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Proto:Deltarune/Chapter 1 & 2 Demo (2021)/Unused Graphics

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This is a sub-page of Proto:Deltarune/Chapter 1 & 2 Demo (2021).

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This page is loooong...
Consider grouping related content into additional subpages to ease readability.

Early Scenes

Early Trash Zone Cutscene Leftovers

DeltaCH2-spr cutscene 11b susie hurt.png DeltaCH2-spr cutscene11b susie hurt hide.gif DeltaCH2-spr cutscene11b susie hurt turn.gif DeltaCH2-spr cutscene11b susie hurt show.gif DeltaCH2-spr cutscene11b susie hurt heal.gif DeltaCH2-spr cutscene11b susie hurt blush.gif DeltaCH2-spr cutscene 11b susie hand hips.png DeltaCH2-spr cutscene 11b susie hand up.png

Unused sprites for what seems to be an early version of the Trash Zone cutscene, showing Susie seemingly bleeding(!), getting healed directly to the hand (presumably by Ralsei), and blushing afterwards, along with alternate sprites of her standing afterwards. Because in-game dialogue in Chapter 1 establishes monsters still being made of magic (as was the case in Undertale), it's likely that these sprites went unused to avoid contradicting the game's lore.

(Source: @temsik_park on Twitter)

Susie Pounds a Door

LET ME IIIIIIIIIIIIN

Given her clothing, the location of this animation in the files, and the angle she's facing, this seems to be an alternate animation of Susie hitting the doors of the bunker during the epilogue.

(Source: Original TCRF research)

Early Bathroom Cutscene Leftovers

Early Final
DeltaCH2-pr cutscene 31 kris wash hands preview.gif DeltaCH2-pr cutscene 31 kris wash hands.gif

Kris washing their hands. Judging from the file name, the sprite that includes the sink seems to be a mockup.

Early Final
DeltaCH2-Kris Heart Bathroom Throw FULL.gif DeltaCH2-spr cutscene 31 kris remove soul.gif

Kris ripping out their soul. Early version seems to use less frames and shows their face less. Note that even in final, not every frame of the animation is used (specifically when they slowly show the soul after ripping it out, and shoving it in the sink a little more gently than final).

DrCh2 spr cutscene 31 kris remove soul up 0.gif

An even earlier version of Kris ripping out their soul, notably much less violent than the final.

Spr cutscene 31 kris bathroom kick throw.gif Spr cutscene 31 kris bathroom kick take.gif

DeltaCH2-pr cutscene 31 kris bathroom window raise.gif

Potentially early versions of sprites for Kris placing their soul under the sink and taking it out, along with jumping out the window and coming back.

(Source: Original TCRF research)

Early Fountain Cutscene Leftovers

DrCh2 Spr cutscene 32 kris couch sleep dark 0.png DrCh2 spr cutscene 32 kris couch getup 0.gif Spr cutscene 32 kris put heart back 0.gif

Kris waking up and putting their soul back in their body. In the final game, both of these are in one animation.

Early Final
DrCh2 spr kris make fountain fix 0.gif DrCh2 spr kris make fountain cracc 0.gif

Kris making a Dark Fountain. Early version is labeled as a "fix" in the files, and is missing Kris' knife shining before they jump up and the crack that forms under them.

DrCh2 spr cutscene 32 kris fountain 0.gif

An even earlier version of Kris making a Dark Fountain with much less frames. Notably, Kris' knife doesn't shine at all until they've made the Fountain.

DrCh2 spr cutscene 32 kris fountain settle 0.gif

Kris settling from making a Dark Fountain.

(Source: Original TCRF research)

(Partially) Unused Kris Dark Fountain Animations

DeltaCH2-Spr cutscene 32 beam into fountain.gif

DeltaCH2-Spr cutscene 32 beam no glow loop.gif DeltaCH2-Spr cutscene 32 beam dark flow.gif DeltaCH2-Spr cutscene 32 beam under glow.gif DR Spr cutscene 32 sparks 0.gif

Seemingly unused animations for when Kris creates a Dark Fountain at the end of the chapter, showing more clearly that it is indeed a Fountain. (Background color for the first one added to show details.)

Interestingly, the second one is partially used in the room in Queen's mansion with the movie projector showing the Knight creating a Fountain, albeit with the top cut off.

(Source: Original TCRF research)

Berdly's Coaster Battle

Unused Coaster Sprites

DeltaCH2-Early ralsei couster.png

Ralsei riding his coaster, except with his original Chapter 1 design.

(Source: Original TCRF research)
Early Final
Pretty smooth flying, Berdly. Deltarune Chapter 2 Final Dark World Berdly.png

A mock-up sprite for Berdly in his coaster, which uses an early design of Berdly in the Dark World; one of the most noticeable differences is the color of his feathers, which use the same color as his Light World design.

(Source: Original TCRF research)

DeltaruneCH2 spr noelle coaster 0.png

There is a mockup sprite of Noelle in Berdly's cart.

(Source: Original TCRF research)

DeltaCH2-spr coaster queen.png Spr queen coaster.png

Sprites of the queen in an alternate chair, with one being more detailed than the other. Judging by the filenames, it seems she was originally going to ride a coaster as well, as seen in an unused battle mode for the Berdly coaster battle. These were likely removed because the sprite doesn't fit the general shape of the coasters the other characters use.

(Source: Original TCRF research)

Drch2 spr coaster barricade.png Drch2 spr coaster barricade alt.png

Barricades meant to appear on the tracks of the first Berdly fight. Both seem to be purple rocks, with one having "Q" written on it in light blue (Likely referring to Queen), and the other having a crude drawing of the smile that appears in Queen's Mansion's basement.

It should be noted that the smile does not depict Spamton. Despite the similar eye color, Spamton does not have individual teeth.

(Source: Original TCRF research)

Drch2 spr coaster lightning warning.png Drch2 spr coaster lightning.gif

Lightning graphics again meant for the first Berdly fight. Very obviously not finished. The first one is labeled as a warning, and would be overlaid on the affected track.

(Source: Original TCRF research)

Giga Queen Fight

Spr cutscene 26 laser hand left 0.png Spr cutscene 26 laser hand 0.png Spr cutscene 26 laser hand 1.png

The hand projected by Queen, shown flipped horizontally and holding the blade it simply summons in the final scene.

Spr cutscene 27 queen look down 0.png

An undamaged variant of Giga Queen looking down.

Spr cutscene 26 queen giga head unhappy 0.png Spr cutscene 26 queen pilot 0.png

An unused "unhappy" expression for Giga Queen, along with Queen herself when piloting.

Spr cutscene 26 hand platform 0.png

Giga Queen's hand serving as a platform.

Spr cutscene 26 queen giga hand left 0.png Spr cutscene 26 queen giga fist right 0.png

Flipped variants of Giga Queen's hand and fist, respectively.

(Source: Original TCRF research)
DR-CH2-spr cutscene 26 queen giga torso 0.png

A torso sprite for Giga Queen, unused because she is only seen from the shoulders up in this cutscene. The parallax Giga Queen seen in the mansion uses a separate sprite that includes the torso and the head.

(Source: Original TCRF research)

Spr cutscene 26 slam damage 0.png

Ground damage from Giga Queen's fist.

Spr cutscene 26 laser swerve 0.png
Spr cutscene 26 laser swerve 1.png

Sprites of a laser swerving over something, related to this scene based on the filename. (Background color has been added to both to show the sprites on this site.) It's possible that the explosive laser from Giga Queen's wine glass was meant to dodge Noelle, as in the final scene there's a small circular cutout under her when the laser envelops the screen.

Spr cutscene 26 wall bg 0.png

A crude sketch of a wall, meant as a placeholder for the background of rocks that rise up behind Giga Queen in the final scene.

Spr cutscene 26 rock particle 2 0.png Spr cutscene 26 rock particle 3 0.png Spr cutscene 26 rock particle 1 0.png

Individual sprites of the rocks that make up a scrolling background in the final scene.

(Source: Original TCRF research)

Characters

Early/Unused Party Member Sprites

Kris

They…

This placeholder sprite for Kris is named spr_krisplace. Its Chapter 1 version is also in the data.

(Source: Original TCRF research)

DeltaCH2-spr kris sword jump up.gif Flying hair! DeltaCH2-spr kris sword jump settle.gif DeltaCH2-spr kris sword jump settle 3.png

A series of animations that appear to show Kris leaping into the air before slashing with their sword. The first frame of the falling animation (spr_kris_sword_jump_down, second from the left) is used for their battle intro, but the rest of the animation goes unused. A related sprite (spr_kris_sword_jump, not shown) is used in the cutscene after the fight with Giga Queen.

(Source: Original TCRF research)

Borf.

Kris' dog outfit, but without the tail.

(Source: Original TCRF research)

DRCH2-spr cutscene 10 kris reach 0.gif

Kris struggling to reach the controls of the arcade cabinet. In the final game, this is simply told in narration.

(Source: Original TCRF research)

Susie

DeltaCH2-spr susie point laugh.gif

Susie laughing while pointing at something. While she laughs many times throughout both chapters, she's never seen pointing at something while laughing like she is here.

(Source: Original TCRF research)

GOD FUCKING damnit KRIS where the FUCK are we?? GOD FUCKING damnit KRIS I know where the FUCK we are!!

Dark World versions of the silly concept art-based poses Susie makes when she catches Noelle trying to peek at her tail in the computer room.

(Source: Original TCRF research)

DeltaCH2-spr susie idle.gif DeltaCH2-spr susie idle serious.gif DeltaCH2-spr susie idle unarmed.gif DeltaCH2-spr susie attackready.png DeltaCH2-spr susie attackready unhappy.png

DeltaCH2-spr susie attack.gif DeltaCH2-spr susie attack unarmed.gif DeltaCH2-spr susie actready.png DeltaCH2-spr susie act.gif DeltaCH2-spr susie defend.gif

DeltaCH2-spr susie itemready.gif DeltaCH2-spr susie item.gif DeltaCH2-spr susie spell.gif DeltaCH2-spr susie hurt.png

For some inexplicable reason, a full set of battle sprites for Susie with her eyes exposed are never used, even though her eyes are exposed elsewhere in Chapter 2. The game always uses a second set of sprites internally known as susieb, while these are internally known as susie. The sole exceptions to this are of certain ACTs such as throwing Kris or dressing as a dog, peeking while defending to talk to Queen, and the Spell Ready and Victory animations for her cutscene with Noelle. The ACT animation is also used for a split second in-battle when Susie bumps into Berdly's coaster, further implying these were intended be used at one point as the characters are called to play their ACT animation by a separate script in this instance.

(Source: Original TCRF research)

This is humiliating...

Susie's dog outfit, but without the "beware of dog" sign.

(Source: Original TCRF research)

DeltaCH2-spr face susie alt 28.png DeltaCH2-spr face susie alt 29.png

Two unused face portraits of Susie appearing to be very concerned about something.

(Source: Original TCRF research)

Ralsei

DeltaCH2-spr ralsei roll smear 0.png DeltaCH2-spr ralsei roll smear 1.png

Unused sprites meant for Ralsei preparing to drop down from a high distance as a ball. These appear similar to Kris and Susie's falling animations when entering the Dark Worlds.

(Source: Original TCRF research)

Poor fluffy boi Poorer fluffy boi

Ralsei getting stuck in a giant yarn ball, for some reason. Maybe this is related to Tasque's yarn ball attack?

(Source: Original TCRF research)

DeltaCH2-spr cutscene 15 ralsei cotton candy right.gif DeltaCH2-spr cutscene 15 ralsei cotton candy surprise.gif

Unused sprites featuring Ralsei walking to the right with cotton candy. These were meant for the cutscene where Susie and Ralsei reunite with Kris at a party stall.

(Source: Original TCRF research)

Deltarune Ch2 spr cutscene 20 ralsei walk down butler.gif Deltarune Ch2 spr cutscene 20 ralsei walk right butler.gif Deltarune Ch2 spr cutscene 20 ralsei walk up butler.gif

Deltarune Chapter 2 spr cutscene 20 ralsei walk down butler unhappy.gif Deltarune Chapter 2 spr cutscene 20 ralsei walk right butler unhappy.gif

Butler Ralsei is only ever seen walking left, rendering these sprites unused.

(Source: Original TCRF research)

DeltaCH2-spr face r nohat 27.png

An unused face portrait of Ralsei with a grim expression on his face.

(Source: Original TCRF research)

DRCH2-spr ralsei hug 0.gif

A new sprite of Ralsei in his hatted form, depicting him giving a hug. This sprite is specifically meant for Chapter 2, appearing in its texture group. It's unknown where this would've been used, or if it's a holdover from unused Chapter 1 content.

Ch1 Ch2
DRCH2-spr ralseir 0.png DRCH2-spr ralsei hug 0.png

Curiously, the first frame of this animation is distinct from Ralsei's right-facing sprite in Chapter 1. Exhaustively: his ear is better defined, his hair tuft is longer with a taper, his mouth ends further back, his horn has a lighter outline, and his foot is thinner.

(Source: Original TCRF research)

Noelle

DRCH2-spr cutscene 23b noelle kneel blush 0.png DRCH2-spr cutscene 23b noelle kneel lowered 0.png

Unused expressions for when Noelle is sitting on her bed.

DRCH2-spr noelle hurt 0.png

An unused variant of Noelle kneeling, with her eyes half open.

(Source: Original TCRF research)

DeltaCH2-spr noelle walk down sad dw 0.png DeltaCH2-spr noelle walk down sad dw.gif

Unused sprites of Noelle looking down with a sad expression. Note that the versions of her facing left and right with that expression are used in-game.

(Source: Original TCRF research)

DeltaCH2-Spr noelle walk right noeyes dw.gif

Animation of Noelle walking to the right with her head tilted down, concealing her eyes. Given the ominous nature of this, it was likely intended to be used during the Weird Route; however, by the time you fully enter this route, she's never physically seen in the Dark World again.

Curiously, aside from a facing-up version (which is used in-game), there are no other versions of this for other directions.

(Source: Original TCRF research)

DeltaCH2-spr noelle collapsed.png DeltaCH2-spr noelle collapsed reach 0.png DeltaCH2-spr noelle collapsed reach 1.png DeltaCH2-spr noelle collapsed look up.png

Some unused (and vaguely unsettling) Dark World sprites of Noelle having 'collapsed'. Possibly intended to be used when first entering the Cyber World, similar to the final.

(Source: Original TCRF research)

DRCH2-spr cutscene 13 noelle box walk left 0.gif

Noelle is never seen facing left when wearing her cardboard box, so this sprite is never used.

DRCH2-spr cutscene 13 noelle box 0.png

An isolated sprite of Noelle's face disguise. This was meant to be used in the carnival stand cutscene when Noelle's disguise flies off her head. Instead, a version of this sprite with her antlers on top is used, leading to two pairs of antlers being on-screen at the same time.

(Source: Original TCRF research)

DeltaCH2-Spr cutscene 03b noelle blush 0.png

Noelle has a sprite of her looking to the right while blushing. Was apparently meant for the cutscene where Kris and Susie are about to re-enter the closet Dark World at the start of the chapter.

(Source: Original TCRF research)

DeltaCH2-spr cutscene 28b noelle side edit a.gif DeltaCH2-spr cutscene 28b noelle side edit b.gif

Variations of Noelle walking to the left during the cutscene where she exits the Library upon waking up in the Light World. Note that both sprites are labelled "side_edit_a" and "side_edit_b", and doesn't show her carrying any books on the way out as they presumably serve as placeholders for the actual sprite. A revamped version of the "side edit a" sprite is used for that cutscene.

(Source: Original TCRF research)


In-game DeltaCH2-spr noelleb battleintro (In-Game).gif DeltaCH2-spr noelleb battleintro 0.png DeltaCH2-spr noelleb battleintro 1.png DeltaCH2-spr noelleb battleintro 2.png DeltaCH2-spr noelleb battleintro 9.png DeltaCH2-spr noelleb battleintro 10.png DeltaCH2-spr noelleb battleintro 9.png DeltaCH2-spr noelleb battleintro 10.png DeltaCH2-spr noelleb battleintro 9.png DeltaCH2-spr noelleb battleintro 10.png DeltaCH2-spr noelleb battleintro 9.png DeltaCH2-spr noelleb battleintro 10.png DeltaCH2-spr noelleb battleintro 11.png DeltaCH2-spr noelleb battleintro 14.png
Full DeltaCH2-spr noelleb battleintro (Full).gif DeltaCH2-spr noelleb battleintro 0.png DeltaCH2-spr noelleb battleintro 1.png DeltaCH2-spr noelleb battleintro 2.png DeltaCH2-spr noelleb battleintro 9.png DeltaCH2-spr noelleb battleintro 10.png DeltaCH2-spr noelleb battleintro 9.png DeltaCH2-spr noelleb battleintro 10.png DeltaCH2-spr noelleb battleintro 9.png DeltaCH2-spr noelleb battleintro 10.png DeltaCH2-spr noelleb battleintro 9.png DeltaCH2-spr noelleb battleintro 10.png DeltaCH2-spr noelleb battleintro 11.png DeltaCH2-spr noelleb battleintro 12.png DeltaCH2-spr noelleb battleintro 13.png DeltaCH2-spr noelleb battleintro 14.png

The twelfth and thirteenth frames of Noelle's battle intro animation are unused in-game.

(Source: Original TCRF research)

DRCH2-spr noelleb float sideb 0.gif

An isolated loop from Noelle's battle intro in the weird route, depicting the wind obscuring Noelle's features behind her robe and hair.

???

Noelle has a sprite for being ready for an ACT, showing her imitating Kris with a confused look on her face. However, it's never used because Noelle is always the last member of the party.

(Source: u/thefloweyfanclub on Reddit)

DRCH2-spr icespell hexagon 0.png

A glass hexagon, meant to be a particle in an ice spell

Group

You feel an unfamiliar sense of affection. You take time to yourself to think it over.

Kris standing and walking while blushing, similar to another unused sprite of Ralsei doing the same thing. According to the filename, this sprite is apparently intended to be used during the arcade machine cutscene. It's possible Kris would have used this animation after being unable to reach the controls.

DeltaCH2-Spr ralsei walk down blush.gif DeltaCH2-Spr ralsei walk left blush.gif DeltaCH2-Spr ralsei walk right blush.gif

Just like Chapter 1, Ralsei has a new set of animations for walking and blushing at the same time - and once again, they go unused. Hooray!

(Source: Original TCRF research)

DeltaCH2-spr kris tea.png DeltaCH2-spr ralsei tea 1.png DeltaCH2-spr ralsei tea 2.png

Unused sprites meant for Kris and Ralsei drenched in tea after riding the teacup ride to the 3F of Queen's Mansion.

(Source: Original TCRF research)

Early/Unused NPC Sprites

Berdly

DeltaCH2-spr berdly book dw.png

Dark World Berdly holding a book. Presumably a placeholder for the Light World version of this sprite.

(Source: Original TCRF research)

DeltaCH2-spr berdly cross arms smug.png

Berdly sporting a very smug expression with his arms crossed.

(Source: Original TCRF research)

DeltaCH2-spr berdly jump pose 1.png DeltaCH2-spr berdly jump pose 2.png

Berdly jumping and landing on the ground with an ecstatic expression.

(Source: Original TCRF research)

DeltaCH2-spr berdly walk left dw shocked.gif

While Berdly expresses genuine shock upon discovering Noelle's sudden change in behavior during the Snowgrave Route, only his still idle sprite is used and he cannot be seen walking with the expression either.

(Source: Original TCRF research)

DeltaCH2-spr berdlyb idle shocked 1.png

An unused frame of Berdly's shocked sprite from the second encounter with him on the Snowgrave route, presumably meant for right as he gets frozen.

(Source: Original TCRF research)

DeltaCH2-spr cutscene 16 berdly smug button.png DeltaCH2-spr cutscene 16 berdly smug button press.png DRCH2-spr cutscene 16 remote control 0.png

Berdly smugly pressing a red button on a remote. Presumably meant for a cutscene before Queen captures the party upon arriving at her mansion.

(Source: Original TCRF research)

Susie never gave me her gamer girl bathwater...

Unused sprite of a dejected-looking Berdly. While Berdly does appear like this when solving the first puzzles in Queen's mansion, he's never seen facing down with this pose.

(Source: @temsik_park on Twitter)

DeltaCH2-spr berdly plug queen boss 1.png DeltaCH2-spr cutscene 25 berdly grab electrocute.gif DeltaCH2-spr cutscene 25 berdly plug removed.png

Berdly plugged by Queen during her first boss battle. The first one depicts a full view of Berdly unconscious while under Queen's control; this cannot be seen normally due to the plug obscuring the player from seeing Berdly's face. The latter two sprites were meant for the cutscene where Berdly ends up breaking his arm while attempting to free himself, which only happens if the former was defeated with violence in any of his previous fights.

(Source: Original TCRF research)

DeltaCH2-spr cutscene 25 berdly idle burned.gif DeltaCH2-spr cutscene 25 berdly idle burned right.gif DeltaCH2-spr cutscene 25 berdly haliberd burned.gif DeltaCH2-spr cutscene 25 berdly ground 2.png DeltaCH2-spr cutscene 25 berdly gamer kiss 2.png DeltaCH2-spr cutscene 25 berdly gamer kiss 2 surprise.png DeltaCH2-spr cutscene 25 berdly ground surprised 0.png DeltaCH2-spr cutscene 25 berdly kneel.png DeltaCH2-spr cutscene 25 berdly kneel left.png DeltaCH2-spr cutscene 25 berdly kneel left unhappy.png

Unused sprites of Berdly with his damaged right arm following Queen's first battle, only shown if the former is defeated through violence in any of his previous fights as mentioned above. Unlike the outcome where he is freed without any injuries, Berdly does not summon his Halberd as he ends up collapsing out of exhaustion and fatigue. The other poses used for his kneeling and collapsed sprites aren't used either.

DeltaCH2-spr cutscene 27 berdly angry left.png DeltaCH2-spr cutscene 27 berdly angry right.png DeltaCH2-spr cutscene 27 berdly walk down.gif DeltaCH2-spr berdly walk left dw unhappy burned.gif DeltaCH2-spr cutscene 27 berdly walk right unhappy.gif DeltaCH2-spr cutscene 27 berdly walk up.gif

In the cutscene following Giga Queen's defeat, some of Berdly's damaged arm sprites do not show up there. In fact, he doesn't express any signs of anger during the cutscene, and is only shown walking to the right with his usual expression upon arriving after Noelle stands up to Queen. Although, when back in the Light World, Berdly's overworld sprite does have a major change as he finds out that since his right arm is paralyzed, he cannot move it anymore.

(Source: Original TCRF research)

DRCH2-spr berdly desk sleep 0.png DRCH2-spr berdly wakes right 0.png DRCH2-spr berdly sit shocked 0.png DRCH2-spr berdly books lift 0.png DRCH2-spr berdly holds arm 0.png

An old set of sprites for when Berdly wakes up in the computer lab, with his left wing being broken instead of his right.

(Source: Original TCRF research)

Toriel

DeltaCH2-spr cutscene 01 toriel holding tin upset down.gif DeltaCH2-spr cutscene 01 toriel holding tin upset left.gif

An unused sprite of an upset Toriel walking down holding the empty pie tin. Although Toriel holding the tin walking to the right with that expression is used in-game, the one where she walks to the left isn't used at all.

(Source: Original TCRF research)

DeltaCH2-spr cutscene 30b toriel facepalm.png

Toriel facepalming, this time without holding the tin. Judging by the filename, this was intended to be used during one of the final cutscenes.

(Source: Original TCRF research)

DeltaCH2-Spr cutscene 32 toriel pj walk left.gif

While Toriel is seen walking in her pajamas during the final cutscene, she is specifically never seen walking left with them.

(Source: Original TCRF research)

DeltaCH2-spr cutscene 32 toriel pj phone shake.gif DeltaCH2-spr cutscene 32 toriel pj phone walk down.gif

Toriel cannot be seen holding her house's phone while walking down or shaking her head during the final cutscene of the chapter. She is only shown with her back turned when using the phone.

(Source: Original TCRF research)

Undyne

DeltaCH2-spr undyne exasperated.gif DeltaCH2-Spr undyne exasperated 1.png

Undyne has one scrapped frame meant for her unused exasperated animation shown above. However, the game only uses one frame of her exasperated sprite, thus making it unused.

(Source: Original TCRF research)

DeltaCH2-Spr undyne police table broken.png

Undyne with a calm expression after breaking her table. Was likely meant for the cutscene where she accidentally releases the Wet-Nose Bandits upon being informed about more Dark Worlds appearing by Kris.

(Source: Original TCRF research)

Asgore

DeltaCH2-spr face asgore7.png DeltaCH2-spr face asgore8.png

In the game's data, Asgore was given two more additional face graphics that end up unused.

(Source: Original TCRF research)

Napstablook

oh no……… sorry, i forgot my hat today………

Napstablook without their police hat. May have been used for reference.

i have my hat now……… i hope nobody makes fun of me for this………

Along with this, sprites of Napstablook facing left and right aren't used, even if you talk to them from the side.

(Source: Original TCRF research)

Pizzapants

You made-a me pizza my pants-a!

Different, potentially early sprite of Burgerpants (or is it Pizzapants now...?) sitting at the table.

(Source: Original TCRF research)

Nice Cream Guy (Regular Flavor)

Please come back...

Nice Cream Guy not only in a different pose, but without the soft-serve ice or mop.

(Source: Original TCRF research)

Miscellaneous

DeltaCH2-spr face king 13.png

King has an unused face graphic, showing him with a pouting expression resembling the ones shown during his special cutscene with Queen.

(Source: Original TCRF research)

DeltaCH2-spr jigsawjoe idle.gif DeltaCH2-spr jigsawjoe happy.gif DeltaCH2-spr jigsawjoe shaved.gif DeltaCH2-spr jigsawjoe spared.gif DeltaCH2-spr jigsawjoe shocked.gif DeltaCH2-spr jigsawjoe yell.gif

Jigsaw Joe has a set of unused battle sprites, using an odd design that greatly resembles the Jigsawry foes from Chapter 1. These were most likely placeholders meant for his challenge at the Party Dojo in Castle Town.

(Source: Original TCRF research)
Unused Used
DRCH2-c17 queen chair facesmack.png DRCH2-c17 queen chair facesmacking.gif DRCH2-c17 queen chair facesmacked.png

What seems to be an unused pose of the Queen face smacking but having her head tilted slightly down. In the final game she is smiling and facing upwards while face smacking.

(Source: The Spriter's Resource, Underminers Discord (Grossley))

DeltaCH2-spr sweet walk 34.gif DeltaCH2-spr sweet walk down.gif DeltaCH2-spr sweet walk left.gif DeltaCH2-spr sweet walk up.gif

Sweet is never seen with proper walking animations in the overworld. He is only shown with battle sprites and a few NPC sprites.

(Source: Original TCRF research)

Hackers only point with their heads.

Hacker pointing at something, featuring an earlier version of his design. Of note is that the sprite where he has a pointer for a head was already conceptualized at this point, as indicated by a sprite sheet of this early design that Samanthuel Gillson posted in January of 2022, so it's not known what this would've been used for.

(Source: Original TCRF research)

DeltaCH2-spr shop cafe swatch 2.png DeltaCH2-spr shop cafe swatch 3.png DeltaCH2-spr shop cafe swatch 4.png

While Swatch does have a normal face graphic, he has three other unused graphics. These were presumably meant for his reactions towards other subjects, such as Rouxls Kaard or the aftermath of the Spamton NEO fight on a normal run.

(Source: Original TCRF research)

Early/Unused Spamton Stuff

Deltarune Chapter 2 has a lot of early and unused Spamton content, contained collected here for your convenience.

Cutscene Sprites

Even a [Big Shot] has bad days sometimes. *I'M SO EXCITED, I COULD [Die]

Unused sprites for Spamton's introduction cutscene. One shows him facing away from the camera, while the other shows him laughing with his arms raised.

Notably, a modified version of the first sprite would later be used for a Spamton body pillow of all things, given away during the Spamton Sweepstakes charity event.

(Source: Original TCRF research)

Unused Sprites

He may not have those wires, but he's still not [BIG] enough.

An example image of Spamton NEO, depicting him strung up while lacking the puppet wires that accompany this state.

(Source: Original TCRF research)

Windows-DeltaruneCH2-spr sneo final forme hitbox.png

A rough placeholder sketch of Spamton NEO's final form. Judging from the position of the wings, they were originally intended to be higher and closer to Spamton's face.

(Source: Original TCRF research)


Windows-DeltaruneCH2-spr sneo track old-1.png

A very, very rough drawing of the train rails that the player rides on for the Spamton NEO boss fight.

(Source: Original TCRF research)

DeltaCH2-Spr sneo wireheart old animated.gif DeltaCH2-EarlySpamtonNEO circle.png DeltaCH2-EarlySpamtonNEO Spike.png

Early heart graphics for the fight with Spamton NEO. Appears far more green than the turquoise colour used in the final version.

(Source: Original TCRF research)

Sneo heart.gif

Heart graphics associated with the fight with Spamton NEO. Notably reminiscent to Mettaton EX's heart attack.

(Source: Original TCRF research)

Spr sneo wireheart bomb.gif Spr sneo wireheart biter.gif Spr sneo wireheart biter hit.gif

Unused bomb and biter attacks associated with Spamton NEO's wireheart attack. They each contain their own circle "chains", so it's likely they were to be alternative or supplementary to the wireheart attack.

The Biter also contains graphics for what seems like it taking damage.

(Source: Original TCRF research)

DRCh2-spr pipis egg old.png DeltaCH2-Spr pipis egg bottomanchor old.gif

An early, yellow version of Pipis.

(Source: Underminers Discord)

DeltaCH2-Spr pipis egg piece old.gif

An early, yellow version of Pipis pieces.

(Source: Underminers Discord)

DRCh2-spr sneo bullet crew.png

A rectangle with a smiley face. According to the filename, this is an early version of the bullets the flying Spamton heads spit out.

(Source: Original TCRF research)

DRCh2-spr sneo head sad old.gif

An early, animated version of Spamton NEO's sad face.

DRCh2-spr sneo head blue.png DRCh2-spr sneo head sad blue.png DRCh2-spr sneo head open blue.png

Various Spamton NEO heads with blue outlines.

DRCh2-spr sneo head heartattack.png

A variant of Spamton NEO's blank face that's at a different angle. According to the filename, it was meant to be used during the wireheart attack.

(Source: Original TCRF research)

DeltaCH2-spr sneo head joke.png

Spamton NEO's head covered in soot. Used in the unused joke attack obj_sneo_phonecall_pipis, in which Spamton's phone blasts a Pipis toward his face.

(Source: Original TCRF research)

DeltaCH2-spr sneo c weakpoint.gif DeltaCH2-spr sneo c weakpoint hit.png DeltaCH2-spr sneo c weakpoint growth1.png DeltaCH2-spr sneo c weakpoint growth2.png

Stored near the sprites for Spamton NEO's bullet patterns are all of these... unusual sprites. Considering none of these match up with either version of the Spamton NEO fight, these were likely from an earlier version of it. They're used as throw targets in an unused ACT.

DeltaCH2-spr sneo c weakpoint growth.gif DeltaCH2-spr sneo c weakpoint burst.gif

These sprites are from the same location, together with the unused Susie and Ralsei shattering head sprites. From the filenames, they're presumably related with the sprites above. Unusally, these sprites seem to be animated by Juice FX (or another unknown similar program), instead of being manually animated or having effects applied in-engine, and are likely the results of the development team experimenting with the tool.

(Source: Original TCRF research)

DRCh2-spr sneo pillar head top.gif DRCh2-spr sneo pillar head bottom.gif DRCh2-spr sneo pillar thick.png DRCh2-spr sneo pillar piston.png

Sprites for the unused crusher attack.

DRCh2-spr sneo pillar head combined.gif

This is what the two Spamton head sprites look like combined.

DRCh2-spr sneo box elevator.png DRCh2-spr sneo elevator buttona.png DRCh2-spr sneo elevator buttonb.png

Sprites for the unused elevator attack.

DRCh2-spr sneo laser.png

A giant laser. Used in the unused Difficulty 2 version of the flying heads attack.

DRCh2-spr sneo laser friendly.png

Despite what the filename may suggest, this isn't a laser, but rather a string. Used for the unused pendulum attack.

DRCh2-spr sneo hand.png

A hand. Used in the early version of the heart attack.

DELTAch2 spr tiny ralsei sneo.png Deltarune ralseiexplode.gif

Replaced with a ball of fluff in the final game.

(Source: Original TCRF research)

DELTACH2 spr tiny susie axe.png Spr tiny susie sneo.png Deltarune susieexplode.gif

Sprites for an unused ACT.

(Source: Original TCRF research)

Unused Room Mockups

Hmmm...
To do:
Compare to the final maps.

Light World

Early Final
Looks like someone used the wrong scaling option... DeltaruneChapter2 FinalCloset.png

A low-quality example image of the doors of the supply closet. Although the layout looks the same, notice how the right side has a gap, and especially the slightest lower center.

(Source: Original TCRF research)
Early Final
Old-Computer-Lab-Deltarune.png But then where is Queen?

Early version of the Computer Lab, featuring a calculator that looks very similar to Queen in place of the laptop in the final version.

(Source: Original TCRF research)

Dreemurr Household BG

After exiting the bathroom during Chapter 2's ending cutscene, the house has a few minor changes:

Before Bathroom
(bg_torhouse_bg)
DeltaCH2-bg torhouse bg.png
After Bathroom
(spr_cutscene_32_bg_windows_dark)
DeltaCH2-spr cutscene 32 bg windows dark.png

Aside from the darker windows, the phone is higher (presumably to accomodate for Susie's use of it), the painting above the trash can is moved upwards, and the fridge is noticeably taller.


Additionally, there exists a mock-up found in the files as spr_cutscene_32_bg, shown below.

DeltaCH2-spr cutscene 32 bg.png

Strangely, this mockup has the changes seen in spr_cutscene_32_bg_windows_dark, but without the darker windows, and with the painting above 'Chairel' being moved upwards to accomodate the chair's presence in the mockup.


(Source: nychell3am, Original TCRF research)

Dark World

Early Final
Early castle town.png DeltaruneChapter2 FinalCastleTown.png

Early version of the Castle Town. Features placeholder text everywhere.

(Source: Original TCRF research)
Early Final Final (with furniture)
Deltarune Chapter 2 bg dw castle cafe in old 0.png Deltarune Chapter 2 bg dw castle cafe in 0.png Deltarune Chapter 2 Final Castle Town Cafe with Tables and Jukebox.png

An early mock-up of the Castle Town Cafe, with the wall tiles at the bottom being higher up, slightly different table placements, the candles making light appear under the tables, and a removed desk with a book on it.

(Source: Original TCRF research)
Early Final
Old-Mansion-Example-Kris-DR.png DeltaruneChapter2Final KrisPrisonRoom.png

An early mockup of Kris's prison room in the Queen's Mansion. This screenshot has the exact Queen's Mansion Talking Tube that is included in this article. Even the early cage. While this room has many elements that kept in the final, there are differences shown on this picture: the wall where the monitor and keyboard is placed as well as the floor lack details, and the Talking Tube has a different color.

(Source: Original TCRF research)
Early Final
Early-Susie-Bedroom-DRCH2.png Susie Bedroom Used.png

A sprite of Susie's bedroom in Castle Town, but with a window drawn in the style of Kris's bedroom in Castle Town.

(Source: Original TCRF research)

Editor Sprites

Deltarune Chapter 2 spr solid charmarker 0.png

A new room editor sprite with an unknown purpose.

(Source: Original TCRF research)

Deltarune Chapter 2 spr markerA 0.png Deltarune Chapter 2 spr markerB 0.png Deltarune Chapter 2 spr markerC 0.png Deltarune Chapter 2 spr markerD 0.png Deltarune Chapter 2 spr markerE 0.png Deltarune Chapter 2 spr markerF 0.png Deltarune Chapter 2 spr markerR 0.png Deltarune Chapter 2 spr markerS 0.png Deltarune Chapter 2 spr markerT 0.png Deltarune Chapter 2 spr markerU 0.png Deltarune Chapter 2 spr markerV 0.png Deltarune Chapter 2 spr markerW 0.png Deltarune Chapter 2 spr markerX 0.png

Deltarune Chapter 2 spr markerAny 0.png Deltarune Chapter 2 spr markerAny 1.png Deltarune Chapter 2 spr markerAny 2.png Deltarune Chapter 2 spr markerAny 3.png Deltarune Chapter 2 spr markerAny 4.png Deltarune Chapter 2 spr markerAny 5.png Deltarune Chapter 2 spr markerAny 6.png Deltarune Chapter 2 spr markerAny 7.png Deltarune Chapter 2 spr markerAny 8.png Deltarune Chapter 2 spr markerAny 9.png Deltarune Chapter 2 spr markerAny 10.png Deltarune Chapter 2 spr markerAny 11.png Deltarune Chapter 2 spr markerAny 12.png Deltarune Chapter 2 spr markerAny 13.png Deltarune Chapter 2 spr markerAny 14.png Deltarune Chapter 2 spr markerAny 15.png Deltarune Chapter 2 spr markerAny 16.png Deltarune Chapter 2 spr markerAny 17.png Deltarune Chapter 2 spr markerAny 18.png Deltarune Chapter 2 spr markerAny 19.png Deltarune Chapter 2 spr markerAny 20.png Deltarune Chapter 2 spr markerAny 21.png Deltarune Chapter 2 spr markerAny 22.png Deltarune Chapter 2 spr markerAny 23.png Deltarune Chapter 2 spr markerAny 24.png Deltarune Chapter 2 spr markerAny 25.png Deltarune Chapter 2 spr markerAny 26.png

New designs for the marker objects, using a cleaner letter design and including a silhouette of Kris, as well as adding letters R-V, with the S marker using the Cool S. There were also "any" markers added, which go through the entire alphabet and have numbers for each letter.

(Source: Original TCRF research)

Deltarune Chapter 2 spr doorAny 0.png Deltarune Chapter 2 spr doorAny 1.png Deltarune Chapter 2 spr doorAny 2.png Deltarune Chapter 2 spr doorAny 3.png Deltarune Chapter 2 spr doorAny 4.png Deltarune Chapter 2 spr doorAny 5.png Deltarune Chapter 2 spr doorAny 6.png

Like with the markers, the door objects also got "any" versions, though there aren't quite as many of them in comparison.

(Source: Original TCRF research)

Other Early Assets

Cyber Field

Early Final
DRCh2-spr cyber tree transparent 0.gif Spr cyber tree black 0.gif

An early version of the spinning “trees” seen in Cyber Field. This has a fully black background, and contains noticeably fewer frames than the final. Erroneously, the filename is suffixed with "transparent", while the one seen in the final game is labeled as "black".

DRCh2-spr cyber tree glow 0.gif

A separate sprite for the light on top, suggesting they were meant to have a "glowing" effect.

Only for truly epic gamers. Game'd too hard...

Two placeholders for the arcade machine the Queen forces you to play; the arcade machine sprite (of a game called "XBOX" and "gamers" on the casing) and the classic smoldering rubble sprite.

(Source: Original TCRF research)

For the gamers who aren't epic enough.

In update 1.06, the placeholder arcade machine sprite was updated to remove the 'XBOX' branding.

(Source: Original TCRF research)

ANIME IS REAL!!!!!! I KNEW IT!!!!!!!

A placeholder of the background used for the 'Magical Stool Forme R' and 'Power Beast Forme S' transformation, with "anime" written on the bottom.

(Source: Original TCRF research)

Dancing screen, young and sweet, only seventeen... Deltarune spr queenscreen 23.gif

Hilariously primitive placeholder for the dancer on one of the screens at the beginning of the Cyber World.

(Source: Original TCRF research)

DRCh2-spr ch2 keyboard speaker small 0.png DRCh2-spr ch2 keyboard speaker small 1.png

A speaker meant to be used in Cyber Field’s keyboard puzzles. A blue variant is used in Cyber City’s “December” puzzle.

DRCh2-spr ch2 keyboard speaker old 0.png DRCh2-spr ch2 keyboard speaker old 1.png

A placeholder sketch for the unused Cyber Field variant of the keyboard puzzle speakers.

DRCh2-spr ch2 keyboard screen 2.png DRCh2-spr ch2 keyboard screen 1.png DRCh2-spr ch2 keyboard screen 0.png

DRCh2-spr ch2 keyboard screen city 2.png DRCh2-spr ch2 keyboard screen city 1.png

Isolated screens at different sizes meant to be used in the game’s various keyboard puzzles. Only the city variant of the smallest screen is used in the final game, seen in the “December” puzzle.

(Source: Original TCRF research)

Deltarune Chapter 2 spr teacup back 0.png

Deltarune Chapter 2 Early Teacup Front.gif

Crudely-drawn versions of the teacups, named spr_teacup_back and spr_teacup_front.

(Source: Original TCRF research)

DRCh2-spr teacup platformBk 0.png

A placeholder sketch of the platform that houses the teacups.

(Source: Original TCRF research)

DRCh2-spr cutscene 09 capsule 2 0.png

An unused variant of Queen’s shock cages, missing the bars in the middle.

(Source: Original TCRF research)
Early Final
Deltarune Chapter 2 spr conveyorbelt d blue old.gif Deltarune Chapter 2 spr conveyorbelt r blue old.gif Deltarune Chapter 2 spr conveyorbelt d blue.gif Deltarune Chapter 2 spr conveyorbelt r blue.gif

The conveyor belts found in Undertale's Hotland, which were presumably used as a placeholder for the conveyors in Cyber Field.

(Source: Original TCRF research)

Cyber City

Sprite Early Final
Trash Bag Deltarune Chapter 2 spr bg city trash bag old 0.png Deltarune Chapter 2 spr bg city trash bag 0.png
Trash Pile Deltarune Chapter 2 spr bg city trash pile old 0.png Deltarune Chapter 2 spr bg city trash pile 0.png
Medium Trash Pile Deltarune Chapter 2 spr bg city trash medium old 0.png Deltarune Chapter 2 spr bg city trash medium 0.png
Large Trash Pile Deltarune Chapter 2 spr spamton trash pile large old 0.png Deltarune Chapter 2 spr spamton trash pile large 0.png
Spamton's Shop Deltarune Chapter 2 spr spamton shop base old 0.png Deltarune Chapter 2 spr spamton shop base 0.png

Some early versions of the garbage dumps that appear in the Trash Zone. The eggplant-shaped trashbag had its bright blue outline desaturated, the trash boxes were made darker, and the large trash pile had its size significantly increased and Spamton's shop lost some trashbags.

As a side note, in the playable demo the Fun Gang lands on the Large Trash Pile in a story cutscene, and Susie falls off an NO sign. That NO sign is actually baked onto the old Large Trash Pile sprite, and given that the gang can't plausibly land on such a tiny pile implies that this scene may have went a little differently earlier in development.

(Source: Original TCRF research)
Early Final
Deltarune Chapter 2 Old Traffic Car Legs.gif Deltarune Chapter 2 Final Traffic Car Legs.gif

An early version of the legs from the cars in Cyber City, with a more rough outline than the final and mostly solid coloration.

(Source: Original TCRF research)
Early Final
DRCh2-spr caradventure car enemy 0.gif DRCh2-spr caradventure car foe 0.gif

An early version of the traffic cars you dodge with Queen’s car, somehow more polished than the crude sketches you see in the final game.

DRCh2-spr traffic car side wheels left 0.gif

A left-facing traffic car

DRCh2-spr city car down 0.gif DRCh2-spr city car up 0.gif DRCh2-spr city car left 0.gif DRCh2-spr city car right 0.gif

Directional walking sprites for Queen’s car. They're labeled "city_car" instead of "queen_car", suggesting that it might have been a more common type of car seen around the city at one point.

(Source: Original TCRF research)

Spr trafficswitch old.gif

An early version of the traffic switch seen in the city.

(Source: Original TCRF research)

DRCh2-spr city traffic light down 0.gif DRCh2-spr city traffic light left 0.gif DRCh2-spr city traffic light right 0.gif

An unused version of the traffic lights with a horizontal beam on top, includes left and right facing variants.

Early Final
DRCh2-spr cityTrash 0.png DRCh2-spr bg city trashcan 0.png

An early, more generic trash can

DRCh2-sprite9 0.png DRCh2-sprite9 1.png

An early version of the cat sign. Curiously, this is labeled "sprite9_0" in the files instead of anything indicative of the sprite's contents, notably lacking the "spr_" prefix seen on the filename for every other sprite.

DRCh2-spr city window 02 0.png DRCh2-spr city window 03 0.png

Two-story variants of the windows that house the cat signs.

(Source: Original TCRF research)
Early Final
DeltaCH2-spr mouseHole old.gif

Spr holemouse emerge old.png DeltaCH2-spr mouseSwitch old 1.png DeltaCH2-spr mouseSwitch old 2.png DeltaCH2-spr mice3 platSwitch old 1.png DeltaCH2-spr mice3 platSwitch old 2.png

DeltaCH2-spr mice3 progressBar old.png
DeltaCH2-spr mouseHole.gif

DeltaCH2-spr holemouse emerge.png DeltaCH2-spr mouseSwitch 1.png DeltaCH2-spr mouseSwitch 2.png DeltaCH2-spr mice3 platSwitch 1.png DeltaCH2-spr mice3 platSwitch 2.png

DeltaCH2-spr mice3 progressBar.png

All of these are early versions of sprites related to the Annoying Mouse Room puzzles.

(Source: Original TCRF research)

DeltaCH2spr ch2 cityscreen old.png

Placeholder sketches of the screens in Cyber City.

(Source: Original TCRF research)

DRCh2-spr ja ch2 cityscreen 8.png DRCh2-spr ja ch2 cityscreen 9.png

An unused Cyber City screen meant for the Japanese version of Chapter 2.

(Source: Original TCRF research)
Early Final
DRCh2-spr city poster ferris wheel 0.png DRCh2-spr sign poster ferris wheel withCones 0.gif

An early version of the billboard advertising the giant Ferris Wheel, missing its supports and the animation on its lights.

DRCh2-spr carnival balloon big 0.png DRCh2-spr carnival balloon medium 0.png DRCh2-spr carnival balloon small 0.png DRCh2-spr carnival stand blue 0.png DRCh2-spr carnival stand pink 0.png

Early sprites for the balloons and carnival stands in the carnival portion of Cyber City. The stands seem to be color-coded to the blue and pink Addisons, respectively.

DRCh2-spr alley dumpster closed 0.png DRCh2-spr alley dumpster open 0.png DRCh2-spr cutscene 14 dumpster 1 closed 0.png DRCh2-spr cutscene 14 dumpster 1 open 0.png DRCh2-spr cutscene 14 dumpster 2 closed 0.png DRCh2-spr cutscene 14 dumpster 2 open 0.png

Early versions of the dumpsters that Spamton resides in.

(Source: Original TCRF research)

Placehotassium

Kris Get The Placeholder Banana

(A placeholder version of the Banana used in the car minigame.)

(Source: Original TCRF research)

DRCh2-spr city silhouette building old 0.png

An early sprite for the translucent foreground buildings in Noelle's monologue.

(Source: Original TCRF research)

The hœuse

Placeholder sketch of the entrance to Queen's mansion. There seems to be some (unreadable) text in the top-right corner of the sprite.

(Source: Original TCRF research)

DRCh2-spr queenmansion bg 0.png

An assembled version of the entrance to Queen's Mansion. The final game has it in separate layers, even though it still remains as one unit and never moves in parallax. This sprite gives us an extended view of the mansion, as the bottom is cut off in the final version. Missing is the "Queen" logo spelled out in red light, with the sign containing it instead being empty.

(Source: Original TCRF research)

Queen's Mansion

DRCh2-spr dw mansion room kris computer 0.png DRCh2-spr dw mansion room kris computer on 0.png

Unused sprites for the computer in Kris’ room, one with a transparent screen and one with a placeholder for Queen’s monitor portrait.

(Source: Original TCRF research)

Early-DR-Cage-PT1.png Early-DR-Cage-PT2.gif

The early cage used in Kris' early prison room still exists in the files. The cage top and bottom have multiple frames, but there is no difference between any of the frames.

(Source: Original TCRF research)

DeltaCH2-Early Queen's Mansion Talking Tube.png Like the last one, but purple!

There are two early iterations of the talking tube found in Kris' room in Queen's Mansion.

(Source: Underminers Discord)

DRCh2-spr darkbulb bulb 0.png

An early sprite for the darkbulbs used in the mansion’s light puzzles.

Early Final
DRCh2-spr darkbulb button old 0.png

DRCh2-spr darkbulb button old 1.png DRCh2-spr darkbulb button old 2.png DRCh2-spr darkbulb button old 3.png DRCh2-spr darkbulb button old 4.png DRCh2-spr darkbulb button old 5.png DRCh2-spr darkbulb button old 6.png DRCh2-spr darkbulb button old 7.png

DRCh2-spr darkbulb button old 8.png
DRCh2-spr darkbulb button 0.png

DRCh2-spr darkbulb button 1.png DRCh2-spr darkbulb button 2.png DRCh2-spr darkbulb button 3.png DRCh2-spr darkbulb button 4.png DRCh2-spr darkbulb button 5.png DRCh2-spr darkbulb button 6.png DRCh2-spr darkbulb button 7.png

DRCh2-spr darkbulb button 8.png

An early version of the switch used in the mansion’s light puzzles.

(Source: Original TCRF research)
DRCh2-spr darkbulb puzzle2 old 0.png DRCh2-spr darkbulb puzzle2 old 1.png DRCh2-spr darkbulb puzzle2 old 2.png DRCh2-spr darkbulb puzzle2 old 3.png DRCh2-spr darkbulb puzzle2 old 4.png DRCh2-spr darkbulb puzzle2 old 5.png
DRCh2-spr darkbulb3 switch 1 old 0.png DRCh2-spr darkbulb3 switch 2 old 0.png DRCh2-spr darkbulb3 switch 3 old 0.png DRCh2-spr darkbulb3 switch 4 old 0.png

Sprites for a scrapped light puzzle. Possibly an early version of the last one, judging by the fact that it has the same bird shape and that the pieces do make a perfect square once stacked on top of each other.

(Source: Original TCRF research)

DeltaCH2-spr dw mansion queen statue.png

An absolutely massive sprite of a huge statue of Queen intended for the foyer, as seen by a piece of concept art. In one hand is a hologram of a planet, and in the other is a hologram of a wine glass, of course. This was probably scrapped because it seems to have been made before the idea that the statue throughout the mansion would turn out to be a mech, based on the fact that it bears little resemblance to the mech design. Also probably because it's so big, it wouldn't fit anywhere on screen.

(Source: Original TCRF research)
Early Final
DRCh2-spr dw mansion colorcafesign 0.png DRCh2-spr mansion cafe entrance 0.png

An early sign for the Color Cafe. The final sprite includes a door and has a much more ornate font, simply reading “Cafe”.

DeltaCH2-Spr queenart mona old 0.png DeltaCH2-Spr queenart mona old 1.png DeltaCH2-Spr queenart red old 0.png DeltaCH2-Spr queenart red old 1.png DeltaCH2-spr queenFirePainting 1.png DeltaCH2-spr queenFirePainting 2.png DeltaCH2-spr queenFirePainting old 1.png DeltaCH2-spr queenFirePainting old 2.png DeltaCH2-spr queenart treasure middlepoint old 1.png DeltaCH2-spr queenart treasure middlepoint old 2.png

Seemingly early versions of the paintings in Queen's mansion. Most of them lack the ornate frame used in the final, with the chest one in particular having a slightly different positioning and background color. Notably, there's another unused Mona Lisa painting with a fiery background, and that too has an early version!

(Source: Original TCRF research)

Kitty sitting pretty Deltarune Chapter 2 spr tasquepainting old 1.png Deltarune Chapter 2 spr tasquepaintingnumbers old 0.png Deltarune Chapter 2 spr tasquepaintingnumbers old 1.png Deltarune Chapter 2 spr tasquepaintingnumbers old 2.png Deltarune Chapter 2 spr tasquepaintingnumbers old 3.png

Some early versions of the Tasque paintings seen in the Tasque painting room.

(Source: Original TCRF research)
Early Final
DRCh2-spr room dw mansion fire paintings fakewall old 0.png DRCh2-spr room dw mansion fire paintings fakewall back1 0.png DRCh2-spr room dw mansion fire paintings fakewall 0.png DRCh2-spr room dw mansion fire paintings fakewall back 0.png

An early version of the wall that flips to reveal two Queen paintings, using placeholder sprites.

(Source: Original TCRF research)
Early Final
DRCh2-spr dw mansion wig 0.png DRCh2-spr ch2 gimmick saucer wig 0.png

An early version of the wigs worn by the mansion’s guests. This was replaced by a simpler but more iconic wig shape in the final game.

(Source: Original TCRF research)

DRCh2-spr dw mansion glass 0.png

An isolated sprite of Queen’s wine glass, originally one of the random objects that’s revealed when you lift any of the saucers in Queen’s mansion.

(Source: Original TCRF research)

DRCh2-spr mansion traffic 2fsign 0.png

An early sprite for the 2F sign in the traffic room of Queen’s Mansion.

DRCh2-spr dw mansion spawner 1 old 0.png DRCh2-spr dw mansion spawner 1 0.png DRCh2-spr dw mansion spawner 2 0.png

Overhang sprites for an early version of the traffic room in Queen’s Mansion. In the final game, these are made out of tiles.

Early Final
DRCh2-spr mansion stanchion old 0.png DRCh2-spr mansion stanchion 0.png

An early version of the velvet rope barriers seen after you complete the Mansion’s traffic room. In the final game, these are made a lot more polygonal, with an electric glow coming off of its carvings. This is in line with many other details, like the vases and curtains, found in the mansion’s original tileset which were later abstracted and made more “digital” for the final game.

(Source: Original TCRF research)

DRCh2-spr mansion doorframe top 0.png DRCh2-spr mansion doorframe top 1.png

An unused top piece for the glowing effect seen on some doorframes in Queen’s Mansion. In the final game, the doors are thin enough that the top piece wasn’t needed, as the corners could simply be put next to each other.

Return of unused door graphics

This early version of the KeyGen door appears to be very similar to, if not the same as, a locked door sprite from Zelda II: The Adventure of Link for the NES.

(Source: Original TCRF research)

DeltaCH2-spr dogtable ride temp.png

Temporary sprite for the table carried by the Annoying Dog. Most notably, it has a completely different tail that doesn't resemble the Dog's at all. Along with this, Susie and Ralsei are floating and aren't in their surprised poses, Kris is facing away from the player, and the platter isn't present.

This sprite was actually used in a prototype version of the dogtable scene made by developer Fred Wood. According to him, it was never meant to be used in the final game because it's a placeholder for the actual sprite.

(Source: Original TCRF research)
Early Final
Kinda looks like a Superstar Saga sprite… DeltaCH2-Spr dogtable table.png

Similarly, there's an early version left over of the tables seen throughout Queen's mansion.

(Source: Original TCRF research)

DRCh2-spr townSwitch 0.png DRCh2-spr townSwitch 1.png DRCh2-spr townSwitch 2.png DRCh2-spr townSwitch 3.png

Early sprites for the tiles in the tiny town that appears in the Mansion’s acid tunnel, labeled “townSwitch” in the files.

These were later revealed in a video by Fred Wood to have been used as switches for an early version of the acid tunnel’s mouse puzzle.

(Source: Original TCRF research)


DeltaCH2bg dw noelle ferris wheel left old.png DAMNIT TOBY!!! WHY IS THIS SO LONG?? IT ALMOST BROKE THE WEBSITE

Early (ferris wheel mockup)
Deltarune Chapter 2 bg dw noelle room ferris wheel 0.png
Final
DeltaCH2-bg dw noelle room.png

The only change made here is the door; either it looked uncomfortable or it broke theme park law regulations.

There exists a mockup of Noelle's room with this early ferris wheel. It also contains a detail that is cut from the final background graphic - pills on the tables near the bed.

(Source: Original TCRF research)

DRCh2-spr dw mansion walls old 0.png DRCh2-spr dw mansion walls hand 0.png DRCh2-spr dw mansion walls robot old 0.png DRCh2-spr dw mansion walls robot 0.png

Unused sprites of the wall cutouts that house the NEO body. Interestingly, in one you can see a hand strewn across the floor. As for the latter two sprites, the cutout encasing the old machine is achieved using tiles in the final game.

DRCh2-spr mansion basement door closed 0.png

A sprite for the locked door seen in the Mansion Basement. In the final game, part of the tileset is used instead.

DRCh2-spr mansion basement lockedDoor 0.png

An early sprite for the locked door in the Mansion Basement, depicting prison bars instead.

DRCh2-spr dw mansion basement tracks 0.png

An unused sprite for the rollercoaster tracks found in the basement. In the final game, they're much thinner and span a longer width, likely to make looping less obvious.

(Source: Original TCRF research)

Castle Town

Party time! Party time again?

Placeholder sketches for the Party Dojo disco ball.

(Source: Original TCRF research)
Old Current
Old-Werewire-Idle-DRCH2.gif DeltaCH2-spr werewire hang old.gif DeltaCH2-spr werewire hang old2.gif DeltaCH2-spr werewire attack 1 old.gif DeltaCH2-spr werewire attack 2 old.gif New-Werewire-Idle-DRCH2.gif DeltaCH2-spr werewire hang overworld.gif DeltaCH2-spr werewire hang.gif DeltaCH2-spr werewire attack 1.gif DeltaCH2-spr werewire attack 2.gif

Early versions of Werewire's animations. Most of the changes are minor, like line width and color. Their first attack originally had them struggling before slashing down, and their second attack animation originally didn't have smear frames.

(Source: Original TCRF research)

DeltaCH2 spr poppup ad 1 0.png DeltaCH2 spr poppup ad 1 1.png DeltaCH2-spr poppup ad blank.png DeltaCH2-spr poppup ad error.png

Placeholder sprites for Poppup's battle.

The first two (spr_poppup_ad_1_0 and spr_poppup_ad_1_1) feature Toby's signature programmer musician art, while the next sprite (spr_poppup_ad_blank) is seemingly a template for future ad sprites. The last one (spr_poppup_ad_error) wraps it up by featuring both the well-drawn template and the poorly uniquely-drawn content.

There's also some old sprites for the 'infected' ad featuring Virovirokun, which instead feature the small Virovirokun-like bullet as seen in their attacks.

Old Current
DeltaCH2-Spr poppup ad infected old 0.png DeltaCH2-Spr poppup ad infected old 1.png DeltaCH2-spr poppup ad infected 0.png DeltaCH2-spr poppup ad infected 1.png
(Source: Original TCRF research)

I hope no one looks at his plans while he's sleeping.

Unused early idle animation of Poppup hiding in the overworld with an un-camouflaged plate. While Poppups do hide in the overworld, they hide with a plate that goes camouflaged with the environment, with their plate transforming into the white form when fighting. The development team likely chose to make Poppup's hiding technique less obvious at some point and added a few extra frames to the beginning of its battle intro animation to make the plate's transition more seamless.

(Source: Original TCRF research)

SPEEN

Early animation for Mauswheel, lacking the color on the connecting wire and with way fewer frames.

(Source: Original TCRF research)


For real, this is the actual size of it.

What seems to be a placeholder for the dogs in the prison. Yes, that's how big it is.

(Source: Original TCRF research)

DeltaCH2-spr tasque rev.png DeltaCH2-spr tasque charge.gif Get Tasque Manager over here!

Some sprites that appear to show a Tasque 'revving' up and 'charging', before bursting into flames. Given how tasks have a bad reputation for crashing and burning, it seems like the Tasque enemies might have done that as well.

DeltaCH2-spr tasque trail 1.gif DeltaCH2-spr tasque trail 2.gif

There's also some related sprites for the trail they might have made when charging around.

(Source: Original TCRF research)

DeltaCH2-spr queen solitaire.png

Obviously unfinished sprite for an unused attack pattern of the Queen fight.

(Source: Original TCRF research)

DeltaCH2-spr search bday jifts 1 .gif DeltaCH2-spr search bday jifts 2.gif And the dog is here too! :D DeltaCH2-spr bday dog TEMP 2.png DeltaCH2-spr bday dog TEMP 3.png DeltaCH2-spr bday dog TEMP 4.png

Sprites for a birthday surprise for Toby Fox put in by Taxiderby, submitted as a fake bug report during development.

(Source: @taxiderby, Scrade)

Chapter 1/SURVEY_PROGRAM Leftovers

DeltaCH1-spr face n0 0.png
DeltaCH1-spr face n0.gif
DeltaCH1-spr face n1 0.png
DeltaCH1-spr face n1.gif
DeltaCH1-spr face n2.png
DeltaCH1-spr face n3.png
DeltaCH1-spr face n4.png
DeltaCH1-spr face n5.png
DeltaCH1-spr face n6.png
DeltaCH1-spr face n7.png
DeltaCH1-spr face n8.png
DeltaCH1-spr face n9.png

Noelle's face graphics had a different design with long hair that was cut off by the bottom of the frame in SURVEY_PROGRAM. This was changed starting from this demo, where her hair was slightly shorter to match her overworld sprites more closely.

(Source: Original TCRF research)

Other Graphics

IMAGE LOGO CENTER CHAPTERNUMBER 0.png
IMAGE LOGO CENTER CHAPTERNUMBER 8.png
IMAGE LOGO CENTER CHAPTERNUMBER 9.png
IMAGE LOGO CENTER CHAPTERNUMBER 10.png

Text graphics that seem to be for Chapters 0, 8, 9 and 10's logo screens. Given that Toby Fox hasn't confirmed how long the full game will be, these graphics may be used in the future.

(Source: Original TCRF research)

DeltaCH2-Unused door to Queen's room in Ralsei's Castle.png DeltaCH2-Unused door to Ralsei's Room in Ralsei's Castle.png

Unused sprites of doors to be used in the Castle Town/Ralsei's Castle area. The former would have been used as the door to Queen's room, while the latter would have been used as the door to Ralsei's room.

(Source: Original TCRF research)

Deltarune Chapter 2 Unused Keyboard Characters.png

Many unused characters for the keyboard puzzles in Cyber City. Some of these have audio clips associated with them, which can be heard here.

(Source: Original TCRF research)

DeltaCH2 Border 1.png DeltaCH2 Border 2.png DeltaCH2 Border 3.png

As with Chapter 1, the dynamic borders in the console release of Chapter 2 contain graphics that take up the entirety of a 16:9 screen, but because the game itself is displayed in the middle, the center areas of these designs go unseen in typical gameplay.

(Source: Original TCRF research)

Oh what are you supposed to be? You too?

What appears to be a sprite asset for Chapter 3, going off of its file name. It's also the only sprite in the Chapter 1&2 Demo to have a Chapter 3 prefix. What the sprite implies is not exactly known, and what use it will have in Chapter 3 is also not known, besides presumably being used in an animation in Chapter 3's dark world.

(Source: ASmolBoy)

Totally "Mike". DRCH2-spr city tv pole 1.png

Based on the filename, this TV-on-a-pole would have appeared in Cyber City. It probably was scrapped because it doesn't fit the internet theme of Chapter 2.

(Source: Underminers Discord (Lil'Alien))

What is this supposed to be for...?

The main character of the same name from LOVE, a game made by Fred Wood (who also was on the development team of Chapter 2), exists in the files for some reason.

(Source: Underminers Discord (Lil'Alien))