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Tokyo Highway Battle

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Title Screen

Tokyo Highway Battle

Also known as: Shutokou Battle: Drift King - Keiichi Tsuchiya & Masaaki Bandoh (JP)
Developer: Genki
Publishers: Bullet-Proof Software (JP), Jaleco (US), THQ (EU)
Platform: PlayStation
Released in JP: May 3, 1996
Released in US: September 30, 1996
Released in EU: June 1997


RegionIcon.png This game has regional differences.


Tokyo Highway Battle is the first Shutokou Battle game to receive an international release, and probably the first international exposure to legendary Drift King and 1995 24 Hours of Le Mans GT2 class winner Keiichi Tsuchiya. It also had a Sega Saturn port that was only released in Japan.

Regional Differences

Hmmm...
To do:
Some (but not all) BPS banners on the track were changed to Jaleco in the US version. Also get the title screen from the Japanese version.

Car Names

In the Japanese version, the default car names are two-letter identifier (after TYPE- prefix) that hint at the car's real name. The English versions change it to generic names, numbered based on the car's ID in the game. Because of this change, one name, TYPE-7, went to Mazda RX-7 to Mitsubishi GTO, the seventh car in the game. The game does allow you to change the car names to side-step them and give them real names if the player desires it.

Shutokou Battle Tokyo Highway Battle Based on
TYPE-RS TYPE-1 Mazda Eunos Roadster (NA)
TYPE-86 TYPE-2 Toyota Corolla Levin (AE86)
TYPE-CV TYPE-3 Honda Civic SiR-II (EG)
TYPE-SX TYPE-4 Nissan 180SX
TYPE-SV TYPE-5 Nissan Silvia K's (S13)
TYPE-MR TYPE-6 Toyota MR2 GT-S
TYPE-TO TYPE-7 Mitsubishi GTO Twin Turbo
TYPE-ZX TYPE-8 Nissan Fairlady Z 300ZX (Z32)
TYPE-7 TYPE-9 Mazda RX-7 (FD)
TYPE-NS TYPE-10 Honda NSX (NA1)
TYPE-SP TYPE-11 Toyota Supra RZ (JZA80)
TYPE-GT TYPE-12 Nissan Skyline GT-R V-spec (R33)

Other Changes

  • The international versions removes the introductory FMV when the player starts Scenario Mode for the first time, although the ending cutscene for defeating the final boss (Keiichi Tsuchiya) remains, subtitled.
  • In the Japanese version, the loading screens use "NOW LOADING", in red and in font used for most English text in the game, while international versions use "GET READY" in yellow and a different font.
  • The tuning shop is called "Bandoh" (after Masaaki Bandoh, founder of Racing Project Bandoh) and "Speed Shop" elsewhere.
  • The logo on the bottom right and the ability to configure controls were removed in the international version's pre-race menus; controls are instead configured in the game options menu.
  • The AI is toughened in the international versions.
  • The international versions have an American accented announcer, as opposed to a Japanese accented one in the Japanese original, although his "Game Over" voice clip is still present in the files of the former.