Proto:Donkey Kong 64/Early Objects
This is a sub-page of Proto:Donkey Kong 64.
The final object list contains a lot of deleted entries, some of which are still intact in the kiosk version. Use this GameShark code to load them into the Army Dillo arena, replacing "????" with one of the values below:
815931B8 2005 815931BA 001C 81593208 2004 8159320A 001C 8147339C ????
Contents
trees
Vine
ID: 0002
A short vine-like object with no particular function.
Round Tree
A 2D "billboard"-style tree, à la Super Mario 64 or Diddy Kong Racing. It has no collision, so it can't be climbed.
Log Tunnel
ID: 004B
A log tunnel similar to the kind found in Jungle Japes.
pickups
Duplicate Banana
ID: 002A
A single yellow banana that appears to have no collision (even when you're playing as DK). The used version of the pickup is object 000D in both versions.
Mushroom
ID: 0055
A bouncy mushroom that also lacks collision. It's a mystery why this is under "pickups".
torches
Campfire
A fire effect. Has collision on one side but not the other. Judging by its shape at the bottom, it was for a campfire.
Sparkle
ID: 006F
A non-animated white sparkle, which can be seen in the Frantic Factory car race. Emits crackling sounds despite not being a flame.
Orb
A glowing metal orb.
doors
Horseshoe Door
ID: 004E
A fanciful green door with knocker, hinges, and keyhole (but curiously, no knob).
Studded Doors
ID: 0068
A pair of small but dramatic-looking double doors.
Bamboo Cage
ID: 007D
A cage resembling Chunky's, but made of wood and bamboo rather than metal. How is this a door?
Wooden Doors
ID: 014E
A set of wooden double doors. There is dark green shading on the back and inside the groove when loaded in-game.
buttons
Wave Switch
ID: 0051
A brick wall switch featuring a wave symbol not used elsewhere.
Blank Switch
ID: 0060
A blank wall switch made of brick. It served as an early version of various non-weapon wall switches, as can be seen in both pre-release footage and the levels in this build.
platforms
Soil Patch
ID: 005F
A square patch of soil. Yep.
Brick Wedge
ID: 0066
A tapered platform made of brick.
Tree Stump Ramp
ID: 0085
A ramp carved into a tree stump. Judging from the size, Mini-Monkey may or may not have been a requirement for using it.
test
Ice Pedestal
ID: 006A
An icy-looking barrel or pillar.
jugs
Whole Jar
ID: 007F
A vase that resembles an unbroken version of the unused ones from the final game. (Interestingly, the broken jars aren't in this build at all.)
Crate
ID: 00E9
A wooden crate with metal corners. Why this is labelled "jugs" is anyone's guess.
buildings
Character Stump
To do: Get a more accurate photo. |
ID: 0087
A tree stump featuring five doors with the Kongs' faces on them. The Kong textures look a bit glitched on this model due to an emulation error.
misc
Giraffe Head
ID: 00EE
A motionless giraffe head with no shading.
Smoky Light
ID: 018F
Some kind of semi-circular fog or lighting effect.
shipwreck
Blue Creature
A strange googly-eyed jellyfish thing that looks like it would've been more at home in Banjo-Kazooie.
Searchlight
ID: 0133
A searchlight that, for some reason, has a moon texture on the lamp end. Possibly an early version of the lighthouse beacon.
minecart
Flag
ID: 0193
A small flag with strange texture mapping.
bossitems
Ramp
ID: 0195
A wooden ramp covered in algae. One of these appears next to Puftoss in his boss arena, but it is impossible to reach.
enchanted
Beanstalk
ID: 01B6
A small beanstalk that can be mounted and climbed. Despite this, it isn't in the "climb" category like the rest of the climbable objects. It has the same texture job as the large vine in Jungle Japes.
plants
To do: Some of these may be used in the early levels. |
Like in the final game, several of the removed objects were decorative "billboard" plants. They aren't anywhere to be found in the demo proper.
Due to a rendering error, 003C appears slightly scrambled; the restored version showcases how it is intended to look.
Uniques
These objects are the only ones to have their internal name, and as such these designations are missing from the final game.
barriers
ID: 0077
A red and white railing resembling the forked route gate from the minecarts... only this one hurts you on contact.
rocks
ID: 0089
A rather badly-textured boulder. In prerelease footage, Chunky can be seen holding it. The final portable boulder is a darker green hue and looks much nicer.
snideroom
ID: 0106
A small picture of DK similar to the one in Candy's, concealing a tunnel or alcove. The DK Island portrait is also labelled "snideroom" in this version, but it was changed to "snide" (in line with the rest of Snide's objects) in the final game.
shopitems
ID: 018E
A blank canvas on an easel.