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Lunar: Dragon Song

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Title Screen

Lunar: Dragon Song

Also known as: Lunar Genesis (JP/EU)
Developer: Japan Art Media
Publishers: Marvelous Entertainment (JP), Ubisoft (US), Rising Star Games (EU)
Platform: Nintendo DS
Released in JP: August 25, 2005
Released in US: September 27, 2005
Released in EU: February 17, 2006


AreasIcon.png This game has unused areas.
DebugIcon.png This game has debugging material.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Lunar: Dragon Song is the long-awaited return of Lunar, a JRPG series famous in its time for its movement-based battle system, voice acting, animated cutscenes, memorable characters, whimsical plots, and witty (if highly divisive) English scripts.

So instead of any of that, Dragon Song has a generic RPG battle system that doesn't even let you pick your target, no voice acting whatsoever, static images for cutscenes, a cast of generic stereotypes, a story wholly recycled from the first Lunar game, and a lukewarm, lifeless localization. Also, running hurts you and you can receive experience or items from battles, but not both.

It's not for nothing that even non-Lunar fans consider it one of the worst JRPGs of all time.

Hmmm...
To do:
  • The debug room seems to be broken and needs to be fixed.
  • Does the JP & PAL version have the debug room as well?

Debug Room

A debug room can be accessed with the following Action Replay codes on the US version:

920AFF7E 00000003
120B77EC 00000103
D2000000 00000000

After enabling, enter a house while holding A + B to be warped to the debug room.

LunarDragonDebugRoom.png

There's five NPCS that would have likely accessed various elements in the game, however none of the NPCs can be talked to. You cannot leave the debug room either, essentially forcing you to restart the game in order to leave.