If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Gunstar Heroes (Genesis)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Gunstar Heroes

Developer: Treasure
Publishers: Sega (JP/US/EU/AU), Samsung (KR), Tec Toy (BR)
Platform: Genesis
Released in JP: September 10, 1993
Released in US: September 9, 1993
Released in EU: September 10, 1993
Released in AU: 1993
Released in KR: 1993
Released in BR: 1993


DevMessageIcon.png This game has a hidden developer message.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article

Blow up everything.

Hmmm...
To do:
document the orange boss softlock.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Graphics

They'd probably explode this place too

This stylized Nataraja was actually used - in the prototype. This was on the left side of the Happy Item Room found in Black's stage, along with a door that cannot be entered. In the final version, the left side is featureless.

AmericanMan!

This sign, which also appeared in the prototype, was used in stage 5 before being replaced by the Outrun billboard.

(Source: Original TCRF research)

Unused Music

The ending of the game is 20 seconds too short to play this track in its entirety.

(Source: Original TCRF research)

Timeron Challenge

In Stage 6, the player runs into Timeron from Stage 4 again. The player is challenged to see how long they can last, as a timer appears on-screen and a hail of homing bullets is unleashed. Timeron can easily be taken out in a few shots, leaving this challenge largely optional. However, if the player somehow manages to survive 100 in-game minutes, Timeron will admit defeat, self-destruct, and the following messages will appear on-screen:

GIVE UP!!
YOU OPEN THE
- SATORI MIND -
REPROGRAMMED BY
1993-NAMI

Afterward, the player is awarded with a Soul Bonus of 930,410 points. This number appears to be a date: April 10, 1993.

"NAMI" refers to designer and enemy programmer Hideyuki Suganami, who also led the development of Alien Soldier, Mischief Makers, and Sin and Punishment. The "SATORI MIND" text, aside from "satori" being a Buddhist term for "enlightenment", is a nod to Satori: Shooting Practice Program, an obscure X68000 game that this bullet-dodging minigame is more or less a big reference to.


(Source: SaviourV (Discovery), BPGalway (FAQ), Carls493 (Video), John Harrison (Satori origins))

Regional Differences

Life Meter

Japan International
In good health In good vitality?

"Life" is changed to "Vitality" in all non-Japanese versions of the game.

Dice Palace Clear

Japan International
Only one? Lame The s at the end implies more than one!!

The international versions aren't as stingy with their congratulations.

Duck Battalion

Japan International
...and the wings of a batt Didn't fix the title of this image though. Oops

A typo in the Duck Battalion's name was fixed.

(Source: Original TCRF research)

Revisional Differences

The version included in Classic Collection was changed back to region free, like the prototype.

(Source: Original TCRF research)