We just reached 30,000 articles on this wiki! 🥳
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Midway's Greatest Arcade Hits Volume 1 (Nintendo 64)
Jump to navigation
Jump to search
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Atari, SA > Games developed by Digital Eclipse
Games > Games by platform > Nintendo 64 games
Games > Games by publisher
Games > Games by publisher > Games published by Warner Bros. Games > Games published by Midway Games
Games > Games by release date > Games released in 2000
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 14
Games > Games by series > Arcade's Greatest Hits series
Games > Games by series > Midway series
Midway's Greatest Arcade Hits Volume 1 |
---|
Developer: Digital Eclipse This game has hidden development-related text. |
A collection of classic Midway arcade games on Nintendo 64. A Volume 2 was never released on Nintendo 64, though it was on Dreamcast.
Development Text
Starting at 0x75E40 in the ROM is a bunch of development-related text and error messages.
unknown EX sndplayer.c EX synthesizer.c ASSERTION FAULT: %s, %d: "%s" EX sched.c EX sirawdma.c EX visetevent.c EX visetmode.c EX viswapbuf.c INODE: Bank %d: %x dir_size %d %d file %d game_code %d page %x c_code %d sum %d End of Dump repaired %x random %x serial_mid %llu serial_low %llu deviceid %x banks %x version %x checksum %x inverted_checksum %x osThreadProfileStop: current thread ID is too large(%d) osThreadProfileReadTimeTh: thread ID is too large(%d) osThreadProfileReadCountTh: thread ID is too large(%d) osThreadProfileReadTime: thread ID is too large(%d) osThreadProfileReadCount: thread ID is too large(%d) osThreadProfileReadTimeTh: thread profiler is not initialized osThreadProfileReadTime: thread profiler is not initialized osThreadProfileReadCountTh: thread profiler is not initialized osThreadProfileReadCount: thread profiler is not initialized osThreadProfileStop: thread profiler is not initialized osThreadProfileStart: profiling has already been started osThreadProfileStart: thread profiler is not initialized osViExtendVStart: value not in range [0-48] %d osViExtendVStart: VI Manager not yet begun by osCreateViManager loadOutputBuffer: Modulated delay greater than total delay by %d samples osAiSetNextBuffer: DMA buffer location may cause audio clicks (0x%x) alSeqNextEvent: Read past end of sequence alCSPVoiceHandler: Stopping sequence but voice not free chan %d, key %d alCSeqGetTrackEvent: Note on velocity of zero on track %d alCSeqGetTrackEvent: Running status of zero on track %d alHeapCheck: Heap corrupt - first block is bad alHeapCheck: Heap corrupt alHeapAlloc: Can't allocate %d bytes alEvtqPostEvent: Out of free events _unmapVoice: Couldn't unmap voice 0x%x _handleMIDIMsg: Unknown midi message 0x%x _handleMIDIMsg: Invalid program change to %d, max instruments %d alSeqNextEvent: Unsupported midi meta event 0x%x alSeqNextEvent: Unsupported system exclusive alSeqNew: Error parsing file 0x%x (no track header) alSeqNew: SMPTE delta times not supported alSeqNew: 0x%x has more than 1 track alSeqNew: 0x%x is not a type 0 midi file alSeqNew: 0x%x is not a midi file alBnkfNew: bank file out of date alSndpSet Parameter: target (%d) out of range (0 - %d) alSndpSetPriority: sound id (%d) out of range (0 - %d) alSndpSetSound: sound id (%d) out of range (0 - %d) alSndpPlay: attempt to play a sound which is playing alSndpDelete: attempt to delete player with playing sounds alSndPDeallocate: attempt to deallocate a sound which is playing Synthesizer: no free updates _handleEvent: no free voices _handleMIDIMsg: poly pressure - couldn't find voice _handleMIDIMsg: note off - couldn't find voice _handleMIDIMsg: couldn't map voice _handleMIDIMsg: no free voices _handleMIDIMsg: no sound mapped osStopTimer: VI manager not yet begun by osCreateViManager osSetTimer: VI manager not yet begun by osCreateViManager osSetTime: VI manager not yet begun by osCreateViManager osGetTime: VI manager not yet begun by osCreateViManager osWriteHost: size either 0 or not aligned to 4 bytes (0x%x) osWriteHost: address not aligned to 8 bytes (0x%x) osReadHost: size either 0 or not aligned to 4 bytes (0x%x) osReadHost: address not aligned to 8 bytes (0x%x) osProfileStop: no profile timer to stop osProfileStop: profiling has already been stopped osProfileStart: profiling has already been started osProfileStart: microseconds is < PROF_MIN_INTERVAL (%d) osProfileInit: histo_size is an illegal size (%d) osProfileInit: text_start (%x) >= text_end (%x) osProfileInit: histo_base pointer must be 32-bit aligned (%x) osProfileInit: profcnt is %d osProfileInit: profile counter is running, call osProfileStop before init osSpTaskLoad: yield_data_ptr not aligned to 16 bytes (0x%x) osSpTaskLoad: output_buff_size not aligned to 16 bytes (0x%x) osSpTaskLoad: output_buff not aligned to 16 bytes (0x%x) osSpTaskLoad: dram_stack not aligned to 16 bytes (0x%x) osGetRegionBufSize: invalid or corrupt region (0x%x) osGetRegionBufCount: invalid or corrupt region (0x%x) osFree: invalid address (0x%x) or corrupt region (0x%x) osFree: invalid or corrupt region (0x%x) osMalloc: invalid or corrupt region (0x%x) osCreateRegion: length (%d) too small for buffer size (%d) osCreateRegion: not a known alignment (%d) osCreateViManager: priority not in range [0-255] (%d) osViSwapBuffer: VI Manager not yet begun osViSwapBuffer: frame buffer not aligned to 64 bytes (0x%x) osViSetEvent: VI Manager not yet begun by osCreateViManager osViSetMode: VI Manager not yet begun by osCreateViManager osViSetSpecialFeatures: VI Manager not yet begun osViSetSpecialFeatures: not a known feature value (%d) osViSetYScale: VI Manager not yet begun by osCreateViManager osViSetYScale: value not in range [0.05,1.0] (%f) osViSetXScale: VI Manager not yet begun by osCreateViManager osViSetXScale: value not in range [0.25,1.0] (%f) osViGetNextFramebuffer: VI Manager not yet begun osViGetCurrentFramebuffer: VI Manager not yet begun osViGetCurrentMode: VI Manager not yet begun osCreatePiManager: priority not in range [0-255] (%d) osPiStartDma: size not in range [0,16777216] (%d) osPiStartDma: size not aligned to 2 bytes (%d) osPiStartDma: DRAM address not aligned to 8 bytes (0x%x) osPiStartDma: device address not aligned to 2 bytes (0x%x) osPiStartDma: direction not OS_READ or OS_WRITE (%d) osPiStartDma: priority not OS_MESG_PRI_[NORMAL|HIGH] (%d) osPiStartDma: PI Manager not yet begun by osCreatePiManager osPiWriteIo: address not aligned to 4 bytes (0x%x) osPiReadIo: address not aligned to 4 bytes (0x%x) osPiRawStartDma: size not in range [0,16777216] (%d) osPiRawStartDma: size not aligned to 2 bytes (%d) osPiRawStartDma: DRAM address not aligned to 8 bytes (0x%x) osPiRawStartDma: device address not aligned to 2 bytes (0x%x) osPiRawStartDma: direction not OS_READ or OS_WRITE (%d) osPiRawWriteIo: address not aligned to 4 bytes (0x%x) osPiRawReadIo: address not aligned to 4 bytes (0x%x) osDpSetNextBuffer: size not aligned to 8 bytes (0x%x) osDpSetNextBuffer: address not aligned to 8 bytes (0x%x) osAiSetNextBuffer: size not aligned to 8 bytes (0x%x) osAiSetNextBuffer: address not aligned to 8 bytes (0x%x) osAiSetFrequency: freq not in range [%d-%d] (%d) osSetTLBASID: asid not in range [0-255] (%d) osUnmapTLB: index not in range [0-30] (%d) osMapTLB: asid argument not -1 or in range [0-255] (%d) osMapTLB: index not in range [0-30] (%d) osSetEventMesg: unknown event type (%d) osRecvMesg: flag not OS_MESG_NOBLOCK or OS_MESG_BLOCK (%d) osJamMesg: flag not OS_MESG_NOBLOCK or OS_MESG_BLOCK (%d) osSendMesg: flag not OS_MESG_NOBLOCK or OS_MESG_BLOCK (%d) osCreateMesgQueue: message count not > 0 (%d) osSetThreadPri: priority not in range [0-255] (%d) osStartThread: thread has bad state (running/runnable/other) osCreateThread: priority not in range [0-255] (%d) osCreateThread: stack pointer not aligned to 8 bytes (0x%x) 0x%08X (%04d):
(Source: Ferrox)
The Midway series
| |
---|---|
PlayStation | Arcade's Greatest Hits 2 |
Nintendo 64 | Greatest Arcade Hits Volume 1 |
Dreamcast | Greatest Arcade Hits Volume 1 |
GameCube, PlayStation 2, Xbox, Windows | Arcade Treasures 2 • Arcade Treasures 3 (Prototype) |
See also | |
Cruis'n • Mortal Kombat • NBA Jam • Rampage • Spy Hunter |
The Arcade's Greatest Hits series
| |
---|---|
SNES | Williams |
Game Boy (Color) | Arcade Hits: Joust & Defender |
Nintendo 64 | Midway Volume 1 |
Dreamcast | Midway Volume 1 |
PlayStation | Williams • Midway Collection 2 • Atari Collection 2 (Prototype) • Arcade Party Pak • Atari Anniversary Edition Redux |
Windows | Williams Arcade Classics • Atari Arcade Hits Volume 1 • Atari Arcade Hits Volume 2 |
Categories:
- Pages missing developer references
- Games developed by Digital Eclipse
- Pages missing publisher references
- Games published by Midway Games
- Nintendo 64 games
- Pages missing date references
- Games released in 2000
- Games released in November
- Games released on November 14
- Games with hidden development-related text
- Midway series
- Arcade's Greatest Hits series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Atari, SA > Games developed by Digital Eclipse
Games > Games by platform > Nintendo 64 games
Games > Games by publisher
Games > Games by publisher > Games published by Warner Bros. Games > Games published by Midway Games
Games > Games by release date > Games released in 2000
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 14
Games > Games by series > Arcade's Greatest Hits series
Games > Games by series > Midway series