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Peggle Dual Shot

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Title Screen

Peggle Dual Shot

Developer: Q Entertainment
Publisher: PopCap Games
Platform: Nintendo DS
Released in US: March 3, 2009


DevTextIcon.png This game has hidden development-related text.


Everyone's favorite ball-shooter from PopCap and its Nights expansion comes to the Nintendo DS, but with tons of extra content!

Developer Text

Present in data/levels/trophy_en_n.cfg.


// new fields:
//	UniqueStyleShotsReq		number of unique style shots to pass
//	StyleScoreReq			style shot score req to pass
//	Powerups                comma delimited list of powerups ("Guide","Flippers","Multiball","Pyramid","SpaceBlast","SpookyBall","ZenBall","ShotExtender","FlowerPower","Fireball","LuckySpin","ChainLightning","MagicHat","TripleScore")
//	                           NOTE: you can optionally provide a count with format "Guide=4","Pyramid=5"
//	                           use number > 1000 for infinite
//	Characters              characters to force pick on levels ("Jimmy Lightning","Kat Tut","Splork","Claude","Renfield","Tula","Warren","Lord Cinderbottom","Master Hu","Marina")
//	GravityMod				gravity multiplier (normal is 1.0)
//	ProjSpeedMod			gun fire speed multiplier (normal is 1.0)


// new flags: (these only take ": true" as a parameter)
//	NoFreeballs             don't allow freeballs (from bucket, total miss, or score)
//  NoGreens                no green pegs on board
//  NoForceWin              don't force player to complete board in order to win challenge (must have other objectives)
//  FreeballCovered         freeball bucket always covered
//	NoEndOnWin				don't immediately end a level when the challenge has been won

// >>>NOT WORKING<<<			
//	ScorePenaltyForNoOrange	scoring mod for missing orange pegs. Negative values are penalties, can also be positive for a bonus reward.

// misc:
//	ThumbnailOverride		use a different thumbnail picture than the matching quickplay level (note: these must be constructed by hand: copy dat file to an existing quickplay level, snapshot it, then rename to unique challenge image name)
//	BackgroundOverride:		use a different background picture (include full path but no extension, ex. "levels/bjorn1")