Plants vs. Zombies (Windows, Mac OS X)/Unused Graphics
This is a sub-page of Plants vs. Zombies (Windows, Mac OS X).
To do: Files that have been added recently need to be renamed (with "Pvz" for example) so that it is obvious what game they're from, per standard image policy. |
Sprites
Some interesting graphics found in the files.
Plants
An unused Gravebuster vine that would've sat infront of its face. labeled "gravebuster_facevine". This can be seen in rare promotional art.
A stage of degradation for the Spikeweed. It never degrades at all in the final game. Notably, erased spikes have some outline left if you look closely, suggesting it might be an unfinished sprite.
An unused sprite of the Sea-shroom's eyes, which in the final game are part of the head sprite.
A sprite for an eyebrow for Starfruit. The eyebrow can be seen in its official art.
Unused eyelid sprites for the Coffee Bean. The Coffee Bean has an unused animation titled anim_twitch, which these were likely meant to be used in.
An unused exhaust for the Cob Cannon.
An unused eyebrow sprite for the Imitater. Like many extra details on plants and zombies, visible on promotional material but cut for unknown reasons.
Unused Cabbage-pult vines that would've gone underneath its basket, an unused part to its stalk, and unused eyebrows. A mockup of what the vines may have looked like is provided.
An unused blink for Blover.
An unused second Jalapeno sprite, presumably for when it's about to explode.
Unused yellow glow for the Cob Cannon's husk. Would've been used when the Cob is entering and exiting the cannon.
Unused Shadow for the Cob Cannon target.
Unused Seedpackets for some of the plants used in packet_plants.
Unused Peashooter lips.
Unused degrade for the pumpkin, also has a rounder look.
24 unused sprite rotations for the cherry bomb eyes and mouths.
Unused blinking sprites and a spark sprite for the Magnet-Shroom.
Zombies
An earlier, damaged version of the Flag Zombie's flag. This graphic was used in the "Bloom & Doom" build of the game.
A sprite for the Jack-in-the-Box Zombie's eye twitching. This is used in the Bloom & Doom prototype, where its head sprite is different.
An unused belt sprite for the Jack-in-the-Box Zombie that would've went on it's right arm.
A sprite of a scared-looking Bungee Zombie, would have been for when it was unable to grab a plant or hurt by a torchwood.
A tongue for the Bungee Zombie that would've gone on the side of its mouth, seen in the official art.
An unused degrade of the RV that Zomboss throws at your poor, poor plants.
Files for the Target Zombie from the console's versus mode exist in the PC GOTY edition, but go unused due to it not including a multiplayer mode.
The mullet the Zomboni has in its concept art, which goes unused since the beanie never comes off.
Unused slug leftovers from the imp.
An unused underbody for the basic zombie.
An unused zombie cord that may have been used in tandem with the zombie eye.
An unused zombie eye with its pupil looking towards the ground.
An unused zombie head that's missing an eye. It pairs up with the eye and cord above.
Unused, larger glasses for the Newspaper Zombie, labeled in the files as "zombie_glasses"
An unused larger hairpiece for the Newspaper Zombie, labeled in the files as "zombie_toupe".
Unused popped tire for the Zomboni. would've been used for when its wheel is popped by a spikeweed or spikerock.
Unused full ducky tube along with a separate head.
Unused parts of the Zomboss fire and ice balls.
Other
Unused Quick Play Menu Sprites |
---|
Sprites for the quick play menu mockup. The assembled menu can be viewed here.
An unused zombie vase for Vasebreaker, which would presumably guarantee a zombie. They only come out of mystery vases in the final game. There is a similar one for Vasebreaker in the sequel, which produces a Gargantuar.
A store item named "PvZ." This was used in the free trial version that was put on PopCap’s website, and is found in Crazy Dave’s Twiddydinkies. Clicking on it brings the player to a page where they can buy the full game.
An icon for the unused Bungee Blitz and Dark Stormy Night mini-game.
In a folder fittingly titled "_UNUSED" in the Game of the Year edition are earlier versions of the templates used for the Zombatar feature.
Technically used in the FLAs of the plants and zombies, this remains in the files as what's used to let the game know how far a plant or zombie should move.
An uncropped version of an accessory for the Zombatar.
Possible side sprites for the gold and silver coin.
An unused Zombatar accessory.
Multiple unused splashing sprites.
Screenshots/Mock-Ups
Multiple mock-ups of the cut more ways to play menu including a higher quality background with the popcap logo in the top right. Some remanants are still leftover in the code and you can even click a button off screen when in full-screen mode. Judging off the mobile releases of the game, Quick Play would've allow you to play any level of the Adventure at any time.
A mock-up of the Zombatar screen.
A debug screen of the achievements page, with and without the more button.
A reference of what the tidbits page would look like. Notice the 2nd row repeats and theres also a 2nd page.
A layout reference for what the Zombatar layout would look like.
A screenshot of an unused shop page, featuring all of the upgrade plants.
Obscured Graphics
A full view of the Cattail's head, which cannot be fully seen in-game because of the hat it wears.
The Umbrella Leaf's body, without it being obscured by leaves.
There is some skin on Crazy Dave's leg sprites that can't be seen by normal means.
The Gatling Pea has a full head under his helmet.
The Imitater's full body, without the beret he wears.
The Gargantuar's body sprites have a severed area around the head. This suggests that the heads of Gargantuars could fall off like regular zombies, but this never happens. You can actually see the wounded portion, but it is barely visible for a split second, as the Gargantuar disappears after death in the original game. This idea would later return in the sequel.
The Zombot has several graphics that end up hidden by the screen size.