Madden NFL 96 (PlayStation)
|Madden NFL 96|
|This game was never completed and/or given a public release.|
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually reached store shelves.
The PlayStation version of Madden NFL '96 was to be the series' first foray into the 32-bit generation and had a lot planned, but was cancelled after EA executives determined that the game did not reach its standards for publishing (and considering EA's reputation, that's saying a lot). PS1 gamers had to wait another year before they got their NFL fix (unless they knew that NFL GameDay existed).
Ironically, one of the development teams for this game was Visual Concepts, the team behind the now-immortal NFL 2K series.
Upon starting the game, this screen is shown which shows the compile date and allocated and free memory.
Might be a good idea to host the audio clips here.
The file AUDIO.DAT (in the DATA directory) contains a slew of in-game audio, all of which can be found in this archive.
The audio clips include in-game commentary from John Madden and the late Pat Summerall, as well as sound effects, menu music, and even music used on NFL on FOX (where Summerall and Madden were working at the time; a version of its theme can be found in the 16-bit versions of Madden '95 and Madden '96). In total, it covers 60 MB.
|The Madden series|
|Genesis||Madden NFL '94 • Madden NFL '95 • Madden NFL '96 • Madden NFL '97 • Madden NFL '98|
|SNES||Madden NFL '95 • Madden NFL '96 • Madden NFL '97 • Madden NFL '98|
|Nintendo 64||Madden Football 64 • Madden NFL 99 • Madden NFL 2000 • Madden NFL 2001 • Madden NFL 2002|
|Game Boy (Color)||Madden '95 • Madden '96 • Madden '97|
|PlayStation||Madden NFL '96 • Madden NFL '99 • Madden NFL 2000 • Madden NFL 2001|
|Game Boy Advance||Madden NFL 07|
|iOS/Android||Madden NFL Mobile|