Peggle 2
Peggle 2 |
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Developer: PopCap Games This game has unused areas. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
To do: Get more in-depth with content here. |
PEGGLE... TWO!
The sequel to the first game that isn't Peggle Nights, incorporating new gameplay elements, online multiplayer, downloadable levels and costumes, no PC release, and an almost completely new cast. And the two Peggle Masters who stayed seem to have really let themselves go.
Contents
Sub-Pages
Leftover Peggle console assets How did this happen? |
Unused Levels
A portion of level files are present but went unused in normal gameplay. Most of these are tests. The game calls the level files from levels.json and multiplayer.json and said files in the game's data aren't mentioned in them.
Berg7NewHu.lvl Berg8New2.lvl BergPegTest.lvl Bjorn01.lvl Bjorn2Slide.lvl Bjorn2Slide02.lvl Bjorn04.lvl Bjorn05.lvl Bjorn06.lvl Bjorn07.lvl Bjorn08.lvl Bjorn09.lvl Bjorn10.lvl BjornBackInTheBox.lvl BjornMadEye.lvl Cluster.lvl CreepyEyes2.lvl EditorTestLevel.lvl Berg8New2.lvl
Unused Graphics
Images for a level editor.
On PS4, the texture atlas is different and also is 256×256.
Thunderball_1080 is leftover on PS4 having no use by the game, containing the graphics of Peggle's PlayStation 3 adaptation, all crammed into 4 texture atlases.
Video file oddities
Duplicated video files
To do: Those files are different internally. |
The files Intro.bk2 and Masters_Intro.bk2 in the Video directory are duplicated copies of Berg_Intro.bk2, being Berg's intro without any audio channels. These were most likely copied from high-end releases as it is present on Xbox 360 which only has video files in 720p.
Other files with no audio channels
On Xbox 360, the following files have no audio channels. The two being the DLC characters that skipped this release.
Jimmy_Intro.bk2 Wendy_Intro.bk2
Unused Text
String ID | English (US) | German | Spanish | French | Italian | Portuguese | Japanese |
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AREA_FAIRY_TEST_NAME | Fairy Test Levels | ||||||
AREA_AREA_SPECIALTEST_NAME | Playtest Levels | ||||||
AREA_TEST_NAME | Test Levels | ||||||
AREA_TEST_NAME | Test Levels | ||||||
BergPegTest | BergPegTest | ||||||
CHARACTER_TEST | Character Test string. | Character Test string. | Character Test string. | Character Test string. | Character Test string. | Character Test string. | Character Test string. |
DELETEME | Purples | ||||||
LEVEL_FAIRY_PLACEHOLD_DESC | I'm some Fairy level placeholder text! WOOOOO!!! | ||||||
please_delete | Multiball | ||||||
SpeechBubbleFairyIntroTest_DLC2 | I'm a test of Fairy dialog! Wheeee! | Ich bin ein Feen-Testdialog! Wheeee! | ¡Soy un diálogo de prueba de hada! ¡Wiiii! | Sou um diálogo de teste de Fada! Wohoo! | |||
SpeechBubbleFairyPlaceholder_DLC2 | I'm now speaking words that are holding a place! Language is wonderful! | Ich spreche nun Platzhalter-Worte. Sprache ist wundervoll! | ¡Estas palabras están ocupando una caja! ¿No es maravilloso? | Agora estou falando palavras que estão reservando este espaço. Os idiomas são maravilhosos! | |||
Test | Foo bar bing baz | Foo bar bing baz | Foo bar bing baz | Foo bar bing baz | Foo bar bing baz | Foo bar bing baz | Foo bar bing baz |
Most are placeholders. The developers had fun localizing the game.
Development Text
# MAX: This first WaitForTime is here because resource loading screws up the first fade otherwise
Debugging Material
Debug Console
To do: Get this working if possible. Working functions exist in code to detect the entries. Fix typos if possible. |
The game executable mentions a debug console.
Command | Help text | Effect |
---|---|---|
/easycoolclear |
Writes this text to the console on the following failures, otherwise does the said action, targets likely relate to pegs. Could not /easycoolclear -- No non-orange targets remaining... Could not /easycoolclear -- No orange targets remaining... | |
/easyfever |
Use with ultra grants an Ultra Extreme Fever while low grants a Fever. | |
/power |
/power [n] - activate power |
Writes this text to the console. CHEAT KEY: Activate Power |
/help |
Depends on the below. | Displays the help text of the given command. |
/profile.dump |
/profile.dump <page_idx_or_filter> - Dump out details about the player's profile. Argument is either page or beginning string filter. |
Writes this text to the console.
LEVELS ------------------------------------------------------------------------ name idx won ulk ace ult opt %03d+- PROFILE DUMP (%d pages) ----------------------------- |
/profile.reset |
/profile.reset - Resets the player's profile. |
|
/profile.unlocklevel |
/profile.unlocklevel <level_id> - Unlock single level. Id can be either index (starting at 0) or level name string. |
If the level is invalid, writes this text to the debug console. Invalid level '%s' Otherwise, writes this after success. Unlocked level idx '%d' |
/profile.unlockarea |
/profile.unlockarea <area_id> - Unlock all levels in an area. Id must be area name string. |
If the level is invalid, writes this text to the debug console. Invalid level '%s' Otherwise, writes this after success. Unlocked level '%S' (%d) |
//profile.trophies |
If the level is invalid, writes this text to the debug console. Invalid level '%s' Otherwise, writes this after success. Unlocked level '%S' (%d) | |
/profile.unlockchallenges |
/profile.unlockchallenges <area_id> - Unlock all challenges in an area. Id must be area name string. |
|
/profile.unlock |
/profile.unlock - Unlocks all levels. |
|
/profile.unlockcostume |
/profile.unlock <costumeId> - Unlock a costume with id from unlocks.json->costume. |
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/profile.objectivecount |
/profile.objectivecount <n> <areaid> - Marks the first [n] objectives for an area as complete, and false for the remaining objectives |
If the data provided is valid, writes this text to the debug console. Success Otherwise, writes this. [ERROR] No area by id: %s |
/net.timeout |
/net.timeout[x] - Sets PopNet's connection timeout (in seconds) |
|
/net.cloudkey |
/net.cloudkey - Specify a name for a isolated multiplayer sandbox |
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/config.reload |
/config.reload - Reload level,background,challenge json config files from res/ dir (windows only) |
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/perf.toggleparticles |
/perf.toggleparticles <on|off> - Toggle global popanim particles |
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/perf.togglesound |
/perf.togglesound <on|off> - Toggle global sound |
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/nostrings |
Added on Xbox One. | |
/dlcoverride |
Added on Xbox One. | |
/perf.cyclestats |
/perf.cyclestats <on|off> - Cycle performance statistics view |
|
/addbluehitcount |
/addbluehitcount [x] - Increase lifetime blue pegs hit by x |
Writes this text to the console. Added %i blue pegs hit, new total %i |
/addorangehitcount |
/addorangehitcount [x] - Increase lifetime orange pegs hit by x |
Writes this text to the console. Added %i orange pegs hit, new total %i |
/addgreenhitcount |
/addgreenhitcount [x] - Increase lifetime green pegs hit by x |
Writes this text to the console. Added %i green pegs hit, new total %i |
/showpegcounts |
/showpegcounts - Display lifetime blue/orange/green pegs hit |
Writes this text to the console. Lifetime peg totals: blue %i, orange %i, green %i |
/unlockFullVersion |
/unlockFullVersion - Unlocks the full version of the game |
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/setTrialVersionTimer |
/setTrialVersionTimer [x] - Sets time left in trial version to x (in milliseconds) |
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/groupsInMemory |
/groupsInMemory - Dump names of resource groups currently loaded |
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/scenery.controlstyle |
Assumedly sets the control style, used by /scenery.controlstyle %s, can be set to gamepad/controller or spatial/kinect/mouse. | |
/perf.toggleupdate |
Unknown. | |
/dumpmem |
Dumps memory leaks to mem_leaks.txt. | |
/auc |
Unknown. | |
/forcespacial |
Forces the control type to be a spacial controller. | |
/forcegamepad |
Forces the control type to be a gamepad/controller. | |
/newhost |
Unknown. | |
/mpcid |
Unknown, likely sets the the Multiplayer Correlation ID, writes this to the console: Multiplayer Correlation ID: %s | |
/clearinvite |
Unknown, likely clears the invite writes this text to the console: XInviteGetAcceptedInfo returned: %ld | |
/next |
/next - Jump to next level |
|
/prev |
/prev - Jump to prev level |
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/mp.auto |
/mp.auto [on|off] - Toggles auto-play in multiplayer modes. |
Revisional Differences
PlayStation 4
- Textures and prerendered videos were redone to support 1080p.
- The following text strings were altered:
String ID | English (US, Xbox 360) | English (US, PlayStation 4) | German | German (PlayStation 4) | Spanish | Spanish (PlayStation 4) | French | French (PlayStation 4) | Italian | Italian (PlayStation 4) | Portuguese | Portuguese (PlayStation 4) | Japanese | Japanese (PlayStation 4) |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ButtonLabelOptions | Settings | Options | ||||||||||||
DialogTitleOptionsMenu | SETTINGS MENU | OPTIONS MENU | ||||||||||||
DLC2_Achievement_32_locked | Complete all Hallelujah Hollow objectives | Complete all Hallelujah Hollow optional objectives | ||||||||||||
DLC2_Achievement_32_unlocked | Completed all Hallelujah Hollow objectives | Completed all Hallelujah Hollow optional objectives | ||||||||||||
DLC2_Achievement_33_locked | Complete 210 objectives | Complete 210 optional objectives | ||||||||||||
DLC2_Achievement_33_unlocked | Completed 210 objectives | Completed 210 optional objectives | ||||||||||||
DLC2_MP_CHARSELECT_PURCHASE | You can unlock this master from our fancy store! Would you like to go to the store now? You will exit the current multiplayer lobby or press B to cancel. | You can unlock this content from our fancy store! Would you like to go to the store now? You will exit the current multiplayer lobby or press @{60}IMAGE_GAMEPAD_B@ to cancel. | ||||||||||||
Error_ActiveProfileChangedMessage | The active player has changed. Please sign in. | The active player has changed. | ||||||||||||
Error_SignOut | The active profile has changed. Returning to the title screen. | The active player has changed. Returning to the main menu. | ||||||||||||
HTPChallengesBody | Trials are unique Peggle challenges, and are often used to highlight different Master powers and specific style shots. Trials have special rules. For instance, there may be more orange pegs than normal, or the Master power may be on for every shot. Expect the unexpected! Each Master has 10 trials. |
Trials have special rules. For instance, there may be more orange pegs than normal, or the master power may be on for every shot. Expect the unexpected! Each Master has 10 trials. Beat trials to earn more horseshoes to unlock costumes and other goodies! Trials are often used to highlight different Masters' powers and style shots. |
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HTPDuelBody | Peggle 2 Duel mode allows two players to compete on the same board. You may play online in a Quick Match or Private Duel, or locally in a Local Duel. In Peggle 2 Duel mode, two players take turns shooting the ball. The player with the most points at the end of the game wins. You must hit at least one orange peg in each shot. If you don't, then you are penalized 25% of your total score.\n\n There are no Free Balls in Duel mode. Instead, you get a Bucket Bonus every time the ball goes in the bucket.\n\n The game ends when either the last orange peg is hit or when both players have run out of balls. || <pre>Peggle 2 Duel mode allows two players to compete on the same board. In Peggle 2 Duel mode, two players take turns shooting the ball. The player with the most points at the end of the game wins. You must hit at least one orange peg in each shot. If you don't, then you are penalized 25% of your total score. There are no Free Balls in Duel mode. Instead, you get a Bucket Bonus every time the ball goes in the bucket. The game ends when either the last orange peg is hit or when both players have run out of balls. |
- The following text strings were removed aside from most console-specific strings:
ButtonLabelFriends ButtonLabelMyScore ButtonLabelOverall
Internal Project Name
The game's internal title is PeggleNext, according to its executable name. "Next" is possibly short for "next generation".
The Peggle series
| |
---|---|
Windows, Mac OS X | Peggle Deluxe (Prototype) • Peggle Extreme • Peggle Nights • Peggle: World of Warcraft Edition |
Nintendo DS | Peggle Dual Shot |
Xbox 360, Xbox One, PlayStation 4 | Peggle 2 |
Android | Peggle Deluxe • Peggle Blast |
iOS | Peggle Blast |
- Pages missing developer references
- Games developed by PopCap Games
- Pages missing publisher references
- Games published by Electronic Arts
- Xbox 360 games
- Xbox One games
- PlayStation 4 games
- Pages missing date references
- Games released in 2013
- Games released in December
- Games released on December 9
- Games with unused areas
- Games with hidden development-related text
- Games with unused graphics
- Games with unused cinematics
- Games with unused text
- Stubs
- To do
- Peggle series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Electronic Arts > Games developed by PopCap Games
Games > Games by platform > PlayStation 4 games
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Games > Games by platform > Xbox One games
Games > Games by publisher > Games published by Electronic Arts
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Games > Games by release date > Games released in December
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