Also known as: Flatout 2 GTR (JP)
This game has a prototype article
More than this, can someone look through the models, there's a chainsaw model that I know for a fact is unused, also, menus, dialogue, and other stuff.
- 1 Menus
- 2 Placeholder Icons
- 3 Unused Sounds
- 4 Unused Text
- 5 Regional Differences
- 6 Unused car name
- 7 FlatOut 1 leftovers
A lot of noticeably lower budget menus.
A different press start menu from earlier in development
Significantly different main menu from earlier in development
Extra Option On The Main Menu
Removed option which basically was a randomizer, it selected a random race and car for you.
Race Top Drivers
Top drivers earlier in development didn't had their full names displayed, instead only their initials. In this build Katie Jackson is named Sally Taylor hence the S initial on the result screen. P stands for player which is the user's name.
An old gender select screen from very early in development.
Early Track Names
In these slightly later track logos, we've got different track names.
|Mirkwood - Woodland Race||Timberlands 1|
|Mirkwood - Woodland Race||Timberlands 2|
|Mirkwood - Woodland Race||Timberlands 3|
|Bushwack - Bushland Race||Pinegrove 1|
|Bushwack - Bushland Race||Pinegrove 2|
|Bushwack - Bushland Race||Pinegrove 3|
|Ghetto Canal - District Event||Water Canals 1|
|Ghetto Canal - Crack Race||Water Canals 2|
|Ghetto Canal - Road Rush Race||Water Canals 3|
|Canyon - Dust Race||Desert Oil Field|
|Canyon - Highnoon Event||Desert Scrapyard|
|Canyon - Dustmite Run||Desert Town|
|Whattahoo City - Business District||City Central 1|
|Whattahoo City - Bugbear District||City Central 2|
|Whattahoo City - Market District||City Central 3|
|Gotham City - Batman District||Downtown 1|
|Gotham City - Joker District||Downtown 2|
|Gotham City - Unknown District||Downtown 3|
|Fields of Glory - Autumn Dash||Midwest Ranch 1|
|Fields of Glory - Nice Bush Race||Midwest Ranch 2|
|Fields of Glory - Eekamouse Dash||Midwest Ranch 3|
|Fields of Defeat - Road Rage Rush||Farmlands 1|
|Fields of Defeat - SIVU Challenge||Farmlands 2|
|Fields of Defeat - Kebab Race||Farmlands 3|
|Crash Arena - Big Flip Stadium||Replaced by Gas Station Derby|
|Crash Arena - Boombox Event||Replaced by Parking Lot Derby|
|Crash Arena - Kabloom Race||Replaced by Skyscraper Derby|
|Nascar - Oval Challenge||Speedway Left|
|Arena - Thingjamiagick Run||Figure Of Eight 1|
|Arena - Crashboom Havoc||Triloop Special|
|Arena - Kontio Run||Speedbowl|
|Stunt Challenge - Curling||Curling|
|Stunt Challenge - High Jump||High Jump|
|Stunt Challenge - Stone Skip||Stone-Skipping|
|Stunt Challenge - Breakdown||Replaced by Darts|
|Stunt Challenge - Ring of Fire||Ring Of Fire|
|Stunt Challenge - Blackjack||Royal Flush|
|Stunt Challenge - Ski Jump||Ski Jump|
|Stunt Challenge - Bowling||Bowling|
|Stunt Challenge - Basketball||Basketball|
|Stunt Challenge - Field Goal||Field Goal|
|Stunt Challenge - Baseball||Baseball|
|Stunt Challenge - Soccer||Soccer|
|Racing Circuit - Kautto Run||Riverbay Circuit 1|
|Racing Circuit - RankerI Race||Riverbay Circuit 2|
|Racing Circuit - Bugbear Brawl||Riverbay Circuit 3|
|Racing - Super Circuit||Motor Raceway 1|
|Racing - Bugwug Run||Motor Raceway 2|
|Racing - Runaway Race||Motor Raceway 3|
|Arena - Crashbang Boo||Figure of Eight 1|
|Arena - Super Hoedown||Triloop Special|
|Arena - Crapshoot Run||Speedbowl|
|Arena - Halipatsui Run||Sand Speedway|
|Arena - WTFLOLBUFFPLZ||Figure of Eight 2|
|Arena - Bugwug Run||Crash Alley|
Controller configuration background
According to control_options_bg.dds's filename that's what it is. Or, was. Or rather, was supposed to be.
Sound configuration background elements
Inside fo2a.bfs, at 'menu'.
Many images of the same car (Flatout 1), with text according to their filenames. It seems like very early identification tests, just seeing if the displayed images accord to the racers and their selected class. A small thing to note is that ai6 is the only one that lacks a class_c counterpart.
car_icons_2.dds and car_icons_2_locked.dds show placeholder car-selection icons, with filename names, and Flatout 1 cars.
This is interesting since the game doesn't have a time attack game mode. time_attack_track_icons.dds and time_attack_track_icons_locked.dds show placeholder track-selection icons, with filename names. Also Interesting is the weird track selection, with derby and stunt tracks. No clue how these tracks would've worked in this game-mode.
Also interesting is the car in the derby track icons. Is it a car from Flatout 1, or it is unknown?
It appears that originally the track select screen was the same as FlatOut seeing as it's the same formatting, also, no names yet! There are small details that change from file to file:
track_icons_s.dds and track_icon_2_s.dds. Despite looking the nicest, they're probably the earliest, as it seems like the others are edits from these.
track_icons.dds and track_icon_locked.dds. Note the icons very poorly covered.
track_icons_2.dds and track_icon_2_locked.dds. Note the early names for the stunt minigames, and the ones without any name. Also, only in the unlocked version, the last track icon's number was edited by hand.
More repeating icons, with only difference in text: track_unlocked.dds, track_unlocked_2.dds, track_unlocked_3.dds, track_unlocked_4.dds, track_unlocked_5.dds.
stunt_1_image.dds, stunt_images.dds, stunt_images_2.dds, and stunt_images_3.dds are more repeating icons. They give a better look into this super-early-looking stunt arena.
placement.dds shows a very basic position-indicator. Weirdly, only '5th' can be seen if the alpha-channel isn't turned off.
"Rabbits Are Roadkill on Rt.37"
"Rabbits Are Roadkill on Rt.37" is a song that only appears in files of the Xbox version of the game and is completely unused. When modded in, The song appears to have a working text-card to show when the track is playing.
A sound for the audience booing you in the stunt stadium, most likely used for failing stunt tracks at one point. In Ultimate Carnage this sound ended up getting used, for when being disqualified in a Stunt event (aka driving off the allowed area without launching the driver).
Placeholder Stunt Song Listing
As the music doesn't last for long in this game mode, it doesn't get a text card saying its name and band due to the short length. Still, there is a file with configuration for showing track names and artists, but in all of them 'Artist' and 'Song' are defined as "Henri"
Early on, it appears that the driver bios were MUCH longer... like... this is a racing game... why are they so long?
The codes to unlock bonus cars are different in the GTR version.
|International||Japan (GTR version)|
|Big Rig: ELPUEBLO
Mob Car: BIGTRUCK
Further, the GIEVEPIX code (1 million credits & all cars) does not work in the GTR version.
Like FlatOut, it used the dummy model in the GTR version.
Unused car name
The cars' names are actually all images instead of text, despite the same font. In the fifth file, car_logos_5.dds, the name CHUCK is seen, and no car in the game's got that name. Maybe this was supposed to be the name of the car just discovered in the press-release build.
FlatOut 1 leftovers
These are what I BELIEVE to be leftovers, but it needs checking. If these files are new, they should go to the placeholder section.
shop_ad_1.dds and shop_ad_2.dds. Note that 1 is an edit of 2, as you can still see its logo under the one on top.