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Peak Performance

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Title Screen

Peak Performance

Also known as: Touge Max: Saisoku Drift Master (JP)
Developer: Cave
Publishers: Atlus (JP, US), JVC Music (EU)
Platform: PlayStation
Released in JP: January 24, 1997 (Original), November 20, 1997 (PlayStation the Best)
Released in US: March 31, 1997
Released in EU: November 1997


DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


The first game in the Touge MAX series, Peak Performance was the only one in the series to receive an American release, with a tie-in to the Pikes Peak Hill Climb, two years before Gran Turismo 2.

Hmmm...
To do:
  • Find the debug menu code for the US/EU version, and take a screenshot of the debug menu in US version.
  • There is a Nissan Sileighty (TYPE-180) according to this list, is it used?

Debug Display

Use the following code, then press a button (described in the following sections) during a race to display debug text.

JP US EU
80013480 0000
80013482 0000
80013484 0000
80013486 0000
D0097CA0 0001
80098A34 0003
D0097CA0 0002
80098A34 0005
D0097CA0 0004
80098A34 0007
D0097CA0 0008
80098A34 0008
D0097CA0 0010
80098A34 0009
(Source: Original TCRF research)

CarInfo

Touge Max Saisoku Drift Master Debug Disp CarInfo.png

Press L2 to display car information.

CarPos

Touge Max Saisoku Drift Master Debug Disp CarPos.png

Press R2 to display car coordinates.

CD

Touge Max Saisoku Drift Master Debug Disp CD.png

Press L1 to display CD playback status.

Display Mode

Touge Max Saisoku Drift Master Debug Disp Display Mode.png

Press R1 to change display mode. (This refers to things such as split-screen configuration, which is chosen at the start of a two-player race).

CarOfs

Touge Max Saisoku Drift Master Debug Disp CarOfs.png

Press Triangle to display car offsets.

Developers Message

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

Present in README.TXT.

Text Translation

 峠MAXをお買い上げありがとうございます。

 山のように販売されている他のドライビングゲームと違い、峠MAXは車の走り(挙動)
を十分に楽しめるよう制作しました。車種も特徴の異なったモデルが沢山あるので、慣れる
まで少し練習が必要ですが、自分なりのテクニックを磨く事が楽しめるゲームです。
 始めは(例の)86で、ドリフト感覚をたっぷり味わってみてください。
 車は28+1車種(+2種類?)も入っています。すごい事になってしまいましたが、探して
みてくださいね!
 また、シナリオモードは「ドリフト」というものをテーマとして考えた場合に、だた峠を走る
という以外にも様々なシチュエーションが考えられるのでは・・・という所からスタートしま
した。BayAreaなどはシナリオの勢いで制作してしまったコースです。
 ところで、コース中にも、あちらこちらに遊びが入っています。FANモードでドリフトの
練習ついでに、探して楽しんでいただけると、私たちもうれしく思います。
 それでは、今後のCAVEの作品にもご期待ください。
                     CAVE開発スタッフ一同  Dec.1996



・ジムカーナのコースセレクトで、NEWの所にカーソルを合わせて[L1]を押すと、
18のサンプルコースを試す事が出来ます。[←][→]でコースを選んで決定してください。
(最初の「MAX SPEED」では、CAVE社内で0’30’000を切っています。
腕に自信のある方は、ぜひ挑戦してみてください。)
・ストーリーモードでは、二周目以降にヒートの内容が一部変わります。(相手の車種等)
シナリオの分岐を全て見たい方は、NEWゲームではなくCONTINUEで試すと良いかも
しれません。あと、羊をあまりいじめないでやってください。

Regional Differences

Hmmm...
To do:
  • Circuit differences between Touge MAX and Peak Performance (mostly in terms of billboards and other decoration).

Title Screen and Menus

Japan International
Touge Max Saisoku Drift Master Title.png Peak Performance title.png

Besides the name and logo change, Peak Performance features a different background in its title screen compared to Touge MAX, as well as featuring a slightly different looking "PRESS START BUTTON", which is also at a higher position, for a reason mentioned below.

Japan International
Tougemax-menu.png Peakperformance-menu.png

The international versions add labels mentioning the selection and cancel buttons to all menus. Its addition meant that the menu options themselves were moved somewhat higher compared to the Japanese version, which in turn is also why the title screen's "PRESS START BUTTON" message is at a different position on Peak Performance.

Additionally, the following changes were made in regards to some of the modes between versions:

  • The Japanese version includes a story mode, which would become a staple of the Touge MAX series. It was removed from Peak Performance, presumably because Atlus did not want to translate it.
  • Touge MAX also features an option in the menu called "PR", which is a series of advertisements for various automotive magazines and parts shops active in Japan during the game's release, some of which are also present as sponsors in various billboards throughout the circuits. This too was removed from Peak Performance.
  • The Gymkhana mode, based on the motorsport events of the same name, was renamed to Course Editor in Peak Performance, though it still functions the same way its Touge MAX counterpart does, meaning the only course editing you're really doing is just placing cones on a premade circuit. It also adds a text box on the lower right corner mentioning the editor's pause/save menu, albeit written as if it's to quit the mode entirely ("Press Start to Exit").

Vehicles

As was common with various racing games of this era, Touge MAX featured vehicles clearly based on real cars (mostly Japanese sports cars) but with no actual branding from any real manufacturer, with the cars themselves being referred to by a shortened form of their model preceded by a "TYPE-" prefix. For Peak Performance their names were altered; instead of the shortened model names, each car's model is instead represented by the vehicle class they belong to followed by a number representing their position in said class, and rather than a "TYPE-" prefix, it's preceded by "CAR-" instead. The vehicle classes themselves were changed to be garages in Peak Performance, with the slight exception of the SPECIAL class. Below is a table comparing the vehicle names of both Touge MAX and Peak Performance, alongside the real vehicles they're based on.

Touge MAX Peak Performance Based on
TYPE-T86 CAR-A01 Toyota Sprinter Trueno (AE86)
TYPE-L86 CAR-A02 Toyota Corolla Levin (AE86)
TYPE-RS CAR-A03 Mazda Eunos Roadster (NA)
TYPE-AW2 CAR-A04 Toyota MR2 (AW11)
TYPE-LAN CAR-A05 Mitsubishi Lancer EX1800GSR Intercooler
TYPE-310 CAR-A06 Datsun 310
TYPE-FC CAR-B01 Mazda RX-7 (FC)
TYPE-SW2 CAR-B02 Toyota MR2 (SW20)
TYPE-SIL CAR-B03 Nissan Silvia K's (S13)
TYPE-180 CAR-B04 Nissan 180SX
TYPE-CEF CAR-B05 Nissan Cefiro
TYPE-GTS CAR-B06 Nissan Skyline GTS-t Type M (R32)
TYPE-32 CAR-C01 Nissan Skyline GT-R V-spec (R32)
TYPE-33 CAR-C02 Nissan Skyline GT-R V-spec (R33)
TYPE-SUP CAR-C03 Toyota Supra RZ (JZA80)
TYPE-FD CAR-C04 Mazda RX-7 (FD)
TYPE-II CAR-C05 Toyota Mark II Tourer V
TYPE-NZ CAR-C06 Nissan Fairlady Z 300ZX (Z32)
TYPE-SSC CAR-D01 Dodge Viper RT/10
TYPE-SST CAR-D02 Racing pick-up truck
TYPE-OW CAR-D03 Dune buggy
TYPE-PC CAR-D04 Porsche 911 (964)
TYPE-DIB CAR-D05 Lamborghini Diablo
TYPE-Z CAR-D06 Nissan Fairlady Z MkI (S30)
TYPE-BUS CAR-E01 GM New Look Bus
TYPE-TR CAR-E02 Trailer truck
TYPE-MC CAR-E03 McLaren F1
TYPE-BIKE CAR-E04 Motorized scooter

As both versions feature a vehicle name editor (similarly to Tokyo Highway Battle and the like), the user can ultimately just rename the vehicles to their original names or whatever they so desire, circumventing these altered names.

While all the vehicles are the same in both versions, some of them (the first three class D vehicles) had their liveries partially altered between releases, all of them relating to the Pikes Peak tie-in.

Japan International
Tougemax-viper1.pngTougemax-viper2.png Peakperformance-viper1.pngPeakperformance-viper2.png

The "SUPER HILL CLIMB" sticker on the Dodge Viper lookalike was slightly altered; the "SUPER" was changed to "PIKES PEAK", while the number 22 decal above it on the hood was changed to the Pikes Peak Hill Climb logo.

Japan International
Tougemax-truck1.png Peakperformance-truck1.png

The pick-up truck had similar changes, though it also changed the "TOP FORCE" decal to an Atlus decal, and the "INTERNATIONAL HILL CLIMB" banner on the windshield was altered to mention Peak Performance.

Japan International
Tougemax-truck2.png Peakperformance-truck2.png

The back features the same "TOP FORCE"/"ATLUS" change, while also changing the "EVOLUTION" on the top to "CAVE. 1997" instead.

Japan International
Tougemax-buggy.png Peakperformance-buggy.png

The dune buggy also had the same "SUPER"/"PIKES PEAK" change as the previous two, while also changing the "O.WHEEL" (as in open-wheel) decal at the top of the spoiler to a Cave decal instead.

Pikes Peak

As previously mentioned in this page, Peak Performance featured a tie-in with the Pikes Peak International Hill Climb motorsporting event, which led to the aforementioned altered liveries, as well as the renaming of the Hill Climb to be based on Pikes Peak.

Japan International
Tougemax-hillclimb.png Peakperformance-pikespeak.png

Despite the name change, the course layout is the same between both versions, with the slight exception of the removal of the reverse variation for Peak Performance. The actual listing of the track itself on the course selection menu was also changed so that it's the first choice, which in turn makes Pikes Peak the default track for Time Attack mode on Peak Performance.

Amusingly, a screenshot of the original Touge MAX version was present on both a North American magazine ad and the back cover for Peak Performance, presumably indicating that the name change was a late addition in development, or that the only screenshots Atlus USA's marketing team ever had were of the Japanese version.

US magazine ad US back cover
Yes, that is supposed to be vomit surrounding that screenshot. 90s ads, everyone. Peakperformance-hillclimb2.png