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NiGHTS into Dreams... (Sega Saturn)

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Title Screen

NiGHTS into Dreams...

Developer: Sonic Team
Publishers: Sega (JP/US/EU), Samsung (KR), Tec Toy (BR)
Platform: Sega Saturn
Released in JP: July 5, 1996
Released in US: August 21, 1996
Released in EU: October 7, 1996
Released in KR: 1996
Released in BR: 1996

DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
BonusIcon.png This game has hidden bonus content.

A 3D Sonic Team game! On the Sega Saturn! And it was built with a specific controller in mind! TRIPLE THREAT

Debug Mode


SEGA was apparently clever enough to delete the Debug Menu (and the ABRACADABRA code used to access it) from the game before release, but not enough to delete the actual debug functions. Using the Action Replay cartridge, you can re-enable certain specific parts of the menu.

Master Code
F6000914 C305
B6000B00 0000
Debug Mode
160FFC1C 0008

Unpaused Controls

  • X: Gives you the Ideya of the Current Mare. You don't see it, but you can dualize.

Paused Controls

  • A/B: Advance frame.
  • X: Go to the Nightmare. Crashes the game if you're already there.
  • Z: Crashes the game (Doctor, it hurts when I do this...)
  • R: Hide all data on the screen, for some good screenshotting.
  • L+R+Y: Display the Sound Test of the level and the DSS INFO, whatever that is.

Other Features

Use the code 160FFC1C xxxx where XXXX is the numbers of the features you want to activate added together in hexadecimal.

  • 0001: Unlimited Time.
  • 0002: Untested and unknown.
  • 0004: Untested and unknown.
  • 0008: Activate the Debug Mode.
  • 0010: Demo Recorder! Start a new game, do your thang, then press A+B+C+START when you're finished.
  • 0020: Untested and unknown.
  • 0040: Ideya Capture test (you can’t finish the mare).
  • 0080: Untested and unknown.
  • 0100: Untested and unknown.
  • 0200: Untested and unknown.
  • 0400: Display time and score tables when paused.
  • 0800: Untested and unknown.
  • 1000: Untested and unknown.
  • 2000: Untested and unknown.
  • 4000: Hide all data on the screen (think the R button in Debug Mode).
  • 8000: Untested and unknown.
(Source: NiD.com)

Bonus Content

In a folder named "EXTRA" are two sets of eight 640x480 images. The folder "256" contains 8-bit bitmaps and the folder "16M" contains 24-bit bitmaps. The latter are presented here, converted to PNGs.


English Language Translation on Japanese Disc

To do:
  • Check if this English language translation differs from that in official English copies of the game.
  • Check if a Japanese copy of the game will run in English on a European console.
  • Check if English language copies of the game still contain the Japanese mode and if so, whether or not it will be run when playing on a Japanese console.
  • Check if the game can run in any other languages, and what might trigger that if possible.

Oddly, the Japanese version of this game actually contains its own full English translation. Although the Sega Saturn's bios prevents you from running games detected to be out-of-region without some sort of workaround, successfully getting through this region lock to run the Japanese version on a non-Japanese console (or at least an American one), will cause the game to run in full English. It should be noted that even when run on a Japanese console, the Japanese version of this game is still presented largely in English, with only the hints displayed after bosses or upon a Game Over being displayed in Japanese. It would appear that this game detects the region of the console it is being run on at runtime, independently of the system bios' region locking procedures.