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Dark Souls

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Title Screen

Dark Souls

Developer: FromSoftware
Publishers: FromSoftware (JP), Namco Bandai Games (INT)
Platforms: PlayStation 3, Xbox 360, Windows
Released in JP: September 22, 2011 (PS3), October 25, 2012 (PC)
Released in US: October 4, 2011 (PS3, Xbox 360), August 24, 2012 (PC)
Released in EU: October 7, 2011 (PS3, Xbox 360), August 24, 2012 (PC)
Released in AU: October 6, 2011 (PS3, Xbox 360), August 23, 2012 (PC)


EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


ProtoIcon.png This game has a prototype article

Dark Souls is a game known for its uncompromising learning curve; from monsters and other players alike. Praise the sun!

Hmmm...
To do:
There's a ton of other stuff: weapons, items, voice clips, early Bed of Chaos, Jar-Eel, a few remnants of pre-Artorias of the Abyss Oolacile quest. Note as well that a debug version of the Prepare to Die edition exists.

Unused Text Prompts

The following messages would have appeared as pop-ups, or upon the examination of an item during gameplay:

  • She is as still as a corpse
  • Extinguish fire
  • Seal of the Great Lord was broken
  • Cannot use bonfire while phantom is present
  • Befriend? What is your decision? How do you answer?
  • Try invading world of the traitor Shiva?
  • Gravelord Servant has challenged area boss… Returning to your world…
  • You have acquired humanity and are no longer Hollow

Unused 'Seek Guidance' Tips

These messages would have appeared when players used the spell Seek Guidance:

  • Try Light
  • Try lightning

Unused Icons

Icon Description Notes
Dark Souls-Hourglass.png Hourglass This icon shares its style with the stat icons in the character menu.
Dark Souls-Menu12.png Yellow Soapstone While the game features red and white soapstones, it lacks any yellow ones.
DarkSouls-PlaceholderKey1.png Key 1 This key appears in multiple sprite sheets, suggesting it may have been a placeholder for other keys.
DarkSouls-PlaceholderKey2.png Key 2 Another key icon.

Unused Items

Consumables

Icon Name Description Notes
DarkSouls-Affidavit.png Affidavit Slip sold by bishop of Velka, Goddess of Sin.

Annul a covenant without committing sin.
A covenant is a most sacred union, normally not subject to negotiation, but when circumstances require it, even Goddess Velka will make an exception.
DarkSouls-BlackOrb.png Black Eye Orb Invade the world of the traitor Shiva.

Invade the world of Shiva, and subdue him to reclaim the Blade of Chaos. But the Black Eye has lost its focus, and its powers waver timorously.
Where could the traitor Shiva be?
This unused item shares its icon with the used Black Eye Orb.
DarkSouls-Scroll.png This item's icon was repurposed for the Attune Magic menu icon.

The debug version of the game also contains a duplicate Humanity item. This version of the item does not recover the player's health, and has a simpler description.

Hmmm...
To do:
Add this item and its info.

Weapons

Models

Model Notes
DarkSouls-ChesterSword.png A model of a black Zweihander. It lacks stats, movesets, and animations. Found among the weapons by Artorias' grave, it is linked to the unused model of Marvelous Chester.
DarkSouls-Talisman.png A model of a talisman, if its filename is anything to go by. It lacks stats, movesets, and animations. It may be linked to "Gwynevere's Talisman", which is referred to in-game but never seen.
DarkSouls-KingsSword.png A model of a great sword known as the Four Kings Sword. It lacks stats, movesets, and animations, but does have an icon.
DarkSouls-SpikyStick.png A model of what appears to be a Man Catcher: a medieval tool for apprehending and transporting prisoners. It lacks stats, movesets, and animations. This item appeared in Shadow Tower: Abyss, an earlier title developed by From Software.

Icons

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Add an image of the Four Kings Sword icon mentioned above.
Icon Notes
DarkSouls-Whip.png This whip icon has no corresponding model.

Armor

The following armor sets are worn by Petrus of Thorolund and Rickert of Vinheim. While not obtainable in-game, they are complete and functional.

Icon Name Description
DarkSouls-ClericHead.png Elite Cleric Helm Helm worn by the warrior clerics of the Way of White, who are famous for being unyielding in battle.

Among such helms, those that were black belonged to warrior clerics sent on missions, many of whom were high-level priests.
DarkSouls-ClericChest.png Elite Cleric Armor Armor worn by the warrior clerics of the Way of White, who are famous for being unyielding in battle.

Among such helms, those that were black belonged to warrior clerics sent on missions, many of whom were high-level priests.
DarkSouls-ClericArms.png Elite Cleric Gauntlets Gauntlets worn by the warrior clerics of the Way of White, who are famous for being unyielding in battle.

Among such helms, those that were black belonged to warrior clerics sent on missions, many of whom were high-level priests.
DarkSouls-ClericLegs.png Elite Cleric Leggings Leggings worn by the warrior clerics of the Way of White, who are famous for being unyielding in battle.

Among such helms, those that were black belonged to warrior clerics sent on missions, many of whom were high-level priests.
DarkSouls-MageHead.png Mage Smith Hat Hat worn by proper mage smiths who studied at Vinheim Dragon School.

Mage smiths learn their craft alongside sorcerers, but apply their sorcery to forging weapons with magic embers.
DarkSouls-MageChest.png Mage Smith Coat Coat worn by proper mage smiths who studied at Vinheim Dragon School.

Mage smiths learn their craft alongside sorcerers, but apply their sorcery to forging weapons with magic embers.
DarkSouls-MageArms.png Mage Smith Gauntlets Gauntlets worn by proper mage smiths who studied at Vinheim Dragon School.

Mage smiths learn their craft alongside sorcerers, but apply their sorcery to forging weapons with magic embers.
DarkSouls-MageLegs.png Mage Smith Boots Boots worn by proper mage smiths who studied at Vinheim Dragon School.

Mage smiths learn their craft alongside sorcerers, but apply their sorcery to forging weapons with magic embers.

Rings

Hmmm...
To do:
Double check if these rings are still present and functional in the debug version of the game.
Icon Name Description
DarkSouls-RingDisplacement.png Ring of Displacement The ring of a lost miracle of New Londo. This ring takes damage in place of its wearer, but has a fixed chance of breaking.

As evidenced by this ring, the culture of New Londo was unique, and its flooding is widely considered to be a great loss.
DarkSouls-RingBlind.png Ring of Blind Ghosts This ring belonged to the seal guardian of New Londo. It prevents its wearer's discovery by cursed ghosts.

There were once three guardians of the seal, but two of them tired of their eternal task, and left New Londo long ago.
DarkSouls-RingCondemn.png Ring of Condemnation This black diamond ring is granted to those who enter a Covenant with Velka, the Goddess of Sin.

It automatically counterattacks when its wearer inflicts sustained damage.

Velka the Goddess of Sin is an eccentric witch versed in various secret rites.

Key Items

Icon Name Description
DarkSouls-LiftKey.png Lift Chamber Key Key opening the lift leading to New Londo ruins in the basement of Firelink Shrine.

The ruins of New Londo were blocked off, for the cursed ghosts posed danger to life and spirit, and the legends speak of a terrible Dark which was sealed away.

Early/Alternate Character Designs

There are several earlier or alternate models of existing characters leftover in the game's code:

Marvelous Chester

DarkSouls-MarvelousChester.png

A prototype version of Marvelous Chester. The black Zweihander in the unused weapons above would've been used by him.

Witch Beatrice

DarkSouls-ChildBeatrice.png

Witch Beatrice has a model that's notably younger than how she appears in the final game. Notably, her staff texture refers to a "Wand" instead of a "Catalyst".

Bed of Chaos

DarkSouls-BedOfChaos.png

A different version of Bed of Chaos, with insect-like wings on its back, and a muddier, darker palette. It has animations that would imply the Bed of Chaos was a lot more mobile than how it appeared in the final game.

Kalameet

DarkSouls-Kalameet.png

An earlier Kalameet. It has different proportions to the final Kalameet, as well as changes in colour.

Unused Dialogue

Hmmm...
To do:
Upload the audio files.

The Crestfallen Merchant

The merchant has unused lines that reflect his futile attempts to prevent himself from going Hollow.

  • [moaning & grumbling] Think... think... remember, remember, remember, count. Count, yeah! Count... number one, two, three... f-four, f...five, six, seven... Count! [frustrated groaning] Why can't you... Aaargh!

Chaos Witch Quelaag

The reason these lines go unused may be linked to an interview in which Hidetaka Miyazaki mentions that he was unhappy with the script prepared for her.

  • Go back! Forbidden be these parts!
  • The realm of the creatures of chaos, they accept their banished fate.
  • Go back, lest the flames devour all, and the children of chaos feed upon your charred ashes!
  • Those who trespass Quelaag's domain, may you feel the depth of our wrath!
  • Ahh, a precious new sacrifice!
  • Welcome, bringer of meat. The children of chaos are hungry; give yourself to Quelaag's flame!

Knight Lautrec of Carim

Unlike in the final game, Lautrec comments on the player's voice, rather than their face.

  • By the Lords... Your voice... Hmmm. Your humanity is really slipping.
  • I entreat you. Have pity on this powerless knight. Surely you can imagine the depth of such dejection?
  • You won't let me be? Then I have no choice!
  • You will regret this! How dare you insult Lautrec the Embraced? May the Goddess have Mercy upon you!
  • Why, you... How far will you come?
  • Please, leave me alone!
  • What have I done to you?
  • Please, I beg of you!

Quelaag's Sister (The Fair Lady)

Hmmm...
To do:
Upload and transcribe the audio files.

Oscar, Knight of Astora

Oscar is encountered appears as a dying knight in the Undead Asylum, where he gives you a key, as well as your first Estus Flask. He goes Hollow following your departure, and attacks you when you return to the Asylum, if you didn't kill him prior. However, this unused dialogue suggests that he was once intended to have a greater role in the game:

  • A pleasure to meet you. Sage Frampt has spoken to me about you. I am Oscar, of Astora. I wish to thank you for ringing the Bell of Awakening.
  • I have received the word of Sage Frampt. I will be fine. You ought to focus on yourself. May we each fulfil our respective purposes!
  • I am preparing to leave. I cannot just stay here. I must find my own purpose. I hope that we meet again somewhere, one day.

It seems that Oscar would have taken a different path from the player, choosing to follow the other primordial serpent, and becoming a powerful antagonist:

  • So, it was you! I had a feeling... I shall destroy you, as fate has commanded me.
  • Foolish pawn of Darkstalker Kaathe! And fiendish Dark Lord! I have waited for thee.
  • Foolish slave of the Gods, and pawn of Frampt. I will kill you, and become the true Dark Lord.

Shiva of the East

The NPC merchant Shiva of the East is a bit, uh, weird. You're told that he's untrustworthy, and killing him and his bodyguard is the only way to get one of the game's best rings...but unless you provoke him, you don't get any further than having him sell weapons in Blighttown.

Regardless, apparently he was intended to behave similarly to Satsuki in Demon's Souls – he asked you about the "Chaos Blade", and if you returned to him with it, he'd kill you and steal the sword. At this point, you'd get an unused Black Eye Orb that allows you to invade Shiva's world and reclaim the sword. Surprisingly, the invasion event still exists, and even kinda sorta works.