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Prerelease:Sonic Adventure (Dreamcast)/Early Screenshots
This is a sub-page of Prerelease:Sonic Adventure (Dreamcast).
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
| To do: ORGANIZE THIS INTO PER DATE, PLEASE! Also, many of these have higher-quality versions from a 1999 Nurnberger Spielwarenmesse press kit. |
Sonic Adventure was given a ton of promotion prior to its release, and as a result there's a ton of material to analyze; for simplicities sake, all screenshots are compared to the final Japanese version, although the date of the publication doesn't mean it was from a build around that time.
Contents
Magazines/Website
Cutscenes
| Early | Final |
|---|---|
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The camera angle is different when Tails is about to crash, showing a different sky texture.
| Early | Final |
|---|---|
Amy's story introduction is set at evening in the final, and the buildings in the background show very different designs and textures.
Speed Highway
| Early | Final |
|---|---|
Unlike the final game, this area is filled with rings. The higher ring marks position (0,0,0) and is an issue that plagues the final game and Sonic Adventure 2.
| Early | Final |
|---|---|
At the time this screenshot was made, Tails was still using Sonic's object layout (as evidenced by the helicopter on the right). This image also appears in the final game's credits.
| Early | Final |
|---|---|
The object layout seen here is nearly identical to the AutoDemo's, except that Tikal's hints are missing (they were only there for gameplay demo purposes).
| Early | Final |
|---|---|
There's a clock pit here that isn't in the final game, the building far behind Knuckles had its height extended, and the chairs were changed from red/blue to red/yellow.
Red Mountain
| Early | Final |
|---|---|
There's an extra tree that was removed, and the spinners and fences seem to be missing, the camera is also much closer to Sonic, oh and the bridge in the background is brighter than the final and is missing its stakes.
Chaos 0
| Early | Final |
|---|---|
Many early images of the Chaos 0 arena show a very different looking city hall. The object layout shown here can still be found in the AutoDemo (alongside a leftover clock object in the city hall map). Additionally, a much larger bush that can be seen in early screenshots actually does exist in the final and is technically used, however the rendering code was accidentally removed.
Japanese Manual
The Japanese manual was made close to the game's completion, so most of the changes are minor.
| Manual | Final |
|---|---|
The camera here is closer than the final game, the lives counter is lower than it should be, and the health bar seems to be "skinnier" than the final.
| Manual | Japanese Final | International Final |
|---|---|---|
The levels in the Trial selection are listed by their order in the story... which is how the International version handles it...
| Manual | Final |
|---|---|
Many differences here:
- Sonic's animation has him looking down.
- The two red orbs representing the current progress are blue.
- Character names are listed below their selection instead of above and appear opaque at all times, instead of whenever they're unlocked.
- Different background selection circle.
| Manual | Final |
|---|---|
| 320px |
Skinnier design than the final.
