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Golden Axe II (Genesis)

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Title Screen

Golden Axe II

Developer: Sega
Publishers: Sega (US/JP/EU/AU), Tec Toy (BR), Samsung (KR)
Platform: Genesis
Released in JP: December 27, 1991
Released in US: December 26, 1991
Released in EU: 1991
Released in AU: 1991
Released in KR: 1991
Released in BR: 1991

GraphicsIcon.png This game has unused graphics.
LevelSelectIcon.png This game has a hidden level select.

ProtoIcon.png This game has a prototype article

Level Select


At the title screen, highlight "Options" and hold A + B + C, then releasing B + C when the menu appears. Now, with A still held, do the following:

  • Exit the menu (Settings may be done first).
  • Select 1P or 2P Play.
  • Select your character.
(Source: GameFAQs (BanjoKazooie))

Unused textures

Ga2 level2 unused art.png

Level 2 has an unused brickwork texture, but it's always offscreen, so it's never seen or used.

Normal game Hacked game
Ga2 level5 unused artnormal.png Ga2 level5 unused art.png

Level 5 actually has grates above the door, this texture goes completely unseen & unused.

Unused attack group

GA unused skeletons.png

If you use level select to access Level 6 in easy mode, the entire level is empty except for these three skeletons.

Unused GUI

Goldenaxe2 unusedgui.png

As you never face all possible enemies in the Duel Mode, some faces are never seen. Also not all letters are used.

Mini map

Goldenaxe2 minimap.png

Because of the overlay, it is impossible to see the map, here is the full version without the overlay.

Original sprite

Goldenaxe2 dragonm.gif

One of the magic spells has a graphical effect which causes ripples over the sprite. Here is the original sprite ripped without the ripples.


The game was ported to the Arcade too, under the Mega Play system:

  • Access all the duel and all the menus was removed and instead replaced with PUSH 1P OR 2P START BUTTON
  • The settings were moved to the dip switches, which lets you change the difficulty between Normal and Hard, user starts with 1 or 2 lives, and 1 or 2 initial players, and turn the timer on or off
  • 9 second timer added to Select Player screen
  • 8 minute timer added to Normal mode, which resets at the start of each level. Says TIME OVER and requires another credit to continue play.
  • INSERT COIN(S), Credit system and instruction screen added
  • Ending staff roll now only says PRESENTED BY SEGA and THE END
  • The ranking screen difficulty has been deleted

It was first ported to the Mega-Tech system, but this had few if any changes to it.