If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Ogre Battle 64: Person of Lordly Caliber

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Ogre Battle 64: Person of Lordly Caliber

Developer: Quest
Publishers: Nintendo (JP), Atlus (US)
Platform: Nintendo 64
Released in JP: July 14, 1999
Released in US: October 7, 2000

CharacterIcon.png This game has unused playable characters.
SoundtestIcon.png This game has a hidden sound test.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
To do:
Wii U Virtual Console version has a single patch file in /content/Patch/UNOBE1.728 called "Laser.rpt". Figure out what change it makes since I've never played this game.

Ogre Battle 64: Person of Lordly Caliber is one of the rare breed of Nintendo 64 role-playing games, since Square decided to abandon this system. It is often considered one of the best in the series.

Sound Test

Ogre Battle 64 Sound Test.png

Enter MUSIC_ON as a name.

Unused Music

According to the notes in the OST, soundtest BGMs 18, 41, 42, 43, 44, 46, 47, and 56 are unused in the game.

Unused Classes

There are three classes which never appear in the game. These are as follows:



A very unfinished class. It has no proper stats or sprites, and trying to use it in battle crashes the game.



This is the class of the messenger you occasionally see in some cutscenes. Even though he never fights, his class is fully functional and can be used in battle.



The werewolf form of the above, which is interestingly coded as a separate class, unlike the one other werewolf in the game who changes his form depending on the time of day. As above, he is fully functional in battle, even though he is missing any equipment.