Prerelease:Deltarune/Concept Art/Chapter 2: A Cyber's World
This is a sub-page of Prerelease:Deltarune/Concept Art.
To do: This tweet from Temmie has more WIP versions of some sprites, note any differences. |
Contents
Characters
Toby Fox
Playable Characters
An MSPaint sketch of Ralsei's Dog costume during the Tasque Manger fight, by Toby Fox.
Concept art of Flat Ralsei.
MSPaint sketches of Wide Susie by Toby Fox, looking not too dissimilar from how the sprites appear in-game.
Concept art of Susie and Kris entering a Dark World.
The Delta Warriors jumping. Not much more to say really.
Berdly
Various concept art featuring Burghley I mean Berdly. The drawing and sprites in the top left of the first one were by Chess, later altered by Toby to remove the cape. While unused in the final game, several of the poses seen in these images (mainly Berdly looking dejected, him looking smug, and jumping with the rose in his mouth) were translated into sprite form.
Queen
Figuring out Queen's design. Originally, she was supposed to be a genuinely intimidating figure, inspired by Hexadecimal from ReBoot, the alien queen from Alien, bad guys from Power Rangers (reflected in the Mighty Morphin Power Rangers (SNES) soundfont being used during the final battle with her), and Rosemaster from Cucumber Quest. However, as Toby began writing her dialogue, she eventually became a more overtly humorous character. One of these early designs resembles the Hawaiian Punch mascot. Let us not discuss this further.
Eventually, her head shape was simplified both because it reflected this new direction for the character, and also because it just made for a better, more recognizable silhouette.
Early attempts at portrait sprites for Queen. Originally, she was going to face forward, however it was changed to a 3/4 angle as the front-facing sprites were lacking in personality. Also featured here are later attempts to vary her head shape. The hoop earrings were meant to evoke a crazy aunt/mom vibe.
Also featured in the top-left are some very slightly early portrait sprites for Susie and Ralsei, featuring different hair and bigger eyes respectively.
NPCs
A LOT of concepts for NPCs that reside in the Cyber World, none of which (besides the Mous, who seems to have became a Maus) ended up getting used. Toby's favorite is the Plug Guy.
Yet more concept art for various NPCs and miscellaneous characters. Most of these guys would end up in the final, besides Printor (who actually had a sprite, dialogue and a... "song" made for him). The Addisons were made in conjunction with Spamton, so their final designs are radically different to match Spamton's look. Swatch's overworld sprite was inspired by one of these pieces of Toby concept art, rather than Gigi's cleaned up art for his shopkeeper sprites, explaining why they look so different.
Concept art for the NPCs residing in the prison. Hey, that bottom left drawing looks familiar...
Sleeby Toriel...
Enemies
Very early concepts for potential enemies. All of these were made before the existence of Virovirokun, Spamton and Maus, rendering these designs obsolete. Mad Mailer's tie would've been prehensile.
Toby doesn't know what the top enemy is supposed to be, guessing that it's a Kirby enemy, presumably because it looks a lot like a Pacto.
A flying enemy inspired by a computer fan.
Various concepts for various enemies. The walking cars (incidentally inspired by a default 3D model from Mario Artist Polygon Studio) were apparently intended to be an enemy.
The Tasques were originally going to be lion enemies called "Tusques", with Tasque Manager simply having the name "Tasque". TM's whip is a remnant of the lion concept. The sparing condition for Tusque was inspired by a childhood memory Toby had with a robot dog.
A LOT of art for the Plugboy NPC and the Werewire enemy, going into great detail about their attacks, animations, and ACTs, all of which would end up in the final mostly untouched. Werewire being controlled by a wire is an early remnant of Queen's original personality, in which she would've controlled every enemy using wires. The wire-less design would be reused for Werewerewire.
Toby is proud of this design. :)
Concept art of a scrapped dog tank enemy. Despite the text in the artwork matching the formatting of a start-of-battle message, this character is not named Metal Max. Rather, the text "metal max wanted battle" is a reference to the Wanted Battle music from the Metal Max series, which also prominently features dogs riding tanks.
Concept art of the cars that Kris, Susie and Ralsei ride in the Spamton NEO fight.
Temmie
Concept art of Ralsei's hatless battle sprites by Temmie Chang.
Concept art of Queen sitting on her throne, both with an old head design and her finalized head.
Plushies of Ralsei, Susie and Noelle, presumably intended for the scene in which you choose who to give a gift to. The only such plushies used in the final game are of Berdly (seen during the cutscene) and Susie (seen between her dresser and her fridge in the Dark World if you give it to her). The other two aren't used.
Nelnal
Tasque Manager material sheet by Nelnal, featuring a reference image of her without her waistcloth, which she keeps on in-game.
Sweet Cap'n Cakes concept art by Nelnal, including an alternate design for Sweet and a few looks at Cap'n without his cap or sunglasses. Toby asked Nelnal to design a single music-themed enemy, but Nelnal ended up drawing three potential designs. Toby liked all three designs so much that he used them all, splitting the "musical enemy" into a trio.
Chess
Concept art of Berdly's Dark World design, along with a cute Noelle in the corner.
Early sprites for Berdly's Dark World form by Chess, revealed in the 2023 Chapter 2 development team interview. According to Chess, the center outfit's high level of detail presented potential issues for Temmie to work with, leading to the joking suggestion that Berdly would immediately transform into "a More Powerful Form," which would be the design on the right, a version of Berdly's light world outfit that keeps the initial outfit's headset and adds a second chest pocket. This concept was abandoned when Temmie instead simplified the center outfit into the one seen in the final game. Chess also confirms that the chest emblem on Berdly's Dark World outfit is meant to be a pocket.
splendidland
A LOT of concept art, showing off splendidland's designs that Toby requested she make, based on the broad theme of "cyber world". Toby says he wished he made a miniboss based off the paint enemy design. Of the unused designs:
5 is Funny Egg, a virtual pet machine which would have an existential crisis if the pet was erased. 6 is Broken Image, 7 is Recycle Bin, 8 is Trash Fly (representing garbage data), and 9 is Kiss-kiss. 10 is Painter, who is described as being like Adeleine from Kirby 64: The Crystal Shards, except using tacky MS Paint effects, especially airbrushing. 12 is an "internet" thing, 13 are little creatures representing Data that were going to march in the festival, 15 is a virus (shaped like a bacteriophage), 17 is corrupted data, and 20 are the Masked Dancers, who were also going to participate in the festival, each color having different movement patterns and dance styles. Whew!
Various finalized sprites by splendidland of the chosen NPCs. Funny Egg, Broken Image and Kiss-kiss have sprites never seen in the files of the final game here. The Ambyu-Lance (which originally had the names of Anti Virus and Omawaroid) have some slightly different sprites, along with Poppup.
A close-up of the above that splendidland posted on Twitter on January 18, 2022, over two years before the full sheet was released to the public. This version focuses on early sprites for the Hacker, featuring the character's body forming the shaft of the pointer rather than having the entire icon serve as his head. According to splendidland, the sprites of the Hacker without his sunglasses are not meant to be indicative of how his eyes would look if they were to appear in the final game.
The bottom right sprite still exists in the files for the Chapter 2 demo.
Locations
Concept art for Cyber City by ggdg.
Concept art for the Cyber City "field" by ggdg, showing off three possible designs for the area. The bottom left one ultimately got used.
Concept art by splendidland of the a potential field design based off the prompt "Cyber World", along with an interior of a house.
Concept art by splendidland of Spamton's residency. She drew it while imagining a junk heap of emails and deleted icons.
Concept art for the entrance to Queen's mansion by ggdg.
Concept art of the foyer and the dining room hall of Queen's mansion, by ggdg. Interestingly, this design of Giga Queen in the foyer drawing actually made it into the final demo, albeit as an unused sprite.
Work in progress sprites for Spamton's shop, Castle Town (mainly of the cafe) and Swatch's cafe from October 2019 by puppiesandanime. The early sprites of Spamton's shop have some details that were removed in the final.