Proto:Deltarune/Chapter 1 & 2 Demo (2021)/Unused Graphics/NPCs
This is a sub-page of Proto:Deltarune/Chapter 1 & 2 Demo (2021)/Unused Graphics.
Contents
Lightners
Berdly
Early | Final |
---|---|
A mock-up sprite for Berdly in his coaster, which uses an early design of Berdly in the Dark World; one of the most noticeable differences is the color of his feathers, which use the same color as his Light World design.
A completely white version of Berdly's coaster. Was likely going to be used to light up the coaster in battle when selecting him, as in the release version only Berdly himself lights up.
Dark World Berdly holding a book. Presumably a placeholder for the Light World version of this sprite.
Berdly sporting a very smug expression with his arms crossed.
Berdly jumping and landing on the ground with an ecstatic expression.
While Berdly expresses genuine shock upon discovering Noelle's sudden change in behavior during the Snowgrave Route, only his still idle sprite is used and he cannot be seen walking with the expression either.
An unused frame of Berdly's shocked sprite from the second encounter with him on the Snowgrave route, presumably meant for right as he gets frozen.
Berdly smugly pressing a red button on a remote. Presumably meant for a cutscene before Queen captures the party upon arriving at her mansion.
Unused sprite of a dejected-looking Berdly. While Berdly does appear like this when solving the first puzzles in Queen's mansion, he's never seen facing down with this pose.
Berdly plugged by Queen during her first boss battle. The first one depicts a full view of Berdly unconscious while under Queen's control; this cannot be seen normally due to the plug obscuring the player from seeing Berdly's face. The latter two sprites were meant for the cutscene where Berdly ends up breaking his arm while attempting to free himself, which only happens if the former was defeated with violence in any of his previous fights.
Unused sprites of Berdly with his damaged right arm following Queen's first battle, only shown if the former is defeated through violence in any of his previous fights as mentioned above. Unlike the outcome where he is freed without any injuries, Berdly does not summon his Halberd as he ends up collapsing out of exhaustion and fatigue. The other poses used for his kneeling and collapsed sprites aren't used either.
In the cutscene following Giga Queen's defeat, some of Berdly's damaged arm sprites do not show up there. In fact, he doesn't express any signs of anger during the cutscene, and is only shown walking to the right with his usual expression upon arriving after Noelle stands up to Queen.
An old set of sprites for when Berdly wakes up in the computer lab, with his left wing being broken instead of his right.
Toriel
An unused sprite of an upset Toriel walking down holding the empty pie tin. Although Toriel holding the tin walking to the right with that expression is used in-game, the one where she walks to the left isn't used at all.
Toriel facepalming, this time without holding the tin. Judging by the filename, this was intended to be used during one of the final cutscenes.
While Toriel is seen walking in her pajamas during the final cutscene, she is specifically never seen walking left with them.
Toriel cannot be seen holding her house's phone while walking down or shaking her head during the final cutscene of the chapter. She is only shown with her back turned when using the phone.
Alphys
A sprite of Alphys's bike, unbroken.
Undyne
Undyne has one scrapped frame meant for her unused exasperated animation shown above. However, the game only uses one frame of her exasperated sprite, thus making it unused.
Undyne with a calm expression after breaking her table. Was likely meant for the cutscene where she accidentally releases the Wet-Nose Bandits upon being informed about more Dark Worlds appearing by Kris.
Asgore
In the game's data, Asgore was given two more additional face graphics that end up unused.
Rudy Holiday
An unused sprite of Rudy looking to his left, but with his eyes open. Probably unused for how creepy it looks.
Napstablook
Napstablook without their police hat. May have been used for reference.
Along with this, sprites of Napstablook facing left and right aren't used, even if you talk to them from the side.
Pizzapants
Different, potentially early sprite of Burgerpants (or is it Pizzapants now...?) sitting at the table.
Nice Cream Guy (Regular Flavor)
Nice Cream Guy not only in a different pose, but without the soft-serve ice or mop.
Prisoner Dogs
What seems to be a placeholder for the dogs in the prison. Yes, that's how big it is.
Was taken and evidently resized horribly straight from a piece of concept art.
Darkners
King
King has an unused face graphic, showing him with a pouting expression resembling the ones shown during his special cutscene with Queen.
Queen
Sprites of Queen in an alternate chair, with one being more detailed than the other. Judging by the filenames, it seems she was originally going to ride a coaster as well, as seen in an unused battle mode for the Berdly coaster battle. These were likely removed because the sprite doesn't fit the general shape of the coasters the other characters use.
Another alternative "coaster" version of Queen in a chair, without flames and with a shadow beneath her.
Unused | Used |
---|---|
What seems to be an unused pose of the Queen facepalming, but with her head tilted slightly down. In the final game she is smiling and facing upwards while facepalming.
An unused right-facing sprite of Queen holding her wine glass.
Queen drunkenly laughing, but without her wine glass.
A sprite of Queen with a grim expression, meant for either before or after her battle.
Animation of Queen laughing and slapping her knee, meant for the same cutscene as the previous entry.
Queen piloting her giant robot, but with an "unhappy" expression.
An early version of Queen raising her wine glass in battle.
Giga Queen
An undamaged variant of Giga Queen looking down.
An unused "unhappy" expression for Giga Queen, along with Queen herself when piloting.
Giga Queen's hand serving as a platform.
Flipped variants of Giga Queen's hand and fist, respectively.
A torso sprite for Giga Queen, unused because she is only seen from the shoulders up in this cutscene. The parallax Giga Queen seen in the mansion uses a separate sprite that includes the torso and the head.
Unused anticipation frames from Giga Queen's attacks with red eyes.
A stomping animation for Queen with a frowning face and only one leg moving. Based on the filename and the pose, it's possible this was just an early version (or a placeholder) for the angry stomping animation that Giga Queen does after you deplete all her health in a round.
Giga Queen firing her wine laser downward, from this unused attack.
Sprites relating to a scrapped block ability for Giga Queen.
An unused hand-waving dance for Giga Queen.
Giga Queen in a dramatic pose.
An unused “defeated” sprite for Giga Queen, possibly used as a placeholder for the end of battle.
Spamton
Deltarune Chapter 2 has a lot of early and unused Spamton content, contained collected here for your convenience.
Unused sprites for Spamton's introduction cutscene. One shows him facing away from the camera, while the other shows him laughing with his arms raised.
Notably, a modified version of the first sprite would later be used for a Spamton body pillow of all things, given away during the Spamton Sweepstakes charity event.
Spamton NEO
An example image of Spamton NEO, depicting him strung up while lacking the puppet wires that accompany this state.
An early, animated version of Spamton NEO's sad face.
Various Spamton NEO heads with blue outlines.
A variant of Spamton NEO's blank face that's at a different angle. According to the filename, it was meant to be used during the wireheart attack.
Spamton NEO's head covered in soot. Used in the unused joke attack obj_sneo_phonecall_pipis, in which Spamton's phone blasts a Pipis toward his face.
A rough placeholder sketch of Spamton NEO's final form. Judging from the position of the wings, they were originally intended to be higher and closer to Spamton's face.
Jigsaw Joe
Jigsaw Joe has a set of unused battle sprites, using an odd design that greatly resembles the Jigsawry foes from Chapter 1. These were most likely placeholders meant for his challenge at the Party Dojo in Castle Town.
Swatch
While Swatch does have a normal face graphic, he has three other unused graphics. These were presumably meant for his reactions towards other subjects, such as Rouxls Kaard or the aftermath of the Spamton NEO fight on a normal run.
Hacker
Hacker pointing at something, featuring an earlier version of his design. Of note is that the sprite where he has a pointer for a head was already conceptualized at this point, as indicated by a sprite sheet of this early design that Samanthuel Gillson posted in January of 2022, so it's not known what this would've been used for.
Ambyu-Lance
A sprite that, judging by its name, was supposed to used when Ambyu-Lance spotted the player.
Addisons
A Yellow Addison front sprite. Despite his back sprite appearing in the trash zone, this one is completely unused.
Sweet Cap'n Cakes
Sweet is never seen with proper walking animations in the overworld. He is only shown with battle sprites and a few NPC sprites.
Werewire
Early | Final |
---|---|
Early versions of Werewire's animations. Most of the changes are minor, like line width and color. Their first attack originally had them struggling before slashing down, and their second attack animation originally didn't have smear frames.
Poppup
Unused early idle animation of Poppup hiding in the overworld with an un-camouflaged plate. While Poppups do hide in the overworld, they hide with a plate that goes camouflaged with the environment, with their plate transforming into the white form when fighting. The development team likely chose to make Poppup's hiding technique less obvious at some point and added a few extra frames to the beginning of its battle intro animation to make the plate's transition more seamless.
Mauswheel
Early animation for Mauswheel, lacking the color on the connecting wire and with way fewer frames.
Tasque
Some sprites that appear to show a Tasque 'revving' up and 'charging', before bursting into flames. Given how tasks have a bad reputation for crashing and burning, it seems like the Tasque enemies might have done that as well.
There's also some related sprites for the trail they might have made when charging around.