Gunstar Heroes (Genesis)
This game has a prototype article
Blow up everything.
A strange graphic that was used...in the prototype. This was on the left side of the Happy Item Room found in Black's stage, along with a door that cannot be entered. In the final version, the left side is featureless.
This sign, which also appeared in the prototype, was used in stage 5 before being replaced by the Outrun billboard.
The ending of the game is 20 seconds too short to play this track in its entirety.
In Stage 6, the player runs into Timeron from Stage 4 again. The player is challenged to see how long they can last, as a timer appears on-screen and a hail of homing bullets is unleashed. Timeron can easily be taken out in a few shots, leaving this challenge largely optional. However, if the player somehow manages to survive 100 in-game minutes, Timeron will admit defeat, self-destruct, and the following messages will appear on-screen:
YOU OPEN THE - SATORI MIND -
REPROGRAMMED BY 1993-NAMI
Afterward, the player is awarded with a Soul Bonus of 930,410 points. This number appears to be a date: April 10, 1993.
"NAMI" refers to designer and enemy programmer Hideyuki Suganami, who also led the development of Alien Soldier, Mischief Makers, and Sin and Punishment. It's unknown what exactly "Satori Mind" is supposed to mean, though "satori" is a Buddhist term for "enlightenment".
"Life" is changed to "Vitality" in all non-Japanese versions of the game.
Dice Palace Clear
The international versions aren't as stingy with their congratulations.
A typo in the Duck Battalion's name was fixed.
The version included in Classic Collection was changed back to region free, like the prototype.
|The Gunstar Heroes series|
|Genesis||Gunstar Heroes (Prototype)|
|Game Gear||Gunstar Heroes|
|Game Boy Advance||Gunstar Super Heroes|
|Playstation 2||Gunstar Heroes Treasure Box|