Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!


From The Cutting Room Floor
Jump to: navigation, search
This page details one or more prototype versions of Heretic.
Beta blood and gore, our favorite kind!

A beta version of Heretic shareware dated three days before the official release.

General Differences

  • This will only run if your system clock is set before December 23, 1994 – Heretic's release date. You'll get a "corrupted WAD file" error if you try to run it after this date.
  • "beta" is printed on the title screen. This is actual text, not a part of the TITLEPIC graphic.
  • "beta" also blinks in the upper right corner continuously while playing.
  • Pressing Backspace does not automatically activate a Tome of Power when you have one.
  • The Shift + Enter key combination will only select the previous inventory item when the one currently selected cannot be used. If the selected item can be used, it will be, even with Shift held down.

Map Differences

Only E1M1-E1M3 are included. The beta will bomb out with an error when trying to load E1M4.

Prototype Final
Heretic-E1M2CrusherBeta.png Heretic-E1M2CrusherFinal.png

The crusher that protects the dragon claw in E1M2 is textured with TRISTON1 in this beta instead of REDWALL.

Prototype Final
Heretic-E1M2TriggerBeta.png Heretic-E1M2TriggerFinal.png

The way this crusher trap opens up was also changed. In the beta, it's triggered by the same switch that opens the route back to the start from the area where you get the yellow key. Since the crusher and hidden door share a tag, this means the door also becomes a crusher once you step into the sector with the dragon claw. You'd usually miss this when playing normally since it requires backtracking, but it was caught in the final version and the crusher is instead opened with a walkover trigger placed on the door leading back to the start.

Graphic Differences

Prototype Final
Help! No, seriously, help!

The beta's HELP1 screen is laid out completely differently: the automap functions are under the "help!" text, the weapon keys below them, the inventory keys are placed higher on the screen and the function keys are placed in two columns below them.

Prototype Final
Help! I am trapped in a Doom clone with too many controls for its own good. Help! Someone thought this Shift + Enter combination was a good idea.

HELP2 doesn't list the functions of the Backspace key or Shift + Enter key combination. Everything was shifted up or down to make room for them.

Prototype Final
This is actually one of the strafe keys that strayed from the help screen. No, not really. The comma was smashed by a Maulotar.

CREDIT was updated for final to remove an extraneous comma after Jim Sumwalt's name.

Prototype Final
"I've got a bright orange belt!" :D "My belt faded in three days..." :(

Undead Warriors have orange belts instead of gray. This applies to every frame where the belt is visible.

Prototype Final (v1.0 Shareware)
Well, this is ugly. Clouds, yay!
Doom palette.

The F_SKY1 flat in the beta is the same as it is in Doom and looks terrible since it was never converted to this game's palette. It was updated to show this game's SKY1 for the first shareware version, but was strangely later replaced with a four byte file instead.