on vehicles during normal gameplay. The common.dds file under data\tracks\menu\textures reveals the aforementioned supercharger on the lower left of the image. Notably, it's engine texture is bright and shiny compared to the one used for player vehicles.
|Unused Menu Wreck Version||Final Player/AI Version|
Intriguingly enough, this Trasher appears to have the name "Blocker" notably applied to its rear fenders. The name "Blocker" would make itself onto the Fiat 131 coupe-lookalike instead.
Unused Bonus Car
Unused bonus car icon is found in the data/menu folder. The bonus car is also referenced in the script files. It seems to have been reused in Ultimate Carnage as the Bonecracker.
Unused Wheel Textures
Unused wheel textures are found in the data/cars/shared folder. The other appears to be a chrome five-spoke steel wheel from a first-generation Ford Mustang, circa 1966.
At one point of development, the ability to fit the player's vehicle with a visual Supercharger/Turbocharger modification was removed.
The following audio files were to be used for either the turbo or supercharger.
Texture used for the parts shop version.
In most parts of the world, the game was released as FlatOut. However in Japan, when Konami published the game alongside main publisher Empire Interactive, the game was given the bizarre title Racing Game: Chuui!!!! This is most likely due to the phrase "flat out" most likely not translating well into Japanese (or perhaps it also meant something else over there, judging by the Sega Ages 2500 remake of Virtua Racing featuring "FlatOut" as its subtitle). It was also given a new logo to reflect the name change, and most instances of the FlatOut logo in-game (such as one of the signs in the main menu) were replaced with the new Japanese logo.
Said name change was ultimately irrelevant, as the Japanese releases of the later FlatOut games kept their original names, albeit as FlatOut 2 GTR in the second game's case.
Probably one of the biggest selling points of the game (and of the FlatOut series in general) is the drivers flying off of their vehicles with the best ragdoll physics the mid-2000s offered. However, for the German release of the game, things were altered a bit, in order to avoid a higher age rating from the country's ratings board; the human drivers were instead replaced with crash test dummies, a change that would also be seen in subsequent FlatOut titles released there. This also meant that the male/female icons when creating a profile had to be altered as well, and all the screams the human drivers uttered when flying are obviously not used in this version.
Curiously, the Japanese release features a mixture of both things; regular race events and demolition derbies feature the humans, while the stunt events use the dummies. The male/female driver icons are also those of the humans in this version.