If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Proto:Deltarune/Chapter 1 & 2 Demo (2021)/Unused Graphics/NPCs

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Proto:Deltarune/Chapter 1 & 2 Demo (2021)/Unused Graphics.

Lightners

Berdly

Early Final
Pretty smooth flying, Berdly.Spr coaster berdly setup 1.pngSpr coaster berdly setup 2.png Deltarune Chapter 2 Final Dark World Berdly.png

A mock-up sprite for Berdly in his coaster, which uses an early design of Berdly in the Dark World; one of the most noticeable differences is the color of his feathers, which use the same color as his Light World design.

(Source: Original TCRF research)
Spr coaster berdly indicator 0.png

A completely white version of Berdly's coaster. Was likely going to be used to light up the coaster in battle when selecting him, as in the release version only Berdly himself lights up.

DeltaCH2-spr berdly book dw.png

Dark World Berdly holding a book. Presumably a placeholder for the Light World version of this sprite.

(Source: Original TCRF research)

DeltaCH2-spr berdly cross arms smug.png

Berdly sporting a very smug expression with his arms crossed.

(Source: Original TCRF research)

DeltaCH2-spr berdly jump pose 1.png DeltaCH2-spr berdly jump pose 2.png

Berdly jumping and landing on the ground with an ecstatic expression.

(Source: Original TCRF research)

DeltaCH2-spr berdly walk left dw shocked.gif

While Berdly expresses genuine shock upon discovering Noelle's sudden change in behavior during the Snowgrave Route, only his still idle sprite is used and he cannot be seen walking with the expression either.

(Source: Original TCRF research)

DeltaCH2-spr berdlyb idle shocked 1.png

An unused frame of Berdly's shocked sprite from the second encounter with him on the Snowgrave route, presumably meant for right as he gets frozen.

(Source: Original TCRF research)

DeltaCH2-spr cutscene 16 berdly smug button.png DeltaCH2-spr cutscene 16 berdly smug button press.png DRCH2-spr cutscene 16 remote control 0.png

Berdly smugly pressing a red button on a remote. Presumably meant for a cutscene before Queen captures the party upon arriving at her mansion.

(Source: Original TCRF research)

Susie never gave me her gamer girl bathwater...

Unused sprite of a dejected-looking Berdly. While Berdly does appear like this when solving the first puzzles in Queen's mansion, he's never seen facing down with this pose.

(Source: @temsik_park on Twitter)

DeltaCH2-spr berdly plug queen boss 1.png DeltaCH2-spr cutscene 25 berdly grab electrocute.gif DeltaCH2-spr cutscene 25 berdly plug removed.png

Berdly plugged by Queen during her first boss battle. The first one depicts a full view of Berdly unconscious while under Queen's control; this cannot be seen normally due to the plug obscuring the player from seeing Berdly's face. The latter two sprites were meant for the cutscene where Berdly ends up breaking his arm while attempting to free himself, which only happens if the former was defeated with violence in any of his previous fights.

(Source: Original TCRF research)

DeltaCH2-spr cutscene 25 berdly idle burned.gif DeltaCH2-spr cutscene 25 berdly idle burned right.gif DeltaCH2-spr cutscene 25 berdly haliberd burned.gif DeltaCH2-spr cutscene 25 berdly ground 2.png DeltaCH2-spr cutscene 25 berdly gamer kiss 2.png DeltaCH2-spr cutscene 25 berdly gamer kiss 2 surprise.png DeltaCH2-spr cutscene 25 berdly ground surprised 0.png DeltaCH2-spr cutscene 25 berdly kneel.png DeltaCH2-spr cutscene 25 berdly kneel left.png DeltaCH2-spr cutscene 25 berdly kneel left unhappy.png

Unused sprites of Berdly with his damaged right arm following Queen's first battle, only shown if the former is defeated through violence in any of his previous fights as mentioned above. Unlike the outcome where he is freed without any injuries, Berdly does not summon his Halberd as he ends up collapsing out of exhaustion and fatigue. The other poses used for his kneeling and collapsed sprites aren't used either.

DeltaCH2-spr cutscene 27 berdly angry left.png DeltaCH2-spr cutscene 27 berdly angry right.png DeltaCH2-spr cutscene 27 berdly walk down.gif DeltaCH2-spr berdly walk left dw unhappy burned.gif DeltaCH2-spr cutscene 27 berdly walk right unhappy.gif DeltaCH2-spr cutscene 27 berdly walk up.gif

In the cutscene following Giga Queen's defeat, some of Berdly's damaged arm sprites do not show up there. In fact, he doesn't express any signs of anger during the cutscene, and is only shown walking to the right with his usual expression upon arriving after Noelle stands up to Queen.

(Source: Original TCRF research)

DRCH2-spr berdly desk sleep 0.png DRCH2-spr berdly wakes right 0.png DRCH2-spr berdly sit shocked 0.png DRCH2-spr berdly books lift 0.png DRCH2-spr berdly holds arm 0.png

An old set of sprites for when Berdly wakes up in the computer lab, with his left wing being broken instead of his right.

(Source: Original TCRF research)

Toriel

DeltaCH2-spr cutscene 01 toriel holding tin upset down.gif DeltaCH2-spr cutscene 01 toriel holding tin upset left.gif

An unused sprite of an upset Toriel walking down holding the empty pie tin. Although Toriel holding the tin walking to the right with that expression is used in-game, the one where she walks to the left isn't used at all.

(Source: Original TCRF research)

DeltaCH2-spr cutscene 30b toriel facepalm.png

Toriel facepalming, this time without holding the tin. Judging by the filename, this was intended to be used during one of the final cutscenes.

(Source: Original TCRF research)

DeltaCH2-Spr cutscene 32 toriel pj walk left.gif

While Toriel is seen walking in her pajamas during the final cutscene, she is specifically never seen walking left with them.

(Source: Original TCRF research)

DeltaCH2-spr cutscene 32 toriel pj phone shake.gif DeltaCH2-spr cutscene 32 toriel pj phone walk down.gif

Toriel cannot be seen holding her house's phone while walking down or shaking her head during the final cutscene of the chapter. She is only shown with her back turned when using the phone.

(Source: Original TCRF research)

Alphys

Spr npc alphys bike normal 0.png
A sprite of Alphys's bike, unbroken.

(Source: Original TCRF research)

Undyne

DeltaCH2-spr undyne exasperated.gif DeltaCH2-Spr undyne exasperated 1.png

Undyne has one scrapped frame meant for her unused exasperated animation shown above. However, the game only uses one frame of her exasperated sprite, thus making it unused.

(Source: Original TCRF research)

DeltaCH2-Spr undyne police table broken.png

Undyne with a calm expression after breaking her table. Was likely meant for the cutscene where she accidentally releases the Wet-Nose Bandits upon being informed about more Dark Worlds appearing by Kris.

(Source: Original TCRF research)

Asgore

DeltaCH2-spr face asgore7.png DeltaCH2-spr face asgore8.png

In the game's data, Asgore was given two more additional face graphics that end up unused.

(Source: Original TCRF research)

Rudy Holiday

Spr rudy look 0.png

An unused sprite of Rudy looking to his left, but with his eyes open. Probably unused for how creepy it looks.

Napstablook

oh no……… sorry, i forgot my hat today………

Napstablook without their police hat. May have been used for reference.

i have my hat now……… i hope nobody makes fun of me for this………

Along with this, sprites of Napstablook facing left and right aren't used, even if you talk to them from the side.

(Source: Original TCRF research)

Pizzapants

You made-a me pizza my pants-a!

Different, potentially early sprite of Burgerpants (or is it Pizzapants now...?) sitting at the table.

(Source: Original TCRF research)

Nice Cream Guy (Regular Flavor)

Please come back...

Nice Cream Guy not only in a different pose, but without the soft-serve ice or mop.

(Source: Original TCRF research)

Prisoner Dogs

For real, this is the actual size of it.

What seems to be a placeholder for the dogs in the prison. Yes, that's how big it is.

Was taken and evidently resized horribly straight from a piece of concept art.

(Source: Original TCRF research)

Darkners

King

DeltaCH2-spr face king 13.png

King has an unused face graphic, showing him with a pouting expression resembling the ones shown during his special cutscene with Queen.

(Source: Original TCRF research)

Queen

DeltaCH2-spr coaster queen.png DeltaCH2-Spr queen coaster.png

Sprites of Queen in an alternate chair, with one being more detailed than the other. Judging by the filenames, it seems she was originally going to ride a coaster as well, as seen in an unused battle mode for the Berdly coaster battle. These were likely removed because the sprite doesn't fit the general shape of the coasters the other characters use.

(Source: Original TCRF research)

DeltaCH2-Spr coaster queen alt 0.png
Another alternative "coaster" version of Queen in a chair, without flames and with a shadow beneath her.

(Source: Original TCRF research)
Unused Used
DRCH2-c17 queen chair facesmack.png DRCH2-c17 queen chair facesmacking.gif DRCH2-c17 queen chair facesmacked.png

What seems to be an unused pose of the Queen facepalming, but with her head tilted slightly down. In the final game she is smiling and facing upwards while facepalming.

(Source: The Spriter's Resource, Underminers Discord (Grossley))

DRCH2-spr queen wine right 0.png

An unused right-facing sprite of Queen holding her wine glass.

(Source: Original TCRF research)

DRCH2-spr cutscene 13 queen drunk laugh noglass.gif

Queen drunkenly laughing, but without her wine glass.

DeltaCH2-Spr cutscene 25 queen chair look down 0.png

A sprite of Queen with a grim expression, meant for either before or after her battle.

(Source: Original TCRF research)

That Was A Good One

Animation of Queen laughing and slapping her knee, meant for the same cutscene as the previous entry.

(Source: Original TCRF research)

DRCH2-spr cutscene 26 queen pilot unhappy 0.png

Queen piloting her giant robot, but with an "unhappy" expression.

DRCH2-spr queen raise glass old.gif DRCH2-spr queen raise glass 0.png

An early version of Queen raising her wine glass in battle.

Giga Queen

DeltaCH2-Spr cutscene 27 queen look down 0.png

An undamaged variant of Giga Queen looking down.

DeltaCH2-Spr cutscene 26 queen giga head unhappy 0.png DeltaCH2-Spr cutscene 26 queen pilot 0.png

An unused "unhappy" expression for Giga Queen, along with Queen herself when piloting.

DeltaCH2-Spr cutscene 26 hand platform 0.png

Giga Queen's hand serving as a platform.

DeltaCH2-Spr cutscene 26 queen giga hand left 0.png DeltaCH2-Spr cutscene 26 queen giga fist right 0.png

Flipped variants of Giga Queen's hand and fist, respectively.

(Source: Original TCRF research)
DR-CH2-spr cutscene 26 queen giga torso 0.png

A torso sprite for Giga Queen, unused because she is only seen from the shoulders up in this cutscene. The parallax Giga Queen seen in the mansion uses a separate sprite that includes the torso and the head.

(Source: Original TCRF research)

DRCH2 spr bqueen kick 4.png DRCH2 spr bqueen punch 4.png DRCH2 spr bqueen punchb 4.png

Unused anticipation frames from Giga Queen's attacks with red eyes.

(Source: Original TCRF research)

Spr bqueen stomp2.gif

A stomping animation for Queen with a frowning face and only one leg moving. Based on the filename and the pose, it's possible this was just an early version (or a placeholder) for the angry stomping animation that Giga Queen does after you deplete all her health in a round.

(Source: Original TCRF research)
Spr bqueen laser down flash 0.png

Spr bqueen laser down 0.png

Giga Queen firing her wine laser downward, from this unused attack.

DeltaCH2-Spr bqueen block 0.png DeltaCH2-Spr bqueen block fx 0.png DeltaCH2-Spr boxing dizzystar 0.png

Sprites relating to a scrapped block ability for Giga Queen.

DRCH2 spr bqueen 15.gif

An unused hand-waving dance for Giga Queen.

DRCH2 spr bqueen 27.png

Giga Queen in a dramatic pose.

Spr bqueen defeated 0.png

An unused “defeated” sprite for Giga Queen, possibly used as a placeholder for the end of battle.

Spamton

Deltarune Chapter 2 has a lot of early and unused Spamton content, contained collected here for your convenience.

Even a [Big Shot] has bad days sometimes. * I'M SO EXCITED, I COULD [Dies]

Unused sprites for Spamton's introduction cutscene. One shows him facing away from the camera, while the other shows him laughing with his arms raised.

Notably, a modified version of the first sprite would later be used for a Spamton body pillow of all things, given away during the Spamton Sweepstakes charity event.

(Source: Original TCRF research)

Spamton NEO

He may not have those wires, but he's still not [BIG] enough.

An example image of Spamton NEO, depicting him strung up while lacking the puppet wires that accompany this state.

(Source: Original TCRF research)

DRCh2-spr sneo head sad old.gif

An early, animated version of Spamton NEO's sad face.

DRCh2-spr sneo head blue.png DRCh2-spr sneo head sad blue.png DRCh2-spr sneo head open blue.png

Various Spamton NEO heads with blue outlines.

DRCh2-spr sneo head heartattack.png

A variant of Spamton NEO's blank face that's at a different angle. According to the filename, it was meant to be used during the wireheart attack.

(Source: Original TCRF research)

DeltaCH2-spr sneo head joke.png

Spamton NEO's head covered in soot. Used in the unused joke attack obj_sneo_phonecall_pipis, in which Spamton's phone blasts a Pipis toward his face.

(Source: Original TCRF research)

Windows-DeltaruneCH2-spr sneo final forme hitbox.png

A rough placeholder sketch of Spamton NEO's final form. Judging from the position of the wings, they were originally intended to be higher and closer to Spamton's face.

(Source: Original TCRF research)

Jigsaw Joe

DeltaCH2-spr jigsawjoe idle.gif DeltaCH2-spr jigsawjoe happy.gif DeltaCH2-spr jigsawjoe shaved.gif DeltaCH2-spr jigsawjoe spared.gif DeltaCH2-spr jigsawjoe shocked.gif DeltaCH2-spr jigsawjoe yell.gif

Jigsaw Joe has a set of unused battle sprites, using an odd design that greatly resembles the Jigsawry foes from Chapter 1. These were most likely placeholders meant for his challenge at the Party Dojo in Castle Town.

(Source: Original TCRF research)

Swatch

DeltaCH2-spr shop cafe swatch 2.png DeltaCH2-spr shop cafe swatch 3.png DeltaCH2-spr shop cafe swatch 4.png

While Swatch does have a normal face graphic, he has three other unused graphics. These were presumably meant for his reactions towards other subjects, such as Rouxls Kaard or the aftermath of the Spamton NEO fight on a normal run.

(Source: Original TCRF research)

Hacker

Hackers only point with their heads.

Hacker pointing at something, featuring an earlier version of his design. Of note is that the sprite where he has a pointer for a head was already conceptualized at this point, as indicated by a sprite sheet of this early design that Samanthuel Gillson posted in January of 2022, so it's not known what this would've been used for.

(Source: Original TCRF research)

Ambyu-Lance

Spr omawaroid spotted 0.png
A sprite that, judging by its name, was supposed to used when Ambyu-Lance spotted the player.

(Source: Original TCRF research)

Addisons

Spr npc addison yellow.gif
A Yellow Addison front sprite. Despite his back sprite appearing in the trash zone, this one is completely unused.

(Source: Original TCRF research)

Sweet Cap'n Cakes

DeltaCH2-spr sweet walk 34.gif DeltaCH2-spr sweet walk down.gif DeltaCH2-spr sweet walk left.gif DeltaCH2-spr sweet walk up.gif

Sweet is never seen with proper walking animations in the overworld. He is only shown with battle sprites and a few NPC sprites.

(Source: Original TCRF research)

Werewire

Early Final
Old-Werewire-Idle-DRCH2.gif DeltaCH2-spr werewire hang old.gif DeltaCH2-spr werewire hang old2.gif DeltaCH2-spr werewire attack 1 old.gif DeltaCH2-spr werewire attack 2 old.gif New-Werewire-Idle-DRCH2.gif DeltaCH2-spr werewire hang overworld.gif DeltaCH2-spr werewire hang.gif DeltaCH2-spr werewire attack 1.gif DeltaCH2-spr werewire attack 2.gif

Early versions of Werewire's animations. Most of the changes are minor, like line width and color. Their first attack originally had them struggling before slashing down, and their second attack animation originally didn't have smear frames.

(Source: Original TCRF research)

Poppup

I hope no one looks at his plans while he's sleeping.

Unused early idle animation of Poppup hiding in the overworld with an un-camouflaged plate. While Poppups do hide in the overworld, they hide with a plate that goes camouflaged with the environment, with their plate transforming into the white form when fighting. The development team likely chose to make Poppup's hiding technique less obvious at some point and added a few extra frames to the beginning of its battle intro animation to make the plate's transition more seamless.

(Source: Original TCRF research)

Mauswheel

SPEEN

Early animation for Mauswheel, lacking the color on the connecting wire and with way fewer frames.

(Source: Original TCRF research)

Tasque

DeltaCH2-spr tasque rev.png DeltaCH2-spr tasque charge.gif Get Tasque Manager over here!

Some sprites that appear to show a Tasque 'revving' up and 'charging', before bursting into flames. Given how tasks have a bad reputation for crashing and burning, it seems like the Tasque enemies might have done that as well.

DeltaCH2-spr tasque trail 1.gif DeltaCH2-spr tasque trail 2.gif

There's also some related sprites for the trail they might have made when charging around.

(Source: Original TCRF research)