Proto:Deltarune/Chapter 1 & 2 Demo (2021)/Unused Graphics
This is a sub-page of Proto:Deltarune/Chapter 1 & 2 Demo (2021).
- 1 Placeholders
- 1.1 Dancing Screen
- 1.2 Arcade Machine
- 1.3 "Anime"
- 1.4 Early Teacups
- 1.5 Early Dark World Berdly in Coaster
- 1.6 Noelle in Berdly's Cart
- 1.7 Banana
- 1.8 Cyber City Screens
- 1.9 Disco Ball
- 1.10 Queen's Mansion
- 1.11 Early Mouse Stuff
- 1.12 Undertale Conveyor Belts
- 1.13 Early Garbage Dump Sprites
- 1.14 Old Traffic Car Legs
- 1.15 Early Traffic Light Switch
- 1.16 Mauswheel
- 1.17 Annoying Dog Table
- 1.18 Old Table
- 1.19 Early Queen's Mansion Cage
- 1.20 Early Queen's Mansion Talking Tubes
- 1.21 Unused Ferris Wheel Variants
- 1.22 Spamton NEO Mockup
- 1.23 Spamton NEO's Final Form
- 1.24 Spamton NEO Train Tracks
- 1.25 Early Spamton NEO Heart
- 1.26 Spamton NEO Heart
- 1.27 Unused Spamton NEO Attacks
- 1.28 Poppup Ads
- 1.29 Early Pipis
- 1.30 Early Pipis Pieces
- 1.31 Early KeyGen Locked Door
- 1.32 Placeholder Kris Sprite
- 1.33 Early Werewire Animations
- 1.34 Dog Prisoners
- 1.35 Early Bathroom Cutscene Leftovers
- 2 Editor Sprites
- 3 Unused Room Mockups
- 4 Unused ACTs and Attacks
- 5 Berdly's Coaster Battle
- 6 Unused Lightner Sprites
- 6.1 Susie Battle Sprites With Eyes
- 6.2 Susie Pointing and Laughing
- 6.3 Early Trash Zone Cutscene Leftovers
- 6.4 Goofy Susie Sprites (Dark World)
- 6.5 Susie Pounds a Door
- 6.6 Kris' Battle Transition Animation
- 6.7 Kris Blushing
- 6.8 Ralsei Blushing (Again)
- 6.9 Ralsei Stuck in Yarn
- 6.10 Unused Butler Ralsei Walking Animations
- 6.11 Noelle, No Eyes
- 6.12 Depressed Berdly
- 6.13 Unused Hometown NPC Sprites
- 7 Other Graphics
- 7.1 Hacker Pointing
- 7.2 Queen Facesmack
- 7.3 More Chapters?
- 7.4 Unused Doors to Rooms in Ralsei's Castle
- 7.5 Unused Poppup Overworld Animation
- 7.6 Alternate Queen Portraits
- 7.7 Early Tasque Paintings
- 7.8 Flaming Tasque
- 7.9 (Partially) Unused Kris Dark Fountain Animations?
- 7.10 Unused Keyboard Puzzle Characters
- 7.11 Full Borders
- 7.12 Unknown Chapter 3 Sprite Leftover
- 7.13 TV Pole
- 7.14 fiveeight
Hilariously primitive placeholder for the dancer on one of the screens at the beginning of the Cyber World.
Figure out which update the 'XBOX' branding was removed in.
Placeholders for the arcade machine the Queen forces you to play.
At some point, this sprite was updated to remove the 'XBOX' branding.
Placeholder for the background used in both the Power Beast Forme S formation in the room with the arcade machine, and The ULTIMATE Group Project much later in the game.
Crudely-drawn versions of the teacups, named spr_teacup_back and spr_teacup_front.
Early Dark World Berdly in Coaster
A mock-up sprite for Berdly in his coaster, which uses an early design of Berdly in the Dark World; one of the most noticeable differences is the color of his feathers, which use the same color as his Light World design.
Noelle in Berdly's Cart
There is a mockup sprite of Noelle in Berdly's cart.
Kris Get The Placeholder Banana
(A placeholder version of the Banana used in the car minigame.)
Cyber City Screens
Placeholder sketches of the screens in Cyber City.
Placeholder sketches for the Party Dojo disco ball. Probably intended to be used to test the color-changing effect.
Placeholder sketch of the entrance to Queen's mansion. There seems to be some (unreadable) text in the top-right corner of the sprite.
Early Mouse Stuff
All of these are early versions of sprites related to the Annoying Mouse Room puzzles. Interestingly, there doesn't seem to be a early standalone sprite for a static mouse hole.
|This needs some investigation.|
Discuss ideas and findings on the talk page.
Specifically: For the claim up here: It seems like the static frame and moving frames are in one sprite? --Dobby233Liu is still dumb (talk) 02:52, 6 October 2021 (UTC)
Undertale Conveyor Belts
The conveyor belts found in Undertale's Hotland, which were presumably used as a placeholder for the conveyors in Cyber Field.
Early Garbage Dump Sprites
|Medium Trash Pile|
|Large Trash Pile|
Some early versions of the garbage dumps that appear in the Trash Zone.
Old Traffic Car Legs
An early version of the legs from the cars in Cyber City, having a more rough outline than the final and being mostly solid color.
Early Traffic Light Switch
An early version of the traffic switch seen in the city.
Early animation for Mauswheel, lacking the color on the connecting wire and with way fewer frames.
Annoying Dog Table
Temporary sprite for the table carried by the Annoying Dog. Most notably, it has a completely different tail that doesn't resemble the Dog's at all. Along with this, Susie and Ralsei are floating and aren't in their surprised poses, Kris is facing away from the player, and the platter isn't present.
This sprite was actually used in a prototype version of the dogtable scene made by developer Fred Wood.
Similarly, there's an early version left over of the tables seen throughout Queen's mansion.
Early Queen's Mansion Cage
The early cage used in Kris' early prison room still exists in the files. The cage top and bottom have multiple frames, but there is no difference between any of the frames.
Early Queen's Mansion Talking Tubes
There are two early iterations of the talking tube found in Kris' room in Queen's Mansion.
Unused Ferris Wheel Variants
The only change made here is the door; either it looked uncomfortable or it broke theme park law regulations. There also exists a mock-up of Noelle's room with this early Ferris wheel.
Spamton NEO Mockup
An example image of Spamton NEO, depicting him strung up while lacking the puppet wires that accompany this state.
Spamton NEO's Final Form
A rough placeholder sketch of Spamton NEO's final form. Judging from the position of the wings, they were originally intended to be higher and closer to Spamton's face.
Spamton NEO Train Tracks
A very, very rough drawing of the train rails that the player rides on for the Spamton NEO boss fight.
Early Spamton NEO Heart
Early heart graphics for the fight with Spamton NEO. Appears far more green than the turquoise colour used in the final version.
Spamton NEO Heart
Heart graphics associated with the fight with Spamton NEO. Notably reminiscent to Mettaton EX's heart attack.
Unused Spamton NEO Attacks
Unused bomb and biter attacks associated with Spamton NEO's wireheart attack. They each contain their own circle "chains", so it's likely they were to be alternative or supplementary to the wireheart attack.
The Biter also contains graphics for what seems like it taking damage.
Placeholder sprites for Poppup's battle. The first two are Toby's signature
programmer musician art, but the other two are old, larger versions of another used ad.
Put first frame image before GIF.
An early, yellow version of Pipis.
Early Pipis Pieces
An early, yellow version of Pipis pieces.
Early KeyGen Locked Door
This early version of the KeyGen door appears to be very similar to, if not the same as, a locked door sprite from Zelda II: The Adventure of Link for the NES.
Placeholder Kris Sprite
This placeholder sprite for Kris is named spr_krisplace. Its Chapter 1 version is also in the data.
Early Werewire Animations
Early versions of Werewire's animations. Most of the changes are minor, like line width and color. Their first attack originally had them struggling before slashing down, and their second attack animation originally didn't have smear frames.
What seems to be a placeholder for the dogs in the prison. Yes, that's how big it is.
Early Bathroom Cutscene Leftovers
Kris washing their hands. Judging from the file name, the sprite that includes the sink seems to be a mockup.
Kris ripping out their soul. Early version seems to use less frames and shows their face less. Note that even in final, not every frame of the animation is used (specifically when they slowly show the soul after ripping it out, and shoving it in the sink a little more gently than final).
Potentially early versions of sprites for Kris placing their soul under the sink and taking it out, along with jumping out the window and coming back.
This sprite, spr_placeholder, is the default sprite of the object obj_npc_facing, which is used for most NPCs capable of facing different directions (hence the name). The sprite is likely present simply to make these objects identifiable in the editor – it is changed to an NPC's sprite upon creation.
This unused sprite also exists in Chapter 1, which is duplicated in the data of this demo.
Solid Char Marker
A new room editor sprite with an unknown purpose.
New Marker Sprites
New designs for the marker objects, using a cleaner letter design and including a silhouette of Kris, as well as adding letters R-V, with the S marker using a fancy S. There were also "any" markers added, which go through the entire alphabet and have numbers for each letter.
Like with the markers, the door objects also got "any" versions, though there aren't quite as many of them in comparison.
Unused Room Mockups
Compare to the final maps.
Closet Door Example
A low quality example image of the doors of the supply closet.
Old Computer Lab
Early version of the Computer Lab, featuring a calculator that looks very similar to Queen in place of the laptop in the final version.
Early Castle Town
Early version of the Castle Town. Features placeholder text everywhere.
Early Castle Town Cafe
|Early||Final||Final (with furniture)|
An early mock-up of the Castle Town Cafe, with the wall tiles at the bottom being higher up, slightly different table placements, the candles making light appear under the tables, and a removed desk with a book on it.
Early Kris Prison Room
An early mockup of Kris' prison room in the Queen's Mansion.
Early Susie Bedroom
A sprite of Susie's bedroom in Castle Town, but with a window drawn in the style of Kris's bedroom in Castle Town.
Unused ACTs and Attacks
Obviously unfinished sprite for an unused attack pattern of the Queen fight.
Queen Birthday Attack
Sprites for a birthday surprise for Toby Fox put in by Taxiderby, submitted as a fake bug report during development.
Dog Kris Without Tail
Kris' dog outfit from their ACT with Tasque Manager, but without the tail.
Dog Susie Without Sign
Susie's dog outfit from her ACT with Tasque Manager, but without the "beware of dog" sign.
Susie Holding and Throwing Chapter 2 Ralsei
Susie preparing to throw Ralsei and throwing him like in Chapter 1, except it's his Chapter 2 design. Seen in an unused ACT against Queen in which Susie throws Ralsei at Berdly's wire.
Gray Spamton NEO Head
Spamton NEO's head covered in soot. Used in the unused joke attack obj_sneo_phonecall_pipis in which the phone blows up in Spamton's face.
Early Spamton NEO Fight Leftovers
Stored near the sprites for Spamton NEO's bullet patterns are all of these... unusual sprites. Considering none of these match up with either version of the Spamton NEO fight, these were likely from an earlier version of it. They're used as throw targets in an unused ACT.
These sprites are from the same location, together with the unused Susie and Ralsei shattering head sprites. From the filenames, they're presumably related with the sprites above. Unusally, these sprites seem to be animated by Juice FX (or another unknown similar program), instead of being manually animated or having effects applied in-engine, and are likely the results of the development team experimenting with the tool.
Spamton NEO Early FluffyGuard Sprites
Replaced with a ball of fluff in the final game.
Spamton NEO "TinySusie" ACT Sprites
Sprites for an unused ACT.
Berdly's Coaster Battle
Chapter 1 Ralsei in Coaster
Ralsei riding his coaster, except with his original Chapter 1 design.
Sprites of the queen in an alternate chair, with one being more detailed than the other. Judging by the filenames, it seems she was originally going to ride a coaster as well, as seen in an unused battle mode for the Berdly coaster battle. These were likely removed because the sprite doesn't fit the general shape of the coasters the other characters use.
Berdly Battle Barricades
Barricades meant to appear on the tracks of the first Berdly fight. Both seem to be purple rocks, with one having "Q" written on it in light blue (Likely referring to Queen), and the other having a crude drawing of the smile that appears in Queen's Mansion's basement.
It should be noted that the smile does not depict Spamton. Despite the similar eye color, Spamton does not have individual teeth.
Berdly Battle Lightning
Lightning graphics again meant for the first Berdly fight. Very obviously not finished. The first one is labeled as a warning, and would be overlaid on the affected track.
Unused Lightner Sprites
Susie Battle Sprites With Eyes
For some inexplicable reason, a full set of battle sprites for Susie with her eyes exposed are never used, even though her eyes are exposed elsewhere in Chapter 2. The game always uses a second set of sprites internally known as susieb, while these are internally known as susie. The sole exceptions to this are of certain ACTs such as throwing Kris or dressing as a dog, peeking while defending to talk to Queen, and the Spell Ready and Victory animations for her cutscene with Noelle.
Susie Pointing and Laughing
Susie laughing while pointing at something. While she laughs many times throughout both chapters, she's never seen pointing at something while laughing like she is here.
Early Trash Zone Cutscene Leftovers
Unused sprites for what seems to be an early version of the Trash Zone cutscene, showing Susie seemly bleeding(!), getting healed directly to the hand (presumably by Ralsei), and blushing afterwards, along with alternate sprites of her standing afterwards. Because in-game dialogue in Chapter 1 establishes monsters still being made of magic (as was the case in Undertale), it's likely that these sprites went unused to avoid contradicting the game's lore.
Goofy Susie Sprites (Dark World)
Dark World versions of the silly concept art-based poses Susie makes when she catches Noelle trying to peek at her tail in the computer room.
Susie Pounds a Door
Given her clothing, the location of this animation in the files, and the angle she's facing, this seems to be an alternate animation of Susie hitting the doors of the bunker during the epilogue.
Kris' Battle Transition Animation
Kris' battle transition sprite has multiple frames; however, only the first frame is actually used.
Kris standing and walking while blushing, similar to another unused sprite of Ralsei doing the same thing. According to the filename, this sprite is apparently intended to be used during the arcade machine cutscene.
Ralsei Blushing (Again)
Just like Chapter 1, Ralsei has a new set of animations for walking and blushing at the same time - and once again, they go unused. Hooray!
Ralsei Stuck in Yarn
Ralsei getting stuck in a giant yarn ball, for some reason. Maybe this is related to Tasque's yarn ball attack?
Unused Butler Ralsei Walking Animations
Butler Ralsei is only ever seen walking left, making these sprites unused.
Noelle, No Eyes
Animation of Noelle walking to the right with her head tilted down, concealing her eyes. Given the ominous nature of this, it was likely intended to be used during the Weird Route; however, by the time you fully enter this route, she's never physically seen in the Dark World again.
Curiously, aside from a facing-up version (which is used in-game), there are no other versions of this for other directions.
Unused sprite of a dejected-looking Berdly. While Berdly does appear like this when solving the first puzzles in Queen's mansion, he's never seen facing down with this pose.
Unused Hometown NPC Sprites
Nice Cream Guy (Regular Flavor)
Nice Cream Guy not only in a different pose, but without the soft-serve ice or mop.
Different, potentially early sprite of Burgerpants (or is it Pizzapants now...?) sitting at the table.
Napstablook without their police hat. May have been used for reference.
Along with this, sprites of Napstablook facing left and right aren't used, even if you talk to them from the side.
Toriel Facepalming Without Tin
Toriel facepalming, this time without holding the tin. Judging by the filename, this was intended to be used during one of the final cutscenes.
Toriel Walking Left (Pajamas)
While Toriel is seen walking in her pajamas during the final cutscene, she is specifically never seen walking left with them.
Hacker pointing at something. Could be an early version of the sprite where he has a pointer for a head.
What seems to be an unused pose of the Queen face smacking but having her head tilted slightly down. In the final game she is smiling and facing upwards while face smacking.
Text graphics that should be for Chapters 0, 8, 9 and 10's logo screens. Given that Toby Fox hasn't confirmed how long the full game will be, these graphics may be used in the future.
Unused Doors to Rooms in Ralsei's Castle
Unused sprites of doors to be used in the Castle Town/Ralsei's Castle area. The former would have been used as the door to Queen's room, while the latter would have been used as the door to Ralsei's room.
Unused Poppup Overworld Animation
Unused idle animation of Poppup hiding in the overworld.
Alternate Queen Portraits
Seemingly early versions of the paintings in Queen's mansion. Most of them lack the ornate frame used in the final, with the chest one in particular having a slightly different positioning and background color. Notably, there's another unused Mona Lisa painting with a fiery background, and that too has an early version!
Early Tasque Paintings
Some early versions of the Tasque paintings seen in the Tasque painting room.
A hurt Tasque going up in flames. Given how tasks have a bad reputation for crashing and burning, it seems like the Tasque enemies might have done that as well.
(Partially) Unused Kris Dark Fountain Animations?
Seemingly unused animations for when Kris creates a Dark Fountain at the end of the chapter, showing more clearly that it is indeed a Fountain. (Background color for the first one added to show details.)
Interestingly, the second one is partially used in the room in Queen's mansion with the movie projector showing the Knight creating a Fountain, albeit with the top cut off.
Unused Keyboard Puzzle Characters
Many unused characters for the keyboard puzzles in Cyber City. Some of these have audio clips associated with them, which can be heard here.
As with Chapter 1, the dynamic borders in the console release of Chapter 2 contain graphics that take up the entirety of a 16:9 screen, but because the game itself is displayed in the middle, the center areas of these designs go unseen in typical gameplay.
Unknown Chapter 3 Sprite Leftover
What appears to be a sprite asset for Deltarune Chapter 3 going off of it's file name. It's also the only sprite in the Chapter 1&2 Demo to have a Chapter 3 prefix.
What the sprite implies is not exactly known and what use it will have in Chapter 3 is also not known besides presumably being an animated tile for Chapter 3's dark world, and the t in the file name possibly relating to a text box.
Based on the filename, this TV-on-a-pole likely would appear in Cyber City. It's unused in the final game, probably because it doesn't fit the internet theme of Chapter 2.
The main character from LOVE. Purpose unknown.