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Prerelease:Super Mario 64 DS

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This page details prerelease information and/or media for Super Mario 64 DS.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Notes: There's more trailers, demo videos/photos, and screenshots. Comparisons also need to be done.
Hmmm...
To do:
  • Nintendo Official Magazine UK Issue 148 (January 2005)'s coverdisc DVD has version of supermario64x4_gp2_free.wmv, with audio and more footage
  • Note for the future: in a/the E3 2004 version of the castle, the castle brick texture is similar to the one in the SM64 patent model, and the windows are from the SM64 Shoshinkai 1995 demo.
  • More screenshots via The Mushroom Kingdom https://themushroomkingdom.net/media/sm64ds/ss

Pre-May 2004

Super Mario 64 NTR Debug Cartridge Super Mario 64 DS Final
NTR TEST-final sm64 compare.png Dsnitro sm64ds.png NTR TEST-final sm64ds compare.png

Version 1.0 of the Aging Card NTR debug cartridge uses an early screenshot of Super Mario 64 DS in some of its tests.

The cannon's platform seems to be missing, while the textures of the dirt, grass, and distant cliff appear to be much closer to their Nintendo 64 counterparts. The sky texture seems to be completely different and more cartoony.

Aging Card NTR v1.0 is dated August 18, 2004, however this screenshot is clearly from a build earlier than the E3 2004 builds.

May 2004

At E3 2004, the game was announced, materials were released to the press, and a demo was playable on the show floor.

Video

xxxx

Press Release

Super Mario 64x4: The landscape and the characters all look familiar. This is the opening castle area of Super Mario 64™, only with a few DS twists thrown in. Up to four players can link up using the wireless capabilities. Players move familiar characters like Mario™, Luigi, Yoshi® and Wario™ around the 3-D landscape, exploring and looking for stars. While one screen shows the player’s character position, the other provides an overall map of the area. Touch a spot on the screen to pop the camera over to another player’s position, or to take a close-up look at the castle.[1]

Screenshots

This seems to be an earlier build than the show floor demo - unlike in that, the trees are the wrong height here.

Show Floor Video

xxxx

Show Floor Demo

Footage

Photos

October 2004

https://archive.org/details/supermario64x4_gp2_free.wmv

November 2004

Hmmm...
To do:
Physical US version manual and downloadable European manual from the Nintendo website have been checked. Check the others.

SM64DS-manual-page 23-screen.png

Page 23 of the manual has a screenshot featuring different Silver Star icons on the Touch Screen.

Hmmm...
To do:
Get a good scan of the physical manual, add screenshot from final, and check if rabbit location matches any (of any color) in the final game.
Photo of the physical manual Image embedded in the downloadable manual
SM64DS-manual-page 32-rabbit-physical.png SM64DS-manual-page 32-rabbit-digital.png

On Page 32, the first page of the Minigames section, there is a screenshot featuring an early rabbit design. The inside of its ears are black instead of white, and its fur seems to be darker than the final, although its hard to tell for sure.

(Page 22 screenshot discovery: Super Mario Wiki)

References

  1. Nintendo DS Software Fact Sheet - Nintendo of America, May 2004
  2. 2.0 2.1 Andrew Goldfarb - Twitter, Feb. 6th, 2021
  3. Andrew Goldfarb - Twitter, Feb. 7th, 2021
  4. 4.0 4.1 "The Edge E3 Experience 2004" DVD