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Proto:Dark Souls II

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This page details one or more prototype versions of Dark Souls II.


Hmmm...
To do:
Nab the Network Test version of the game, figure out what it is and how it came to be, and add the info labeled Network Test from here.

Alternate Item Names & Descriptions

Armor

Archdrake Set

NT Name NT Description Retail Name Retail Description
Dragonknight Helm Helmet worn by the Silverdrake Knights of Lindeldt.

Though little is truly known about the order, it is said that their well-honed miracles
and unwavering loyalty in the face of death made Lindelt worthy rivals to Drangleic in their day.
Archdrake Helm Helmet of the Archdrake sect of Lindelt.

Little is known about the Archdrake sect
and its ancient rituals, but it is said that their
well-honed miracles and unwavering faith
in the face of death made them worthy
rivals to Drangleic's forces in their day.
Dragonknight Robes Robes worn by the Silverdrake Knights of Lindeldt.

Though little is truly known about the order, it is said that their well-honed miracles
and unwavering loyalty in the face of death made Lindelt worthy rivals to Drangleic in their day.
Archdrake Robes Robes of the Archdrake sect of Lindelt.

Little is known about the Archdrake sect
and its ancient rituals, but it is said that their
well-honed miracles and unwavering faith
in the face of death made them worthy
rivals to Drangleic's forces in their day.
Dragonknight Gloves Gloves worn by the Silverdrake Knights of Lindeldt.

Though little is truly known about the order, it is said that their well-honed miracles
and unwavering loyalty in the face of death made Lindelt worthy rivals to Drangleic in their day.
Archdrake Gloves Gloves of the Archdrake sect of Lindelt.

Little is known about the Archdrake sect
and its ancient rituals, but it is said that their
well-honed miracles and unwavering faith
in the face of death made them worthy
rivals to Drangleic's forces in their day.
Dragonknight Boots Boots worn by the Silverdrake Knights of Lindeldt.

Though little is truly known about the order, it is said that their well-honed miracles
and unwavering loyalty in the face of death made Lindelt worthy rivals to Drangleic in their day.
Archdrake Boots Boots of the Archdrake sect of Lindelt.

Little is known about the Archdrake sect
and its ancient rituals, but it is said that their
well-honed miracles and unwavering faith
in the face of death made them worthy
rivals to Drangleic's forces in their day.

Black Set

NT Name NT Description Retail Name Retail Description
Black Hood Hood worn by the great sorcerer Straid.

Straid was a sworn brother-in-arms of the ancient king of old Olaphis.
Together, they slew the Ancient Dragon, and tasted omniscience…
…However, even the renowned wisdom of Olaphis was not enough to control the peculiar magic birthed by his arts.
Black Hood Belonged to Straid of Olaphis.

Straid was invited to the old kingdom of Olaphis
for his wisdom, but its depth was such that
people soon feared him, and in the end
Straid was led into a dreadful trap.
Black Robes Robes worn by the great sorcerer Straid.

Straid was a sworn brother-in-arms of the ancient king of old Olaphis.
Together, they slew the Ancient Dragon, and tasted omniscience…
…However, even the renowned wisdom of Olaphis was not enough to control the peculiar magic birthed by his arts.
Black Robes Belonged to Straid of Olaphis.

Straid was invited to the old kingdom of Olaphis
for his wisdom, but its depth was such that
people soon feared him, and in the end
Straid was led into a dreadful trap.
Black Gloves Long, black gloves worn by the great sorcerer Straid.

Straid was a sworn brother-in-arms of the ancient king of old Olaphis.
Together, they slew the Ancient Dragon, and tasted omniscience…
…However, even the renowned wisdom of Olaphis was not enough to control the peculiar magic birthed by his arts.
Black Gloves Belonged to Straid of Olaphis.

Straid was invited to the old kingdom of Olaphis
for his wisdom, but its depth was such that
people soon feared him, and in the end
Straid was led into a dreadful trap.
Black Boots Boots worn by the great sorcerer Straid.

Straid was a sworn brother-in-arms of the ancient king of old Olaphis.
Together, they slew the Ancient Dragon, and tasted omniscience…
…However, even the renowned wisdom of Olaphis was not enough to control the peculiar magic birthed by his arts.
Black Boots Belonged to Straid of Olaphis.

Straid was invited to the old kingdom of Olaphis
for his wisdom, but its depth was such that
people soon feared him, and in the end
Straid was led into a dreadful trap.

Nahr Alma Set

NT Name NT Description Retail Name Retail Description
Despatcher's Hood Hood worn by tiny Gren.

Blessed with the protection of the war god Nahr Alma.
This hood is much heavier than it looks, weighed down as it is by the blood it has imbibed.
Nahr Alma Hood Hood worn by servants of Nahr Alma,
god of blood.
Increases souls acquired for each kill.
Belonged to Titchy Gren.

Those who profess faith in Nahr Alma
Have rejected all that is this world,
And now vow to travel a path stained with blood..
Despatcher's Robes Robes worn by tiny Gren.

Blessed with the protection of the war god Nahr Alma.
These robes are much heavier than they look, weighed down as they are by the blood they have imbibed.
Nahr Alma Robes Robes worn by servants of Nahr Alma,
god of blood.
Increases souls acquired for each kill.
Belonged to Titchy Gren.

Those who profess faith in Nahr Alma
Have rejected all that is this world,
And now vow to travel a path stained with blood..

Hexes

Dark Hail

NT Name NT Description Retail Name Retail Description
Dark Burst An elementary hex.
Fires several orbs of darkness.
It is said that hexes originated as a form of sorcery.
However, they were claimed to pervert the nature of life, and now hexes are forbidden in most countries.
Dark Hail A hex modified from an old sorcery by
Gilleah the Hexer.
Fires several orbs of darkness.

Hexing is rooted in both sorcery and
miracles, but is viewed as a perilous affront
to all life, and banned in most lands.

Dark Orb

NT Name NT Description Retail Name Retail Description
Dark Orb A hex passed down by the Galio the Hexer.
Fires a weighty orb of darkness.
The orb releases a shockwave on impact, draining the stamina of its target.
Dark Orb A hex modified from an old sorcery by
Gilleah, the father of Hexing.
Fires a heavy orb of darkness.

To use hexes, equip a sacred chime or staff,
and attune a hex at a bonfire.
Required equipment depends on hex.

Dark Fog

NT Name NT Description Retail Name Retail Description
Bitter Mist A hex that releases a temporary mist.
Those who breath in the mist are instantly assailed by poison.
That said, though the hex is generally regarded as a poison due to its effects, the mist actually eats away at the target's physical essence.
It is traits such as this that led to hexes becoming a forbidden art.
Dark Fog A hex that releases a temporary localized mist.
Those who breath in the mist are instantly
assailed by poison.

This hex is regarded as a poison due to
the outward symptoms, but in fact the mist
eats away at the target's inner essence.
Just the traits that led to the prohibition
of hexing.

Promised Walk of Peace

NT Name NT Description Retail Name Retail Description
Dark Burden A hex passed down by Galio the Hexer.
Instantly doubles the gravitational force exerted within a certain area, making the creatures within heavier.
This darkness eats away at the user as well, reducing the user's maximum HP.
Promised Walk of Peace A hex created from an ancient
miracle of unknown origin.
Slows the walking pace of its caster
and those in the vicinity.

To stand and glare at one another,
steaming with ire and wrath,
but without making a move.

Such is the nature of peace.

Pyromancies

Fire Whip

NT Name NT Description Retail Name Retail Description
Flame Lash An elementary pyromancy.
Summons a whip of flame in front of the user.
Though commonly used by the pyromancer soldiers of Drangleic, few truly mastered this pyromancy as its short range requires practiced maneuvering by the user.
Fire Whip An ancient, primal pyromancy.
Sweep foes with a whip-like flame.

One of the original pyromancies.
Effective use of it demands agile footwork,
making it a difficult spell for most.

Fire Orb

NT Name NT Description Retail Name Retail Description
Swollen Fireball One of the most ancient pyromancies, passed down through word of mouth.
Hurls an explosive fireball.
Though this is an extremely basic pyromancy, the power of the flames it produces is such that it requires an expert grounding in the art.
Fire Orb A stronger form of fireball.
Creates a fireball that is hurled at foes.
Also inflicts damage to does near the point of
contact.

The power of pyromancies is influenced
by one's pyromancy flame, which can be
strengthened through reinforcement.

Great Combustion

NT Name NT Description Retail Name Retail Description
Great Combustion One of the most ancient pyromancies, passed down through word of mouth.
Releases an intense flame in front of the user.
It is unknown who created the first pyromancy, but ancient pyromancies such as this are being passed on by an unknown practitioner of the art to this day.
Great Combustion Superior spell to combustion.
Releases intense flame in front of the caster.

A very powerful spell, but so simple that
it can be awkward to use.

Sorceries

Soul Arrow

NT Name NT Description Retail Name Retail Description
Soul Arrow The first sorcery learned by those embarking on the sorcerer's path.
Fires a small soul arrow.
To use sorceries, you must add them to your spellbook and have a staff equipped.
Soul Arrow An elementary sorcery.
Fires a small soul arrow straight ahead.

To use sorceries, attune a sorcery
at a bonfire and equip a staff.

Soul Spear

NT Name NT Description Retail Name Retail Description
Soul Spear An elementary sorcery.
Fires a spear of bound souls.
Although this sorcery is more powerful than Soul Arrow, it requires practice to hit one's target as the spear travels in a straight line.
Soul Spear Sorcery that fires souls shaped into a spear.
Pierces enemies, causing heavy damage.

This spell was said to have been devised
by a master sorcerer, but his name is
long forgotten.

Soul Shower

NT Name NT Description Retail Name Retail Description
Soul Shower An advanced sorcery.
Hurls a huge soul mass which breaks into many smaller souls in mid-air.
The souls scatter over a large area, making this sorcery particularly effective when battling gigantic foes.
Soul Shower Hurls a huge soul mass which splits
into smaller souls that rain from above.

Requires real talent and is difficult
to handle. Only works in certain places,
and against certain foes.

Soul Greatsword

NT Name NT Description Retail Name Retail Description
Soul Greatsword A sorcery that attacks foes using a sword made of souls.
The sorcery has been strengthened by concentrating power in the user's hands.
Use of this sorcery is not too dissimilar to swordplay, making it popular with the magic warriors of Melfia.
Soul Greatsword A sorcery that attacks foes using a sword made,
of souls. Energy is focused in a single point,
and wielded as a sword with both hands.

Use of this sorcery is not too dissimilar to
swordplay, and so inherently endangers the caster.

Miracles

Force

NT Name NT Description Retail Name Retail Description
Force An elementary miracle.
Releases a shockwave that staggers foes.
To use miracles, you must add them to your spellbook and have a sacred bell (the catalyst) equipped.
Force An elementary miracle.
Releases a shockwave that staggers foes.

Pushes nearby foes back, but leaves them unhurt.
Does not directly cause damage, but can be
highly effective with a little ingenuity.

Heal

NT Name NT Description Retail Name Retail Description
Heal A healing miracle widely used by clerics.
Restores a small amount of HP to the user and people nearby.
Miracles are tales of the Gods passed down long ago, but only a small number of the original texts remain in their complete form
Those in circulation today have been devotedly pieced back together by the clergy.
Heal A healing miracle widely used by clerics.
Slightly restores HP.

To use miracles, equip a secred chime
and attune a miracle at a bonfire.

Replenishment

NT Name NT Description Retail Name Retail Description
Replenishment An intermediate miracle.
Gradually restores the user's HP.
Though this miracle is commonly used by cleric warriors fighting on the front lines, it has a number of other applications, such as treating the sick.
Replenishment An intermediate miracle.
Gradually restores HP.

This miracle is used by the resolute Lindelt
cleric knights when fighting on the front lines.

Lightning Spear

NT Name NT Description Retail Name Retail Description
Lightning Spear A miracle that launches a giant spear of lightning.
This miracle came into the possession of the Melfian clergy through ancient lore.
Little is understood about the source of its power.
Perhaps this miracle belonged to some long - forgotten hero.
Lightning Spear A miracle that launches a spear of lightning.
Said to be the legacy of an ancient clan
whose leader was revered as the God of Sun.

The name of the clan has been lost to time,
but the gross incandescence of our magnificent
father shall never wane.

Unused Graphics

Icons

The following icons are only present in the Network Test version of the game.

Icon Notes
DSIINT-Unused Icon 1.png Unknown.
DSIINT-Unused Icon 2.png Initially, some NPCs had trading functions. This icon is referenced in the "Shop" screens.
DSIINT-Unused Icon 3.png Unknown.
DSIINT-Unused Icon 4.png Icon for cancelled Trap evasion skill.
DSIINT-Unused Icon 5.png Unknown.
DSIINT-Unused Icon 6.png Alternate version of the ring slots.
DSIINT-Unused Icon 7.png Alternate version of the Covenant rank.
DSIINT-Unused Icon 8.png Unknown.
DSIINT-Unused Icon 9.png Unknown.
DSIINT-Unused Icon 10.png Unknown.
DSIINT-Unused Icon 11.png Unknown.
DSIINT-Unused Icon 12.png Unknown.
DSIINT-Unused Icon 13.png Unknown.
DSIINT-Unused Icon 14.png Unknown.
DSIINT-Unused Icon 15.png Unknown.

Spells

The following spell graphics are also present in the retail version of Dark Souls II.

DSIINT-Spells.png

Unused Spells

Image Name Spell Type Game Description
[None] War Miracle An ancient miracle, said to have been passed down by an ancient warrior in the service of the Princess of Sunlight before his death.
This miracle boosts the attack and defense of the user and people nearby for a short period of time.
[None] Fire Serpent Pyromancy An elementary pyromancy.
Launches a fireball that chases foes.
Fire is essentially a simple force of nature, but flames that chase enemies like this are rare.
[None] Dark Barrier Hex Manifests a barrier of darkness around the user that reflects pyromancy flames.
It is said that hexes originated as a form of sorcery.
However, they were claimed to pervert the nature of life, and now hexes are forbidden in most countries.
[None] Dexterous Conversion Sorcery Sorcery used in swordplay.
Transfers intelligence to dexterity.
Though sorcerers do battle using their intelligence, there are times when physical prowess is the only way to come out on top.
This sorcery was developed to aid in such situations.