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Lunar: Silver Star Story Touch

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Title Screen

Lunar: Silver Star Story Touch

Developers: SoMoGa, Game Arts
Publisher: SoMoGa
Platform: iOS
Released internationally: 2012


CharacterIcon.png This game has unused playable characters.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.


Lunar: Silver Star Story Touch is the fifth release of the first remake of the first Lunar game, incorporating elements of the third remake. Not confusing at all, right?

The Lunar series are classic JRPGs featuring memorable characters and impressive (for their time) animated cutscenes.

This iOS port is ported from the source code of the Saturn version, but incorporates elements of the Windows and PSP ports. Specifically:

  • In addition to the original graphics, this port also provides the Windows version's scaled-up graphics.
  • The script and voice acting are taken from the PSP version. While the PSP port is a different remake, it does use the same script and cutscenes as the 32-bit versions. This script is based on the PS1 version released by Working Designs, but with many changes to bring it more in line with the original Japanese script.

Unused Graphics

Human Nall

Human Nall wouldn't be seen until the sequel, but portraits for him can be found next to the other characters' portraits! These don't appear in any other port of the game, and are in a slightly different art style, so they were probably added when it was ported to iOS. It's not clear where they would have been used, and there isn't any known way to activate them in-game.

The portraits are in two sizes, Saturn and Win32, like all other portraits. However, it's clear that they were drawn at the Win32 size and scaled down because the Saturn size portraits feature anti-aliasing that the other portraits don't, and they don't adhere to the Saturn/PS1 versions' palette restrictions.

Nall's portraits are located in the directory "CoreUI/Saturn/faces" alongside the other character portraits. The files are numbered the same as cat Nall's equivalent expressions, with a "+" indicating the human variant.

Regular Nall Human Nall
Lunar Silver Star Story Touch sat face 056.png Lunar Silver Star Story Touch sat face 056+.png
Regular Nall Human Nall
Lunar Silver Star Story Touch sat face 057.png Lunar Silver Star Story Touch sat face 057+.png
Regular Nall Human Nall
Lunar Silver Star Story Touch sat face 058.png Lunar Silver Star Story Touch sat face 058+.png
Regular Nall Human Nall
Lunar Silver Star Story Touch sat face 059.png Lunar Silver Star Story Touch sat face 059+.png
Regular Nall Human Nall
Lunar Silver Star Story Touch sat face 060.png Lunar Silver Star Story Touch sat face 060+.png
Regular Nall Human Nall
Lunar Silver Star Story Touch w32 face 056.png Lunar Silver Star Story Touch w32 face 056+.png
Regular Nall Human Nall
Lunar Silver Star Story Touch w32 face 057.png Lunar Silver Star Story Touch w32 face 057+.png
Regular Nall Human Nall
Lunar Silver Star Story Touch w32 face 058.png Lunar Silver Star Story Touch w32 face 058+.png
Regular Nall Human Nall
Lunar Silver Star Story Touch w32 face 059.png Lunar Silver Star Story Touch w32 face 059+.png
Regular Nall Human Nall
Lunar Silver Star Story Touch w32 face 060.png Lunar Silver Star Story Touch w32 face 060+.png

A partial set of sprites for human Nall can be found alongside the other character sprites, taken from the 32-bit versions of Lunar 2. They include a neutral animation, and up and down walking animations. The higher-res Win32 versions are missing, suggesting that they aren't used in-game.

Nall's sprites are located in the directory "CoreUI/Saturn/chars" alongside the other character sprites.

Unused Items

Hmmm...
To do:
Figure out if these are in the PS1 version too.

The same unused item strings from the Saturn versions are present in this port. The English strings database contains names for several of them. It's unclear where these come from and whether they're accurate representations of what these items were meant to be.

Number Name Description
73 Bloody Axe Mel's beloved axe
101 Spare Shield ???
124 Spare Hairpin Spare helmet
182 Master Ribbon Traditional Guild ribbon

Unused Sega CD files

Hmmm...
To do:
Maybe upload some of these? They're not different from the original game assets though.
Hmmm...
To do:
Figure out if the game executable includes any Sega CD leftovers.

It looks like SoMoGa may have planned to include the Sega CD version at some point, because there are a lot of unused files from that version sitting around.

Menu screen graphics

While there are no other menu graphics, there is a file named "ios_dataselect_newgame_megacd.jpg". It was probably meant to be the default save game image, the same way that ios_dataselect_newgame_saturn.jpg is.

Lunar Silver Star Story Touch ios dataselect newgame megacd.jpg

Text

Hmmm...
To do:
Verify whether these script files are identical to the ones in the original Sega CD games.

A complete copy of the Sega CD script, in English and Japanese, is included along with the other localized files in the "en.lproj" and "ja.lproj" directories.

Music

An almost-complete copy of the game's soundtrack is contained in the "MegaCD/SOUND" directories.

The "CDDA" directory contains all of the game's CD audio tracks, as 128kbps AAC files. Track 3, the game's vocal theme song, is missing. The "SFX" directory contains all of the game's sound effects and jingles, as AIFC files compressed using ima4. The "SYNTH" directory contains all of the game's short FM synth songs, as AIFC files compressed using ima4. Several songs are divided into multiple files to enable looping.

Graphics

The "MegaCD/TOMISUB" directory contains an incomplete copy of the Sega CD version's graphics. It includes:

  • Character spritesheets
  • Character portraits
  • Some menu sprites
  • Item sprites