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Medarot

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Title Screen

Medarot Kabuto Version and Kuwagata Version

Developer: Natsume
Publisher: Imagineer
Platforms: Game Boy, Super Game Boy
Released in JP: November 28, 1997


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


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A fun RPG where you build robots and battle with them! The series is known overseas as Medabots.

Options Mode

Medarot (GB) options.png

At the title screen, hold Select, then press A or Start. There a fully functional sound test will become available. Also the third option is for erasing all saved data instantly. Choose the last option to exit back to the title screen.

(Source: urawaza.in)

Debug Leftovers

Debug Menu

Medarot debug.png

In-game, (when $C5C0 equals $06) write $0B to $C5C1. This will activate a debug menu where you can choose the story (0-4), event (0-1022) and level (0-15). These parameters are applied to the current game scenario state and changes the current NPC/triggers locations and appearances. So basically this is a manual warp to any scenario position. Note, not all combinations of such values are valid for the existing game scenario and may cause glitches.

Map Debug

Medarot map debug.png

Writing $0C to $C5C0 and $00 to $C5C1 activates a somewhat dysfunctional menu. Pressing Up and Down changes the selected map, pressing B increases it by ten and pressing Start warps you. None of the menu "options" are selectable or seem relevant; it's possible for them to be a leftover. This mode also gives you instantly all Medarots and Medals with upgraded parameter values and all possible parts for them. Also the default player name changes to "イマジニア" ("Imagineer"). However, the player may warp to an impossible location and become stuck in a map.

VRAM & Sound Test

Medarot sound test.png

After writing $0B to $C5C0 and $00 to $C5C1, the game will display the tiles currently loaded in memory (press A to skip), then open a sound test feature. Pressing Start will restart the game. Note, this mode does not load proper fonts for the sound test menu items, you may actually see it only if you enable this menu after the "Map Debug" screen or at any screen with fonts already loaded.

The VRAM test also exists in other Medarot games for the Game Boy (Color), as well as Keitai Denjuu Telefang, which was also developed by Natsume. The sound test also exists in Medarot 2, but not in subsequent Medarot games or Telefang.