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Proto:Deltarune/Chapter 1 & 2 Demo (2021)/Unused Graphics

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This is a sub-page of Proto:Deltarune/Chapter 1 & 2 Demo (2021).

Hmmm...
To do:

Contents

Placeholders

Dancing Screen

Dancing screen, young and sweet, only seventeen... Deltarune spr queenscreen 23.gif

Hilariously primitive placeholder for the dancer on one of the screens at the beginning of the Cyber World.

(Source: Original TCRF research)

Arcade Machine

Hmmm...
To do:
Figure out which update the 'XBOX' branding was removed in.

Only for truly epic gamers. Game'd too hard...

Placeholders for the arcade machine the Queen forces you to play.

(Source: Original TCRF research)

For the gamers who aren't epic enough.

At some point, this sprite was updated to remove the 'XBOX' branding.

(Source: Original TCRF research)

"Anime"

ANIME IS REAL!!!!!! I KNEW IT!!!!!!!

Placeholder for the background used in both the Power Beast Forme S formation in the room with the arcade machine, and The ULTIMATE Group Project much later in the game.

(Source: Original TCRF research)

Early Teacups

Deltarune Chapter 2 spr teacup back 0.png

Deltarune Chapter 2 Early Teacup Front.gif

Crudely-drawn versions of the teacups, named spr_teacup_back and spr_teacup_front.

(Source: Original TCRF research)

Early Dark World Berdly in Coaster

Early Final
Pretty smooth flying, Berdly. Deltarune Chapter 2 Final Dark World Berdly.png

A mock-up sprite for Berdly in his coaster, which uses an early design of Berdly in the Dark World; one of the most noticeable differences is the color of his feathers, which use the same color as his Light World design.

(Source: Original TCRF research)

Noelle in Berdly's Cart

DeltaruneCH2 spr noelle coaster 0.png

There is a mockup sprite of Noelle in Berdly's cart.

(Source: Original TCRF research)

Banana

Placehotassium

Kris Get The Placeholder Banana

(A placeholder version of the Banana used in the car minigame.)

(Source: Original TCRF research)

Cyber City Screens

DeltaCH2spr ch2 cityscreen old.png

Placeholder sketches of the screens in Cyber City.

(Source: Original TCRF research)

Disco Ball

Party time! Party time again?

Placeholder sketches for the Party Dojo disco ball. Probably intended to be used to test the color-changing effect.

(Source: Original TCRF research)

Queen's Mansion

The hœuse

Placeholder sketch of the entrance to Queen's mansion. There seems to be some (unreadable) text in the top-right corner of the sprite.

(Source: Original TCRF research)

Early Mouse Stuff

Early Final
DeltaCH2-spr mouseHole old.gif

Spr holemouse emerge old.png DeltaCH2-spr mouseSwitch old 1.png DeltaCH2-spr mouseSwitch old 2.png DeltaCH2-spr mice3 platSwitch old 1.png DeltaCH2-spr mice3 platSwitch old 2.png

DeltaCH2-spr mice3 progressBar old.png
DeltaCH2-spr mouseHole.gif

DeltaCH2-spr holemouse emerge.png DeltaCH2-spr mouseSwitch 1.png DeltaCH2-spr mouseSwitch 2.png DeltaCH2-spr mice3 platSwitch 1.png DeltaCH2-spr mice3 platSwitch 2.png

DeltaCH2-spr mice3 progressBar.png

All of these are early versions of sprites related to the Annoying Mouse Room puzzles. Interestingly, there doesn't seem to be a early standalone sprite for a static mouse hole.

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: For the claim up here: It seems like the static frame and moving frames are in one sprite? --Dobby233Liu is still dumb (talk) 02:52, 6 October 2021 (UTC)
(Source: Original TCRF research)

Undertale Conveyor Belts

Early Final
Deltarune Chapter 2 spr conveyorbelt d blue old.gif Deltarune Chapter 2 spr conveyorbelt r blue old.gif Deltarune Chapter 2 spr conveyorbelt d blue.gif Deltarune Chapter 2 spr conveyorbelt r blue.gif

The conveyor belts found in Undertale's Hotland, which were presumably used as a placeholder for the conveyors in Cyber Field.

(Source: Original TCRF research)

Early Garbage Dump Sprites

Sprite Early Final
Trash Bag Deltarune Chapter 2 spr bg city trash bag old 0.png Deltarune Chapter 2 spr bg city trash bag 0.png
Trash Pile Deltarune Chapter 2 spr bg city trash pile old 0.png Deltarune Chapter 2 spr bg city trash pile 0.png
Medium Trash Pile Deltarune Chapter 2 spr bg city trash medium old 0.png Deltarune Chapter 2 spr bg city trash medium 0.png
Large Trash Pile Deltarune Chapter 2 spr spamton trash pile large old 0.png Deltarune Chapter 2 spr spamton trash pile large 0.png
Spamton's Shop Deltarune Chapter 2 spr spamton shop base old 0.png Deltarune Chapter 2 spr spamton shop base 0.png

Some early versions of the garbage dumps that appear in the Trash Zone.

(Source: Original TCRF research)

Old Traffic Car Legs

Early Final
Deltarune Chapter 2 Old Traffic Car Legs.gif Deltarune Chapter 2 Final Traffic Car Legs.gif

Early Traffic Light Switch

Spr trafficswitch old.gif

An early version of the traffic switch seen in the city.

(Source: Original TCRF research)

An early version of the legs from the cars in Cyber City, having a more rough outline than the final and being mostly solid color.

(Source: Original TCRF research)

Mauswheel

SPEEN

Early animation for Mauswheel, lacking the color on the connecting wire and with way fewer frames.

(Source: Original TCRF research)

Annoying Dog Table

DeltaCH2-spr dogtable ride temp.png

Temporary sprite for the table carried by the Annoying Dog. Most notably, it has a completely different tail that doesn't resemble the Dog's at all. Along with this, Susie and Ralsei are floating and aren't in their surprised poses, Kris is facing away from the player, and the platter isn't present.

This sprite was actually used in a prototype version of the dogtable scene made by developer Fred Wood.

(Source: Original TCRF research)

Old Table

Early Final
Kinda looks like a Superstar Saga sprite… DeltaCH2-Spr dogtable table.png

Similarly, there's an early version left over of the tables seen throughout Queen's mansion.

(Source: Original TCRF research)

Early Queen's Mansion Cage

Early-DR-Cage-PT1.png Early-DR-Cage-PT2.gif

The early cage used in Kris' early prison room still exists in the files. The cage top and bottom have multiple frames, but there is no difference between any of the frames.

(Source: Original TCRF research)

Early Queen's Mansion Talking Tubes

DeltaCH2-Early Queen's Mansion Talking Tube.png Like the last one, but purple!

There are two early iterations of the talking tube found in Kris' room in Queen's Mansion.

(Source: Underminers Discord)

Unused Ferris Wheel Variants

DeltaCH2bg dw noelle ferris wheel left old.png DAMNIT TOBY!!! WHY IS THIS SO LONG?? IT ALMOST BROKE THE WEBSITE Deltarune Chapter 2 bg dw noelle room ferris wheel 0.png

The only change made here is the door; either it looked uncomfortable or it broke theme park law regulations. There also exists a mock-up of Noelle's room with this early Ferris wheel.

(Source: Original TCRF research)

Spamton NEO Mockup

He may not have those wires, but he's still not [BIG] enough.

An example image of Spamton NEO, depicting him strung up while lacking the puppet wires that accompany this state.

(Source: Original TCRF research)

Spamton NEO's Final Form

Windows-DeltaruneCH2-spr sneo final forme hitbox.png

A rough placeholder sketch of Spamton NEO's final form. Judging from the position of the wings, they were originally intended to be higher and closer to Spamton's face.

(Source: Original TCRF research)

Spamton NEO Train Tracks

Windows-DeltaruneCH2-spr sneo track old-1.png

A very, very rough drawing of the train rails that the player rides on for the Spamton NEO boss fight.

(Source: Original TCRF research)

Early Spamton NEO Heart

DeltaCH2-Spr sneo wireheart old animated.gif DeltaCH2-EarlySpamtonNEO circle.png DeltaCH2-EarlySpamtonNEO Spike.png

Early heart graphics for the fight with Spamton NEO. Appears far more green than the turquoise colour used in the final version.

(Source: Original TCRF research)

Spamton NEO Heart

Sneo heart.gif

Heart graphics associated with the fight with Spamton NEO.

(Source: Original TCRF research)

Unused Spamton NEO Attacks

Spr sneo wireheart bomb.gif Spr sneo wireheart biter.gif Spr sneo wireheart biter hit.gif

Unused bomb and biter attacks associated with Spamton NEO's wireheart attack. They each contain their own circle "chains", so it's likely they were to be alternative or supplementary to the wireheart attack.

The Biter also contains graphics for what seems like it taking damage.

(Source: Original TCRF research)

Poppup Ads

DeltaCH2 spr poppup ad 1 0.png DeltaCH2 spr poppup ad 1 1.png DeltaCH2-Spr poppup ad infected old 0.png DeltaCH2-Spr poppup ad infected old 1.png

Placeholder sprites for Poppup's battle. The first two are Toby's signature programmer musician art, but the other two are old, larger versions of another used ad.

(Source: Original TCRF research)

Early Pipis

Hmmm...
To do:
Put first frame image before GIF.

DeltaCH2-Spr pipis egg bottomanchor old.gif

An early, yellow version of Pipis.

(Source: Underminers Discord)

Early Pipis Pieces

DeltaCH2-Spr pipis egg piece old.gif

An early, yellow version of Pipis pieces.

(Source: Underminers Discord)

Early KeyGen Locked Door

Return of unused door graphics

This early version of the KeyGen door appears to be very similar to, if not the same as, a locked door sprite from Zelda II: The Adventure of Link for the NES.

(Source: Original TCRF research)

Placeholder Kris Sprite

They…

This placeholder sprite for Kris is named spr_krisplace. Its Chapter 1 version is also in the data.

(Source: Original TCRF research)

Early Werewire Animations

Old Current
Old-Werewire-Idle-DRCH2.gif DeltaCH2-spr werewire hang old.gif DeltaCH2-spr werewire hang old2.gif DeltaCH2-spr werewire attack 1 old.gif DeltaCH2-spr werewire attack 2 old.gif New-Werewire-Idle-DRCH2.gif DeltaCH2-spr werewire hang overworld.gif DeltaCH2-spr werewire hang.gif DeltaCH2-spr werewire attack 1.gif DeltaCH2-spr werewire attack 2.gif

Early versions of Werewire's animations. Most of the changes are minor, like line width and color. Their first attack originally had them struggling before slashing down, and their second attack animation originally didn't have smear frames.

(Source: Original TCRF research)

Dog Prisoners

For real, this is the actual size of it.

What seems to be a placeholder for the dogs in the prison. Yes, that's how big it is.

(Source: Original TCRF research)

Early Bathroom Cutscene Leftovers

Early Final
DeltaCH2-pr cutscene 31 kris wash hands preview.gif DeltaCH2-pr cutscene 31 kris wash hands.gif

Kris washing their hands. Judging from the file name, the sprite that includes the sink seems to be a mockup.

Early Final
DeltaCH2-Kris Heart Bathroom Throw FULL.gif DeltaCH2-spr cutscene 31 kris remove soul.gif

Kris ripping out their soul. Early version seems to use less frames and shows their face less. Note that even in final, not every frame of the animation is used (specifically when they slowly show the soul after ripping it out, and shoving it in the sink a little more gently than final).

Spr cutscene 31 kris bathroom kick throw.gif Spr cutscene 31 kris bathroom kick take.gif

DeltaCH2-pr cutscene 31 kris bathroom window raise.gif

Potentially early versions of sprites for Kris placing their soul under the sink and taking it out, along with jumping out the window and coming back.

(Source: Original TCRF research)

Editor Sprites

Placeholder

Spr placeholder.png

This sprite, spr_placeholder, is the default sprite of the object obj_npc_facing, which is used for most NPCs capable of facing different directions (hence the name). The sprite is likely present simply to make these objects identifiable in the editor – it is changed to an NPC's sprite upon creation.

This unused sprite also exists in Chapter 1, which is duplicated in the data of this demo.

(Source: Original TCRF research)

Solid Char Marker

Deltarune Chapter 2 spr solid charmarker 0.png

A new room editor sprite with an unknown purpose.

(Source: Original TCRF research)

New Marker Sprites

Deltarune Chapter 2 spr markerA 0.png Deltarune Chapter 2 spr markerB 0.png Deltarune Chapter 2 spr markerC 0.png Deltarune Chapter 2 spr markerD 0.png Deltarune Chapter 2 spr markerE 0.png Deltarune Chapter 2 spr markerF 0.png Deltarune Chapter 2 spr markerR 0.png Deltarune Chapter 2 spr markerS 0.png Deltarune Chapter 2 spr markerT 0.png Deltarune Chapter 2 spr markerU 0.png Deltarune Chapter 2 spr markerV 0.png Deltarune Chapter 2 spr markerW 0.png Deltarune Chapter 2 spr markerX 0.png

Deltarune Chapter 2 spr markerAny 0.png Deltarune Chapter 2 spr markerAny 1.png Deltarune Chapter 2 spr markerAny 2.png Deltarune Chapter 2 spr markerAny 3.png Deltarune Chapter 2 spr markerAny 4.png Deltarune Chapter 2 spr markerAny 5.png Deltarune Chapter 2 spr markerAny 6.png Deltarune Chapter 2 spr markerAny 7.png Deltarune Chapter 2 spr markerAny 8.png Deltarune Chapter 2 spr markerAny 9.png Deltarune Chapter 2 spr markerAny 10.png Deltarune Chapter 2 spr markerAny 11.png Deltarune Chapter 2 spr markerAny 12.png Deltarune Chapter 2 spr markerAny 13.png Deltarune Chapter 2 spr markerAny 14.png Deltarune Chapter 2 spr markerAny 15.png Deltarune Chapter 2 spr markerAny 16.png Deltarune Chapter 2 spr markerAny 17.png Deltarune Chapter 2 spr markerAny 18.png Deltarune Chapter 2 spr markerAny 19.png Deltarune Chapter 2 spr markerAny 20.png Deltarune Chapter 2 spr markerAny 21.png Deltarune Chapter 2 spr markerAny 22.png Deltarune Chapter 2 spr markerAny 23.png Deltarune Chapter 2 spr markerAny 24.png Deltarune Chapter 2 spr markerAny 25.png Deltarune Chapter 2 spr markerAny 26.png

New designs for the marker objects, using a cleaner letter design and including a silhouette of Kris, as well as adding letters R-V, with the S marker using a fancy S. There were also "any" markers added, which go through the entire alphabet and have numbers for each letter.

(Source: Original TCRF research)

"Any" Door

Deltarune Chapter 2 spr doorAny 0.png Deltarune Chapter 2 spr doorAny 1.png Deltarune Chapter 2 spr doorAny 2.png Deltarune Chapter 2 spr doorAny 3.png Deltarune Chapter 2 spr doorAny 4.png Deltarune Chapter 2 spr doorAny 5.png Deltarune Chapter 2 spr doorAny 6.png

Like with the markers, the door objects also got "any" versions, though there aren't quite as many of them in comparison.

(Source: Original TCRF research)

Unused Room Mockups

Hmmm...
To do:
Compare to the final maps.

Closet Door Example

Looks like someone used the wrong scaling option...

A low quality example image of the doors of the supply closet.

(Source: Original TCRF research)

Old Computer Lab

Early Final
Old-Computer-Lab-Deltarune.png But then where is Queen?

Early version of the Computer Lab, featuring a calculator that looks very similar to Queen in place of the laptop in the final version.

(Source: Original TCRF research)

Early Castle Town

Early castle town.png

Early version of the Castle Town. Features placeholder text everywhere.

(Source: Original TCRF research)

Early Castle Town Cafe

Early Final
Deltarune Chapter 2 bg dw castle cafe in old 0.png Deltarune Chapter 2 bg dw castle cafe in 0.png
Final (with furniture)
Deltarune Chapter 2 Final Castle Town Cafe with Tables and Jukebox.png

An early mock-up of the Castle Town Cafe, with the wall tiles at the bottom being higher up, slightly different table placements, the candles making light appear under the tables, and a removed desk with a book on it.

(Source: Original TCRF research)

Early Kris Prison Room

Old-Mansion-Example-Kris-DR.png

An early mockup of Kris' prison room in the Queen's Mansion.

(Source: Original TCRF research)

Early Susie Bedroom

Early Final
Early-Susie-Bedroom-DRCH2.png Susie Bedroom Used.png

A sprite of Susie's bedroom in Castle Town, but with a window drawn in the style of Kris's bedroom in Castle Town.

(Source: Original TCRF research)

Other Graphics

Susie Battle Sprites With Eyes

DeltaCH2-spr susie idle.gif DeltaCH2-spr susie idle serious.gif DeltaCH2-spr susie idle unarmed.gif DeltaCH2-spr susie attackready.png DeltaCH2-spr susie attackready unhappy.png DeltaCH2-spr susie attack.gif DeltaCH2-spr susie attack unarmed.gif DeltaCH2-spr susie actready.png DeltaCH2-spr susie act.gif DeltaCH2-spr susie defend.gif DeltaCH2-spr susie itemready.gif DeltaCH2-spr susie item.gif DeltaCH2-spr susie spell.gif DeltaCH2-spr susie hurt.png

For some inexplicable reason, a full set of battle sprites for Susie with her eyes exposed are never used, even though her eyes are exposed elsewhere in Chapter 2. The game always uses a second set of sprites internally known as susieb, while these are internally known as susie. The sole exceptions to this are of certain ACTs such as throwing Kris or dressing as a dog, peeking while defending to talk to Queen, and the Spell Ready and Victory animations for her cutscene with Noelle.

(Source: Original TCRF research)

Susie Pointing and Laughing

DeltaCH2-spr susie point laugh.gif

Susie laughing while pointing at something. While she laughs many times throughout both chapters, she's never seen pointing at something while laughing like she is here.

(Source: Original TCRF research)

Hacker Pointing

Hackers only point with their heads.

Hacker pointing at something. Could be an early version of the sprite where he has a pointer for a head.

(Source: Original TCRF research)

Kris Blushing

You feel an unfamiliar sense of affection. You take time to yourself to think it over.

Kris standing and walking while blushing, similar to another unused sprite of Ralsei doing the same thing. According to the filename, this sprite is apparently intended to be used during the arcade machine cutscene.

(Source: Original TCRF research)

Ralsei Blushing (Again)

DeltaCH2-Spr ralsei walk down blush.gif DeltaCH2-Spr ralsei walk left blush.gif DeltaCH2-Spr ralsei walk right blush.gif

Just like Chapter 1, Ralsei has a new set of animations for walking and blushing at the same time - and once again, they go unused. Hooray!

(Source: Original TCRF research)

Ralsei Stuck in Yarn

Poor fluffy boi Poorer fluffy boi

Ralsei getting stuck in a giant yarn ball, for some reason. Maybe this is related to Tasque's yarn ball attack?

(Source: Original TCRF research)

Unused Butler Ralsei Walking Animations

Deltarune Ch2 spr cutscene 20 ralsei walk down butler.gif Deltarune Ch2 spr cutscene 20 ralsei walk right butler.gif Deltarune Ch2 spr cutscene 20 ralsei walk up butler.gif

Deltarune Chapter 2 spr cutscene 20 ralsei walk down butler unhappy.gif Deltarune Chapter 2 spr cutscene 20 ralsei walk right butler unhappy.gif

Butler Ralsei is only ever seen walking left, making these sprites unused.

(Source: Original TCRF research)

Chapter 1 Ralsei in Coaster

Wheee!

Ralsei riding his coaster, except with his original Chapter 1 design.

(Source: Original TCRF research)

Queen's Coaster

DeltaCH2-spr coaster queen.png Spr queen coaster.png

Sprites of the queen in an alternate chair, with one being more detailed than the other. Judging by the filenames, it seems she was originally going to ride a coaster as well, as seen in an unused battle mode for the Berdly coaster battle. These were likely removed because the sprite doesn't fit the general shape of the coasters the other characters use.

(Source: Original TCRF research)

Early Trash Zone Cutscene Leftovers

DeltaCH2-spr cutscene 11b susie hurt.png DeltaCH2-spr cutscene11b susie hurt hide.gif DeltaCH2-spr cutscene11b susie hurt turn.gif DeltaCH2-spr cutscene11b susie hurt show.gif DeltaCH2-spr cutscene11b susie hurt heal.gif DeltaCH2-spr cutscene11b susie hurt blush.gif DeltaCH2-spr cutscene 11b susie hand hips.png DeltaCH2-spr cutscene 11b susie hand up.png

Unused sprites for what seems to be an early version of the Trash Zone cutscene, showing Susie seemly bleeding(!), getting healed directly to the hand (presumably by Ralsei), and blushing afterwards, along with alternate sprites of her standing afterwards. Because in-game dialogue in Chapter 1 establishes monsters still being made of magic (as was the case in Undertale), it's likely that these sprites went unused to avoid contradicting the game's lore.

(Source: @temsik_park on Twitter)

Kris' Battle Transition Animation

DeltaruneChapter2-spr kris sword jump down 1.png DeltaruneChapter2-spr kris sword jump down 2.png Flying hair!

Kris' battle transition sprite has multiple frames; however, only the first frame is actually used.

(Source: Original TCRF research)

More Chapters?

IMAGE LOGO CENTER CHAPTERNUMBER 0.png
IMAGE LOGO CENTER CHAPTERNUMBER 8.png
IMAGE LOGO CENTER CHAPTERNUMBER 9.png
IMAGE LOGO CENTER CHAPTERNUMBER 10.png

Text graphics that should be for Chapters 0, 8, 9 and 10's logo screens. Given that Toby Fox hasn't confirmed how long the full game will be, these graphics may be used in the future.

(Source: Original TCRF research)

Unused Doors to Rooms in Ralsei's Castle

DeltaCH2-Unused door to Queen's room in Ralsei's Castle.png DeltaCH2-Unused door to Ralsei's Room in Ralsei's Castle.png

Unused sprites of doors to be used in the Castle Town/Ralsei's Castle area. The former would have been used as the door to Queen's room, while the latter would have been used as the door to Ralsei's room.

(Source: Original TCRF research)

Unused Poppup Overworld Animation

I hope no one looks at his plans while he's sleeping.

Unused idle animation of Poppup hiding in the overworld.

(Source: Original TCRF research)

Depressed Berdly

Susie never gave me her gamer girl bathwater...

Unused sprite of a dejected-looking Berdly. While Berdly does appear like this when solving the first puzzles in Queen's mansion, he's never seen facing down with this pose.

(Source: @temsik_park on Twitter)

Noelle, No Eyes

DeltaCH2-Spr noelle walk right noeyes dw.gif

Animation of Noelle walking to the right with her head tilted down, concealing her eyes. Given the ominous nature of this, it was likely intended to be used during the Weird Route; however, by the time you fully enter this route, she's never physically seen in the Dark World again.

Curiously, aside from a facing-up version (which is used in-game), there are no other versions of this for other directions.

(Source: Original TCRF research)

Queen Solitaire

DeltaCH2-spr queen solitaire.png

Obviously unfinished sprite for an unused attack pattern of the Queen fight.

(Source: Original TCRF research)

Queen Birthday Attack

DeltaCH2-spr search bday jifts 1 .gif DeltaCH2-spr search bday jifts 2.gif And the dog is here too! :D DeltaCH2-spr bday dog TEMP 2.png DeltaCH2-spr bday dog TEMP 3.png DeltaCH2-spr bday dog TEMP 4.png

Sprites for a birthday surprise for Toby Fox put in by Taxiderby, submitted as a fake bug report during development.

(Source: @taxiderby, Scrade)

Alternate Queen Portraits

DeltaCH2-Spr queenart mona old 0.png DeltaCH2-Spr queenart mona old 1.png DeltaCH2-Spr queenart red old 0.png DeltaCH2-Spr queenart red old 1.png DeltaCH2-spr queenFirePainting 1.png DeltaCH2-spr queenFirePainting 2.png DeltaCH2-spr queenFirePainting old 1.png DeltaCH2-spr queenFirePainting old 2.png DeltaCH2-spr queenart treasure middlepoint old 1.png DeltaCH2-spr queenart treasure middlepoint old 2.png

Seemingly early versions of the paintings in Queen's mansion. Most of them lack the ornate frame used in the final, with the chest one in particular having a slightly different positioning and background color. Notably, there's another unused Mona Lisa painting with a fiery background, and that too has an early version!

(Source: Original TCRF research)

Early Tasque Paintings

Deltarune Chapter 2 spr tasquepainting old 0.png Deltarune Chapter 2 spr tasquepainting old 1.png Deltarune Chapter 2 spr tasquepaintingnumbers old 0.png Deltarune Chapter 2 spr tasquepaintingnumbers old 1.png Deltarune Chapter 2 spr tasquepaintingnumbers old 2.png Deltarune Chapter 2 spr tasquepaintingnumbers old 3.png

Some early versions of the Tasque paintings seen in the Tasque painting room.

(Source: Original TCRF research)

Dog Kris Without Tail

Borf.

Kris' dog outfit from their ACT with Tasque Manager, but without the tail.

(Source: Original TCRF research)

Dog Susie Without Sign

This is humiliating...

Susie's dog outfit from her ACT with Tasque Manager, but without the "beware of dog" sign.

(Source: Original TCRF research)

Susie Holding and Throwing Chapter 2 Ralsei

Trick or yeet? Yeet it is!

Susie preparing to throw Ralsei and throwing him like in Chapter 1, except it's his Chapter 2 design. Seen in an unused ACT against Queen in which Susie throws Ralsei at Berdly's wire.

(Source: Original TCRF research)

Gray Spamton NEO Head

DeltaCH2-spr sneo head joke.png

Spamton NEO's head covered in soot. Used in the unused joke attack obj_sneo_phonecall_pipis in which the phone blows up in Spamton's face.

(Source: Original TCRF research)

Early Spamton NEO Fight Leftovers

DeltaCH2-spr sneo c weakpoint.gif DeltaCH2-spr sneo c weakpoint hit.png DeltaCH2-spr sneo c weakpoint growth1.png DeltaCH2-spr sneo c weakpoint growth2.png

Stored near the sprites for Spamton NEO's bullet patterns are all of these... unusual sprites. Considering none of these match up with either version of the Spamton NEO fight, these were likely from an earlier version of it. They're used as throw targets in an unused ACT.

DeltaCH2-spr sneo c weakpoint growth.gif DeltaCH2-spr sneo c weakpoint burst.gif

These sprites are from the same location, together with the unused Susie and Ralsei shattering head sprites. From the filenames, they're presumably related with the sprites above. Unusally, these sprites seem to be animated by Juice FX (or another unknown similar program), instead of being manually animated or having effects applied in-engine.

(Source: Original TCRF research)

Spamton NEO Early FluffyGuard Sprites

DELTAch2 spr tiny ralsei sneo.png Deltarune ralseiexplode.gif

Replaced with a ball of fluff in the final game.

(Source: Original TCRF research)

Spamton NEO "TinySusie" ACT Sprites

DELTACH2 spr tiny susie axe.png Spr tiny susie sneo.png Deltarune susieexplode.gif

Sprites for an unused ACT.

(Source: Original TCRF research)

Goofy Susie Sprites (Dark World)

GOD FUCKING damnit KRIS where the FUCK are we?? GOD FUCKING damnit KRIS I know where the FUCK we are!!

Dark World versions of the silly concept art-based poses Susie makes when she catches Noelle trying to peek at her tail in the computer room.

(Source: Original TCRF research)

Nice Cream Guy (Regular Flavor)

Please come back...

Nice Cream Guy not only in a different pose, but without the soft-serve ice or mop.

(Source: Original TCRF research)

Pizzapants

You made-a me pizza my pants-a!

Different, potentially early sprite of Burgerpants (or is it Pizzapants now...?) sitting at the table.

(Source: Original TCRF research)

Napstablook

oh no……… sorry, i forgot my hat today………

Napstablook without their police hat. May have been used for reference.

i have my hat now……… i hope nobody makes fun of me for this………

Along with this, sprites of Napstablook facing left and right aren't used, even if you talk to them from the side.

(Source: Original TCRF research)

Susie Pounds a Door

LET ME IIIIIIIIIIIIN

Given her clothing, the location of this animation in the files, and the angle she's facing, this seems to be an alternate animation of Susie hitting the doors of the bunker during the epilogue.

(Source: Original TCRF research)

Toriel Facepalming Without Tin

DeltaCH2-spr cutscene 30b toriel facepalm.png

Toriel facepalming, this time without holding the tin. Judging by the filename, this was intended to be used during one of the final cutscenes.

(Source: Original TCRF research)

Toriel Walking Left (Pajamas)

DeltaCH2-Spr cutscene 32 toriel pj walk left.gif

While Toriel is seen walking in her pajamas during the final cutscene, she is specifically never seen walking left with them.

(Source: Original TCRF research)

(Partially) Unused Kris Dark Fountain Animations?

DeltaCH2-Spr cutscene 32 beam into fountain.gif

DeltaCH2-Spr cutscene 32 beam no glow loop.gif DeltaCH2-Spr cutscene 32 beam dark flow.gif DeltaCH2-Spr cutscene 32 beam under glow.gif

Seemingly unused animations for when Kris creates a Dark Fountain at the end of the chapter, showing more clearly that it is indeed a Fountain. (Background color for the first one added to show details.)

Interestingly, the second one is partially used in the room in Queen's mansion with the movie projector showing the Knight creating a Fountain, albeit with the top cut off.

(Source: Original TCRF research)

Unused Keyboard Puzzle Characters

Deltarune Chapter 2 Unused Keyboard Characters.png

Many unused characters for the keyboard puzzles in Cyber City. Some of these have audio clips associated with them, which can be heard here.

(Source: Original TCRF research)

Full Borders

DeltaCH2 Border 1.png DeltaCH2 Border 2.png DeltaCH2 Border 3.png

As with Chapter 1, the dynamic borders in the console release of Chapter 2 contain graphics that take up the entirety of a 16:9 screen, but because the game itself is displayed in the middle, the center areas of these designs go unseen in typical gameplay.

(Source: Original TCRF research)