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Proto:Peggle Deluxe (Windows, Mac OS X)
This page details one or more prototype versions of Peggle Deluxe (Windows, Mac OS X).
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
On June 8, 2023, a prototype of Peggle dated August 3, 2006 (nearly seven months before the game's release) was uploaded by betaarchive.com member Drgn. Notably, this build uses the game's original name of "Pego", which was later changed to Peggle to avoid a possible trademark issue.
Download Peggle Deluxe (Pego build)
File: Pego_Deluxe_(2006-08-03).7z (info)
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To do:
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Contents
Sub-Pages
Level Editor It's finally here! |
Differences |
Unused File
readme.html is that of Zuma, presumably as the Peggle readme was not complete yet.
Debug Controls
This build of Pego contains debug controls which can be used by pressing specific keys either in-game or on the title screen. All of the known debug controls are as follows.
In-Game Controls
Key | Effect |
---|---|
A | Causes flaming text displaying "EXTREME FEVER" to fly onscreen for a few seconds before flying off. Does not appear to affect gameplay in any way. |
B | Spawns a ball at the position of the mouse cursor. Multiple balls can be spawned, and the key can be held to rapidly spawn balls. |
D | Allows you to drag balls using the mouse. Toggleable. You cannot fire balls while active. |
F | Press and hold to fast-forward. Faster than the fast forward function available by right-clicking, and can be used while a ball is in play. |
G | Toggle the Super Guide powerup for your next shot. |
I | Toggle Triple Score for your next shot. |
J | Toggle the Magic Hat powerup for your next shot. |
L | Instantly complete the level. |
M | Go backward a level (based on Adventure mode order). |
N | Go forward a level (based on Adventure mode order). |
O | Toggles hitbox visibility. Press once to display collision hitboxes, press again to disable visibility of in-game graphics such as the Free Ball Bucket, press again to return to normal. |
Q | Plays a replay of your last shot. Can be done even if your shot has not yet completed. |
R | Resets the level, but also resets your Story mode progress to that point, showing the relevant textbox if there is one. |
T | The game will automatically shoot a ball for you in a similar manor to the automatic shooting featured in the game's Demo mode. |
U | Toggle the Fireball powerup for your next shot. |
X | Reload the character config. |
Y | Toggle the Zen Shot powerup for your next shot. |
Z | Causes the game to run in slow motion. Toggleable. |
, | Subtract 100 points from your current score. |
. | Add 100 points to your current score. |
< | Subtract 10,000 points from your score. |
> | Add 10,000 points from your score. |
- | Subtract one ball from your ball counter. |
+ | Add one ball to your ball counter. |
Equals | Set your current balls to 1,000. |
← Backspace or Ctrl + H | Toggles if High Scores are allowed. |
Delete | Deletes the current ball, when multiple balls are on the playfield, deletes them instead. |
F2 (Press Twice) | Opens a small window labeled "Perf Results" and displays Total Time. Exact purpose unknown. |
F3 | Toggle info UI. (Displaying FPS by default) |
⇧ Shift + F3 | Switches info UI between FPS display and pointer position (x, y), showing its relative coordinates within the game window. |
F8 | Displays the game's Video Stats. |
⇧ Shift + F8 | 3D Mode Switch. |
F10 | Freezes the game, but allows you to advance frame-by-frame if you press or hold F10 following this. |
⇧ Shift + F10 | Unfreeze the game from when F10 was pressed. |
F11 | Saves a screenshot to 'Pego Deluxe\_screenshots' |
⇧ Shift + F11 | Create a dump of all images to 'Pego Deluxe\_dump' and generates "imagelist.html". Following infos are logged inside the html (if applicable): Resolution (px), Size (bytes), mBits, isPalletized + val, isDDSurface , Texture ,isVolatile , isForced, HasAlpha, HasTrans, RLAlpha, Path. |
Ctrl + 1-9 | Deletes all red pegs but leaves the given key's at random, another use deletes all blue pegs (but keeps green if not 1), the final use reloads the level with the first flag set. |
Ctrl + 0 | Deletes all red pegs, another use deletes all pegs, the final use reloads the level at it's normal state. |
Ctrl + E | Toggles the Level Editor. |
Ctrl + F | Toggles the end-of-level buckets. |
Ctrl + C | Brings up the character selector mid-level. |
Ctrl + O | Reloads the backdrop image. |
Ctrl + P | Causes the game to run at maximum speed, and automatically make shots similar to pressing T. This effect persists for 20 levels, until you either you click the playfield or exit the level you're playing on. Effectively used to automatically play large amounts of levels very quickly. Displays text at the top left corner of the game for the levels left, the level number and success rate. |
Ctrl + S | Displays and rolls the Lucky Spin. The effects of this spin do not occur until the next turn. Surprisingly it doesn't trigger the cheated flag. |
Ctrl + G | Toggles flippers. |
Ctrl + L | Opens up a file picker to load a level file from the drive. Default directory is the install directory's level folder. |
Ctrl + X | Instantly sets your balls to zero, fires a ball, and quickly deletes it, causing you to lose the level. |
Ctrl + N | Opens an in-game window for Game Options. Allows you to set the stage's game mode as well as the skill level for the computer. Pressing OK will start the selected type of game. |
Ctrl + T or ⇧ Shift + Q | Go back in time to right before your last shot, effectively undoing it. |
⇧ Shift + A | Much like A, Causes flaming text displaying "EXTREME FEVER" to fly onscreen for a few seconds before flying off. This variation is italicized, less bubbly, has a golden border, and disappears far faster. |
⇧ Shift + P | Same as Ctrl + P but for 100 levels. |
⇧ Shift + T | Toggles a line that is drawn on the path a ball will take when shot automatically with T. Seems to not always line up exactly with the ball's actual path. |
⇧ Shift + Z | Disables the screen zoom effect for when your ball is near the final orange peg. |
Main Menu Controls
Key | Effect |
---|---|
S | Plays the relevant world cutscene based on the world of the level you are playing. |
U | Unlock all levels in Quick Play. |
1 → 9 | Allows you to change what level of Adventure Mode you are currently on. Requires two presses; your first number sets the world, and your second sets which level in that world. |
CTRL + Button Click | For "Click to play!" and "Adventure" load an empty level under Dev. For the other game modes aside from Challenge, load the level related to ?. For Options, load the help menu but only using a single page. |
C++ File Paths
To do: There are A LOT more of these than what's listed here. See if they can be put together in a text file or subpage. |
Starting at various points in the main executable are a LOT of file paths pointing towards the game's source code. Of note is that the game is internally called Thunderball.
0x18F4C0
SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\BlendedImage.cpp1,52 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\BlendedImage.cpp0,51 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp13,650 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp12,649 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp11,646 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp10,644 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp9,643 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp8,640 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp14,781 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp17,1042 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp16,1042 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp65,2882 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\PlayerInfo.cpp120,441 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\PlayerInfo.cpp118,440 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\PlayerInfo.cpp119,440
0x1911C8
SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderCommon.cpp121,103 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderCommon.cpp127,375 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderCommon.cpp126,373 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderCommon.cpp125,372 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderCommon.cpp124,371 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderCommon.cpp123,370 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderCommon.cpp122,369 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderCommon.cpp146,759 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderCommon.cpp149,772 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderCommon.cpp148,771 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderCommon.cpp147,770 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderballApp.cpp154,544 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp24,1754 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp52,2494 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderCommon.cpp128,482 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderCommon.cpp134,631 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderCommon.cpp133,630 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderCommon.cpp132,616 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderCommon.cpp131,615 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderCommon.cpp153,792 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderCommon.cpp152,791 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderCommon.cpp151,790 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderCommon.cpp150,789 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderballApp.cpp158,629 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderballApp.cpp157,629 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderballApp.cpp156,629 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp19,1084 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp23,1731 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp22,1730 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp93,3255 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp96,3376 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp95,3368 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp94,3348 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp98,3487 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp92,3231 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp91,3225 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp90,3223 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp89,3218 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp88,3206 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp87,3204 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp86,3200 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp85,3188 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp84,3187 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp83,3184
0x191EA0
SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderCommon.cpp142,715 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderCommon.cpp141,712 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderCommon.cpp140,711 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderCommon.cpp139,709 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderCommon.cpp138,703 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderCommon.cpp137,701 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderballApp.cpp185,1445 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderballApp.cpp184,1445 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderballApp.cpp191,1850 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderballApp.cpp190,1849 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderballApp.cpp193,1905 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\ThunderballApp.cpp192,1904 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp21,1098 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp20,1096 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp97,3426
0x1923E4
SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp62,2823 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp61,2765 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp60,2761 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp59,2760 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp64,2869 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp63,2864 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp82,3158 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp81,3154 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp80,3153 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp79,3137 SEXY_SEXYMODVALc:\gamesrc\cpp\thunderball\Board.cpp78,3126
Unused Graphics
An unused and early graphic of the text marking a locked level in the quick play mode.
The Peggle series
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Windows, Mac OS X | Peggle Deluxe (Prototype) • Peggle Extreme • Peggle Nights • Peggle: World of Warcraft Edition |
Nintendo DS | Peggle Dual Shot |
Xbox 360, Xbox One, PlayStation 4 | Peggle 2 |
Android | Peggle Deluxe • Peggle Blast |
iOS | Peggle Blast |