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Gran Turismo 2/Unused Cars
This is a sub-page of Gran Turismo 2.
To do: Document the garage names for each car. Most of those without replay names use [R]No Name No Name. |
One of the key selling points of Gran Turismo 2 was its huge variety of cars, boasting over 600 different models from 33 different manufacturers...but there are even more unused cars lurking within the game's data. Many of these have their own logo present and are fully functional, indicating that they were removed relatively late in development.
Contents
- 1 Unused, Complete Cars
- 2 Body-Only Cars
- 2.1 Acura Integra GS
- 2.2 Acura Integra LS
- 2.3 Daihatsu Storia Rally Car duplicate
- 2.4 Ford GT40 Mark III Race Car
- 2.5 Ford Ka racing modification duplicate
- 2.6 Mazda Familia GT-R/Rally Car duplicate
- 2.7 Mugen S2000
- 2.8 Mercedes-Benz AMG E 55 duplicate
- 2.9 Mercedes-Benz C-class Touring Car
- 2.10 Porsche 964-based RUFs
- 2.11 Soft Top Lotus Elise
- 3 Unused Racing Modifications
- 4 License-Only Cars
- 5 Non-Car Models
- 6 Nameplate-Only Cars
Unused, Complete Cars
These cars below have their own parts and prices, and behaves as complete cars as such.
Mercedes CLK Race Car
- Filename: gmd2r
- Price: Cr. 500,000
- Garage name: [R]- -
- Replay name: [R]Mercedes-Benz CLK Race car (JP)
- Length: 4567 mm
- Width: 1768 mm
- Height: 1371 mm
- Weight: 1060 kg (2336 lbs)
- Displacement: ----
- Drivetrain: 4WD
- Engine: - DOHC
- Max Power: 547 ps (539 hp)/13900 rpm
- Max Torque: 30.7 kgm (222.0 lb-ft)/4000 rpm
- Default Equipped Parts: Suspension Full Customization, Full-Racing Transmission, Racing Modification
- Colors:
- Silver (32) (unnamed in-game)
A mostly complete race car, similar to the CLK DTM 2000 concept car (hence the filename, gmd2r, and the mention of the Mercedes-Benz CLK DTM2000 on the car list page in the Japanese manual), but with performance and handling data based on the 1995 C-Class DTM instead. The final version of the CLK-DTM touring car would appear later in the series, starting with Gran Turismo 3: A-Spec.
This car was historically speculated to be linked to the removal of the Mercedes CLK-GTR from the game. However, the CLK-GTR only appears to have existed in very early screenshots of the game, long before release; no builds containing the car have surfaced.
The car is defined in the opponent list for the Gran Turismo World League and Gran Turismo All Stars events, but it is not actually used in either event.
Mitsubishi Lancer Evolution V Rally Car (Winfield Livery)
- Filename: m2w5r
- Price: Cr. 250,000
- Garage name: [R]Lancer Evolution V Rally Car '98 (US, EU); [R]ランサー エボ V ラリーカー (JP)
- Replay name: [R]Lancer Evo.V Rally Car '98 (US, EU); [R]LANCER Evo.V RALLY CAR '98 (JP)
- Length: 4350 mm
- Width: 1770 mm
- Height: 1415 mm
- Weight: 1030 kg (2270 lbs)
- Displacement: 1997 cc
- Drivetrain: 4WD
- Engine: I4 DOHC
- Max Power: 434 ps (428 hp)/6700 rpm
- Max Torque: 58.4 kgm (422.4 lb-ft)/4000 rpm
- Default Equipped Parts: Suspension Full Customization, Full-Racing Transmission, Racing Modification, Yaw Control System
- Colors:
- #1 Winfield Red (62) (unnamed in-game)
An unused variant of the Mitsubishi Lancer Evolution V Rally Car, in a different livery: a censored version of the Winfield livery that was used by Tommi Mäkinen in the 1998 Rally Australia. The producer of the Gran Turismo series, Kazunori Yamauchi, owned a Lancer Evolution V wrapped in the replica livery of the aforementioned car, which can be seen on the language select screen of the PAL version, as well in several making-of features.
Car data in the demos suggest this was once the racing modification for the normal Lancer Evolution V GSR, with the regularly accessible Rally Car (m2a5r) being the RS model's modification; the cars only become unique cars by the Japanese Test Drive demo.
Unlike the regular model, the Yaw Control System is supported and installed by default on this variant.
Volkswagen Polo 1.4 16V
- Filename: gvp6n
- Price: Cr. 11,160
- Garage name: - - (US, EU); ポロ 1.4 16V (JP)
- Replay name: None
- Length: 3715 mm
- Width: 1655 mm
- Height: 1420 mm
- Weight: 1025 kg (2259 lbs)
- Displacement: 1390cc
- Drivetrain: FF
- Engine: I4 DOHC
- Max Power: 100 ps (98 hp)/6000 rpm
- Max Torque: 13.1 kgm (94.7 lb-ft)/4000 rpm
- Default Equipped Parts: None
- Colors:
- Satinsilber Metallic (32)
- Flashrot (62)
- Black Magic Perleffekt (64)
A fully complete car, even as far as having its own description text, which can even show up occasionally as an opponent in races generated by the Event Synthesizer/Generator, as the car has an opponent data for the Global Compact Car Cup event (the feature picks up opponent data from other in-game events, but only for road cars) and was not flagged as disabled in any region in the replay files. Curiously enough, there is a logo for the car shown during the intro sequence.
A Polo GTI of this generation would later appear in Gran Turismo 4.
Body-Only Cars
These cars do not have unique mechanical parts, defaulting to that of Mazda RX-7 A-spec LM Edition (a-a7r) when viewed.
Acura Integra GS
- Filename: h2agn
- Replay name: ACURA INTEGRA GS (Delete for JP/blanked out for US after December 22 build)
- Colors (road version):
- Frost White (31)
- Citrus Silver Metallic (33) (unnamed in-game)
- Vogue Silver Metallic (34)
- Black Currant Pearl (35) (unnamed in-game)
- Granada Black Pearl (36)
- Milano Red (62)
- Matador Red Pearl (65)
- Cypress Green Pearl (6D)
- Adriatic Blue Pearl (73)
An Acura Integra model, one trim below the Acura Integra GS-R, that ended up being scrapped. It is essentially a copy of the GS-R, right down to using its car description, its exact racing modification, and color choices (except for two colors that are missing names, Citrus Silver Metallic and Black Currant Pearl), except it lacks any parts. It does, however, have a replay name, in the Japanese format where names are all capitalized.
It is worth noting that the rims used in all used Acura Integra models featured in the game are all actually that of the GS trim in real life.
Acura Integra LS
- Filename: h2aln
- Replay name: ACURA INTEGRA LS (Delete for JP/blanked out for US after December 22 build)
- Colors:
- Frost White (31)
- Citrus Silver Metallic (33) (unnamed in-game)
- Vogue Silver Metallic (34)
- Black Currant Pearl (35) (unnamed in-game)
- Granada Black Pearl (36)
- Milano Red (62)
- Matador Red Pearl (65)
- Cypress Green Pearl (6D)
- Adriatic Blue Pearl (73)
The even lower trim model of the Acura Integra is essentially the same as the GS above, except with unique rims (as used on actual LS trim model).
Daihatsu Storia Rally Car duplicate
- Filename: q2sgn
- Replay name: Delete
- Colors:
- Daihatsu racing livery (31) (unnamed in-game)
An unfinished duplicate of the Daihatsu Storia Rally Car (q2sgr) available from Daihatsu's Special Model section, coincidentally marked as a placeholder for that very car's road car variation (the n suffix for normal instead of r suffix for race). This version has the wheels from the normal Storia road car, and a different font used for the Daihatsu text in the doors. It also does not have a logo file of its own.
Ford GT40 Mark III Race Car
- Filename: ul40r
- Replay name: Delete
- Colors:
- #6 Gulf (6F) (unnamed in-game)
An unfinished duplicate of the Ford GT40 Race Car, with a gray roof and engine cover due to a palette error specific to those areas. The Japanese manual of the game mentions both "Ford GT40 Mark III Normal Model" and "Ford GT40 Mark III LM Gulf Color"; the latter likely refers to this car, as it was the third version of the GT40 to race. Confusingly however, the real car was actually a modified Mark I, hence the name being corrected before release.
The filename for this car is a typo of either the cut Ford GT40 racing modification (uf40r) or the Ford GT40 Race Car (uf4lr).
Ford Ka racing modification duplicate
- Filename: gt001
- Replay name: None
- Colors: (all unnamed in-game)
- White/blue decals (31)
- Purple/blue decals (22)
- White/green decals (33)
- Silver/blue decals (34)
- Black/white decals (36)
- Red/blue decals (65)
- Green/blue decals (6B)
- Teal/white decals (70)
- Purple/white decals (72)
A duplicate of the Ford Ka racing modification, with red wheels sourced from racing modifications used by Subaru Legacy B4 RSK '98 and Subaru Legacy Wagon GT-B '98. The car's filename is grouped along with the non-car objects, curiously enough. This car does not have a logo file; it loads the logo with the lowest filename instead (by default Mazda RX-7 A-spec LM Edition, a-a7r).
Mazda Familia GT-R/Rally Car duplicate
- Filename: aebrr
- Replay name: None
- Colors:
- Mazda World Rally Team livery (31) (unnamed in-game)
A duplicate of the Mazda Familia GT-R '92 (BG; known as 323 GT-R in Europe and Protegé GT-R and North America) racing modification. The car's filename (and existence) is likely a typo of the Familia Rally Car from the Arcade Mode (a2brr). Alternatively, the use of an e in place of the 2, as used in the PAL-only Nissan 200SX and Primera variants, could suggest that it was to be used in the Rally mode in the Arcade Mode in the PAL version. Like the car above, it also does not have a logo file of its own.
Mugen S2000
- Filename: h2msn
- Replay name: MUGEN S2000
- Colors:
- Berlina Black (36)
ベルリナブラック in Japanese
- Berlina Black (36)
A Honda S2000 modified by the engine-tuning and parts manufacturer Mugen Motorsports, featuring custom-designed rims. While the regular Honda S2000 and a Spoon-tuned version do appear in the game, this Mugen S2000 never appears. This car did eventually appear in Gran Turismo 3: A-Spec.
Mercedes-Benz AMG E 55 duplicate
- Filename: efnon
- Replay name: None
- Colors: (all unnamed in-game)
- Silver (31)
- Dark gray (36)
A duplicate of the Mercedes-Benz AMG E 55 (gme5n) with a dark gray paint option which is not available on the normal model, either in the demos or in the final release. This version also has different window brake lights, matching the model used in the demo builds, and lacks a car logo file.
The car's filename is grouped with the European Ford line-up, suggesting that it was used as a placeholder for an unknown Ford, or as a typo of the filename used by the Ford Mondeo GhiaX 2.5i 24V (efmon).
Mercedes-Benz C-class Touring Car
- Filename: gmsdr
- Replay name: Delete
- Colors: (all unnamed in-game)
- Red windshield (62)
- Blue windshield (71)
A placeholder for the D2 sponsored Mercedes-Benz C-Class DTM from the 1994-1996 seasons of DTM/ITC (the C-Class' rivals, the Opel Calibra and Alfa Romeo 155, are both present in the game), in form of a dupllicate of the 1998 Nissan Primera racing modification used in the demo versions (without Vodafone logos) and wheels sourced from Mazda RX-7 GT-Turbo '83.
While this car does not have its own performance data, the data appears to have been reused for the also removed Mercedes-Benz CLK Race Car. In the Test Drive demo build, it also has its own replay name, [R]Benz C-class '95 DTM Model, although its placeholder model in that version is the racing modification for the Toyota Altezza 280T, as standard practice in most demo builds.
Porsche 964-based RUFs
- Filename: bur2n (BR2), bur4n (BR4), but4n (BTR4), buc4n (CR4)
- Replay name: Delete (all models)
- Colors: (all models, all unnamed in-game)
- White (31)
- Silver (34)
- Silver (duplicate) (35)
- Black (36)
- Red (62)
- Yellow (68)
- Dark green (6D)
- Light blue (70)
- Dark blue (72)
There are four cut RUF models based on the Porsche 964 platform in the game. While they appear to be identical to each other and the used RUF RCT at a glance, they have slight differences in the textures, wheels (almost unique to themselves), and color choices that are slightly different from any of other RUF models in the game, 964-based or otherwise: color ID 35, instead of dark gray, contains a duplicate of silver color used in 34, while the dark green (6E), ivory yellow (6F), and cyan (71) colors are missing entirely. They also do not have parts of their own or replay names, but they do have car logos left over to go with them.
Soft Top Lotus Elise
- Filename: iomsr
- Replay name: Delete
- Colors: (all unnamed in-game)
- White (31)
- Silver (34)
- Red (62)
- Maroon (65)
- Yellow (68)
- Light green (6B)
- Dark blue (73)
An early version of the Lotus Elise, as used in the game's demo builds, with a soft top roof. In the final game, all Elise models were replaced with remodeled hard top versions. Judging from the file name, the car may have been used as a placeholder for a racing modification of the Lotus Motorsport Elise (iomsn). This car does not have a logo file; it loads the logo with the lowest filename instead (by default Mazda RX-7 A-spec LM Edition, a-a7r)
Due to being unfinished, the model has an issue with the night version where parts of the body supporting the headlights turn silver at night tracks, regardless of the car color.
Unused Racing Modifications
Some cars have racing modifications scrapped from the final game, either being spun off as separate race cars or having the racing modification part on the normal car dummied out.
It should be noted by nature that all racing modifications (used or not) are in essence body-only cars; if they are spawned in the dealership, they will use the "default" (Mazda RX-7 A-spec LM Edition) parts and no price.
Acura Integras
- Filename: h2agr (GS), h2alr (LS), hiasr (GS-R '95), hairr (Type R '98), hiarr (Type R '95)
- Replay names:
- h2agr: [R]ACURA INTEGRA GS (Delete for JP/blanked out for US after December 22 build)
- h2alr: [R]ACURA INTEGRA LS (Delete for JP/blanked out for US after December 22 build)
- hiasr: [R]Acura Integra GS-R '95 (US/EU), [R]ACURA INTEGRA GS-R (JP)
- hairr: [R]Acura Integra Type R '95 (US/EU), [R]ACURA INTEGRA Type R (JP)
- hiarr: [R]Acura Integra Type R (US/EU), [R]ACURA INTEGRA Type R (JP)
- Colors: (all models)
- #8 DC Sports (68) (unnamed in-game)
While all four (plus two unused lower-trim levels) Acura Integra models have the same racing modification, only the Acura Integra GS-R (h2ain/h2air) has its racing modification properly coded without any typos, leaving the other racing modifications for the other three trim levels go unused. The unused GS and LS trims also have their own racing modifications, unused as neither trim are normally available to begin with.
While the three inaccessible racing modifications of used trims and the GS model use the same racing modification used by the GS-R, the LS model has Type R badging on the windshield and the rear of the car that would likely been used on the two Type R models. It is also worth noting that all racing modifications of the Acura Integra models (used or not) uses headlights and rear bumpers that were part of the 1998 facelift, while the road cars all have visual features of pre-facelift ones, regardless of the listed model year. (Additionally, the Acura Integra Type R was not sold in the United States until the 1997 model year, making the '95 year designation for hiarn/hiarr a misnomer.)
Acura NSX '93
- Filename: hnarr
- Replay name: [R]Acura NSX '93 (US/EU), [R]ACURA NSX Type R '92 (J) (JP)
- Colors: (all unnamed in-game)
- #84 Team Kunimitsu Red (65)
- #84 Team Kunimitsu Gold (71)
- Colors (November 28 build): (all unnamed in-game)
- White (31)
- Bluish Gray (34)
The racing modification for the Acura NSX '93, based on the NSX-R LM GT2 from the first game, contains a typo which prevents it from appearing as a purchasable upgrade. In the November 28 build, this car's racing modification looked like the Honda NSX Type R '92's modification, based on the Nakajima Racing car that competed in the 1995 Suzuka 1000km (albeit with Acura decals) due to the absence of the NSX-R LM GT2 in the Japanese version of the first Gran Turismo, where it had the NSX-R GT1 Turbo instead. This change meant that the Acura-branded variant of that racing modification is entirely missing in later versions of the game, as the Acura NSX '91 (the other NA1 generation Acura NSX) uses the JGTC-style kit for its racing modification instead.
Curiously enough, the color hex ID for the gold color for the NSX-R LM GT2 livery is actually that used for blue shades as used in the NA2 NSX racing modifications.
Acura NSX Type S
- Filename: hnasr
- Replay names: [R]Acura NSX Type S (US/EU), [R]ACURA NSX Type S (J) (JP)
- Colors: (all unnamed in-game)
- Purplish red (62)
- Navy blue (71)
The racing modification for the Acura NSX Type S, which features the body kit used by the 1997 JGTC version of the NSX also contains a similar typo as the Acura NSX '93 above, which prevents it from appearing as a purchasable upgrade.
Acura NSX Type S Zero
- Filename: hnanr
- Replay name: [R]Acura NSX Type S Zero (US/EU), [R]ACURA NSX Type S Zero (J) (JP)
- Colors: (all unnamed in-game)
- Dark gray (36)
- Navy blue (71)
Like the Type S model, the racing modification for the Acura NSX Type S Zero also contains a similar typo, which prevents it from appearing as a purchasable upgrade.
Ford GT40
- Filename: uf40r
- Replay name: Delete
- Colors:
- #6 Gulf (6F) (unnamed in-game)
The Ford GT40 Race Car was originally going to be acquired by performing racing modifications on an ordinary GT40, before being spun off into its own car. Although at a glance it looks identical to the separate car, it has some small differences:
- It does not have low and medium LOD textures mapped, meaning it will appear fully white if the car is too far from the camera.
- There are slight differences in the high LOD texture mapping, being closer to the source road model.
- The placement of the side number circle is slightly closer to the Gulf logo.
Mazda Roadster (NB, Alternate Livery)
- Filename: arods (1.8 RS), a2vss (1.8 VS)
- Replay name: Delete (both models)
- Colors: (both models, all unnamed in-game)
- White/maroon stripe (31)
- Silver/maroon stripe (34)
Both the 1.8 RS and VS trims of the second-generation Mazda Roadster appear to have a second racing modification planned, judging by the naming convention used. At a glance, these appears to be copies of the racing modification used by the 1.8 VS (and 1.6 S Package) model (with different wheels for the 1.8 RS copy); however, there are slight differences in the UV mapping, indicating those are earlier versions.
Note that both variants do not have copies of their localized logos, so the Japanese model Roadster logo is used regardless of the region.
Note: The captions used below are the Japanese replay names from their used counterparts, arodr and a2vsr, respectively, provided for clarity.
Mazdaspeed RX-7 GT-C
- Filename: a2gcr
- Replay name: Delete
- Colors:
- #8 Mazda Blue (71) (unnamed in-game)
The Mazdaspeed RX-7 GT-C '99 was originally going to have racing modifications, before it was made into its own car, the Mazda RX-7 GT-C LM Edition. Peculiarly, the original racing modification had a the number 8 visible, whereas the final LM Edition car had no such number. The number box on the hood is also smaller in this version.
The quirk where the car has different body widths in its day and night models also carry over to this unused version.
Nissan Skyline 4-Door GT-R
- Filename: n2r4r
- Replay name: Delete
- Colors: (all unnamed in-game)
- Silver/black (34)
- Yellow/black (68)
The Nissan Skyline GT-R 4Door(R33) '97 originally had a racing modification available with two paint schemes, one gray and one yellow, both loosely based on the Prince Tokyo Fujitsubo GT-R that raced in the Japanese Super Taikyu racing series. For a removed racing modification, the car's replay name and logos are absent as well.
This model has several subtle errors with its paint reflections, including patches that are entirely missing.
Toyota Prius
- Filename: t2prr
- Replay name: [R]Toyota PRIUS '97
- Colors: (all unnamed in-game)
- White/blue (62)
- White/orange (71)
The Toyota PRIUS '97 was planned to have racing modifications, but it was never implemented, likely due to the Prius lacking the weight reduction upgrades that are required before a racing modification can be purchased. The livery used in the racing modification appears to be based on the livery used by the Toyota Team Thailand Corolla (E110) during the 1996 season of the short-lived South East Asia Touring Car Zone Challenge, a regional touring car series.
When played on a night track, if the white/orange color is chosen, the area surrounding the headlights will appear in blue instead of orange, as the palette portion for the headlights was not finished properly.
License-Only Cars
Two cars used in the International C License tests use unique cars not accessible elsewhere. Both cars' feature branding from D-Rights, a Japanese driving school operated by former racing driver Takashi Oi, and their performance data are located within the license test data, separate from the rest of the game; as such, they behave like body-only cars above outside of the tests.
Mazda Roadster 1.8 RS (D-Rights)
- Filename: a2rdn
- Replay name: Mazda MX-5 1.8 RS(J) '98 (EU), Mazda MX-5 Miata 1.8 RS (US), MAZDA ROADSTER 1.8 RS (JP)
- Colors:
- Chaste White/D-Rights logo (31) (unnamed in-game)
This car is the Mazda Roadster (NB) used in the IC-1 license test and is not normally accessible elsewhere. The car does have localized logos, but only for the US region; in the European version, the game falls back to the US logo in screens where car logos are shown, while in the Japanese version it reverts to the fallback Mazda RX-7 A-spec LM Edition logo. It does however have a replay name, as the license test briefings obtain the names for the car used in each test from the replay names list.
Nissan Silvia Spec R Aero (D-Rights)
- Filename: n2sdn
- Replay name: Nissan Silvia Spec R Aero (US, EU), NISSAN S15 SILVIA Sp.R Aero (JP)
- Colors:
- Pearl White/D-Rights logo (31) (unnamed in-game)
This car is the Nissan Silvia (S15) used in the IC-2 license test and is not normally accessible elsewhere. Unlike the Roadster, it does not have a car logo file, falling back to the lowest-named logo instead. Like the Roadster however, it does however have a replay name, as the license test briefings obtain the names for the car used in each test from the replay names list.
Curiously, despite being the turbocharged Spec R Aero, it uses the wheel texture from the naturally aspirated Spec S Aero model.
Non-Car Models
A number of 3D objects for use in certain menu scenes are stored together with the cars.
Unless otherwise mentioned, none of these objects have performance parts, replay or garage names, or even rims; they will appear as white square when loaded into the garage or the race. Additionally, all objects below have their color IDs set to 31.
License Logos
These logos are used to congratulate the player for getting a specific license upon completing every test of each license.
If placed into a race, these models do have LOD behavior, in which their object scaling decreases significantly when at medium or far LOD. The only exception to this is the A License logo object, which remains at the same size regardless of the car being near or focused by the camera or not.
Trophy
- Filename: gtprz
This is the trophy shown during the Series Champion screen when the player wins any of the multi-race championships available in the game (GT World League, GT300 Championship, GT500 Championship, and the Expert level of the Event Generator/Synthesizer). Like it's smaller sibling below, it has a small tire size, wheelbase, and track width that makes it very unstable to drive.
This object's medium/far LOD consists of a small, floating polygon.
Small, Tilted Trophy
- Filename: a26ss
- Replay name: Delete
Placed in what would be the second racing modification option for the Mazda Roadster 1.6 S Package is this small, tilted trophy. It resembles the trophy used in the first Gran Turismo game for that game's Series Champion screen, but without textures (apart from the golden BBS wheels); instead, the object is assigned solid colors, although incompletely. Due to its small tire size, wheelbase, and track width (as well as the tilted object), this object is very difficult to drive, even by the AI.
This object's medium/far LOD consists of a small, floating red polygon, similar to it's larger cousin.
License Award Logos
At one point, it appears that the player was going to be shown a three dimensional Gran Turismo logo for completing a license test, just in the previous game. These are remnants of that idea. The lack of consistent design in these three variations suggest that several designs were considered before the idea was scrapped altogether.
- Only gtlbn (bronze logo) and gtlsn (silver logo) has actual textures, if any. gtlgn (the gold logo) instead uses the same method with the small trophy above to apply it's color; it is untextured otherwise.
- gtlbn uses a different placement compared to the silver and bronze counterparts; the portion where GT logo is visible treated as the sides, while the other two places the GT logo (on correct alignment) on the rear side.
- While gtlbn and gtlgn uses the same model across alll LODs, gtlsn uses gtlgn's model as it's medium LOD and has a small polygon on it's left-hand side for low LOD.
Smiley Face
- Filename: gtnkn
A very large green smiley face. It is unknown on what screen or condition the object would have been used. The object's medium and low LOD behavior is similar to the license logos when raced, however.
Arcade Mode Loading Background
- Filename: t002n
- Replay name: [R][R][R]COURSE BG
The background from the Arcade Mode disc's race loading screen is also treated as an 3D object stored that is stored with cars by the game. Due to the object's huge size, it has several collision clipping issues, making this object very difficult to drive; it also slows down the game to the point that some color names of certain manufacturers may jumble up once viewed, until the player starts a race or returns to the title screen. When on medium or low LOD, the object turns into a long, diagonal block. It is also worth noting that the skybox isn't actually textured; instead, it is assigned a solid color.
Due to the way the game parses textures (the game takes top left of a car's texture for wheels), the object does appear to have wheels, taken from the foliage and the guardrails (which turn green on the wheels due to palette restrictions, as it corresponds to foliage's palette). Installing a custom wheel will result in foliage and guardrail textures be partially replaced with the wheel's textures.
Strange behavior can occur if the car is used in Arcade Mode, in which parts of the object may occasionally appear on the background when viewed in the 2 Player Battle mode (if the car is viewed by the first player) or in the Time Trial post-race menu.
Nameplate-Only Cars
These cars have unique logos but nothing else, apart from placeholder bodies, if they do exist at all...
Castrol Mugen Accord
- Filename: h2car
- Replay name: Delete
A logo for the Castrol Mugen Accord can be found in the game, paired with a placeholder car in form of the racing modification used by the Toyota Altezza 280T, a standard placeholder for race cars in the demo builds (right down to the mirrored and unshaded Enkei logos on the front bumpers, reflecting the car's state in the demos). This car may be a carryover from Japanese Test Drive demo, in which it does have a replay name ([R]Castrol MUGEN ACCORD) assigned to that filename, but no logo.
The car itself does exist in the game, as the racing modification for the Honda Accord SiR '96/Honda Accord Sedan '96, carried over from the first game, although the car isn't 100% accurate to the 1997 Japanese Touring Car Championship title winner.
Ford Escort GTi
- Filename: efesn
While the Ford Escort GTi did not make it to the final game, it turns out that the description text (used in the Japanese version for the Ford Escort Rally Car) isn't the only thing remaining of its existence; the car's logo also still exists, carried over from the demo builds.
Subaru Rex Supercharger VX
- Filename: s2ren
- Replay name: Delete
A logo for the Subaru Rex Supercharger VX can be found in the game, paired with a placeholder car in form of the road-going Toyota Altezza RS200 '98 (but without color names assigned), a standard placeholder for road cars in the demo builds. Like the Accord above, this car appears to be a carryover from Japanese Test Drive demo, in which it does have a replay name (REX Supercharger VX) assigned to that filename, but no logo. The placeholder Altezza body is also that of used in the demos, where the Silver Metallic color featured a different shade of gray.
The Subaru Rex is mentioned as one of models that Subaru granted license to Polyphony Digital, according to the Licensor Credits screen.
Duplicate Ford GT40 Race Car Logo
- Filename: uf41r
A file named uf41rl--.tim (and uf41rm--.tim) can be found in the carlogo folder of the game's VOL file, unassigned to any car as there is no car that uses the uf41r filename. Because it is identical to uf4lr (with an L) logo file, it might be a simple typo-induced duplicate.
Duplicate Ford Focus Logos
- Filename: effgr (Ghia 2.0i Zetec), effzr (1.8i Zetec)
Although neither the Ford Focus Ghia 2.0i Zetec (effgn) nor Ford Focus 1.8i Zetec (effzn) have racing modifications, there are duplicate logos for both cars in the carlogo folder with the r (for racing) suffix. The Ghia 2.0i version originally lacked the Zetec logo in the November 28-29 compile, but despite it being unused, that particular logo was updated in the December 8 build to add the missing Zetec logo. The 1.8i Zetec one features different placement for the words "1.8" (without "i") and "Zetec", and has less blank space on the sides.
Duplicate Ford RS200 Logo
- Filename: efe2r
Despite the name and the logo, the Ford RS200 Rally Car is actually the homologation road car with engine of the Group B rally car. However, it seems that at one point it might be planned to have a racing modification, as a duplicate copy of the car's logo can be found named efe2rl--.tim (and efe2rm--.tim for Arcade Mode use).