Proto:Mario Kart DS/USA Kiosk Demo/Early Audio
This is a sub-page of Proto:Mario Kart DS/USA Kiosk Demo.
- 1 Early Music
- 1.1 Title Screen
- 1.2 Course Music
- 1.2.1 Figure-8-Circuit / Mario Circuit
- 1.2.2 Luigi's Mansion
- 1.2.3 Waluigi Pinball / Wario Stadium
- 1.2.4 Airship Fortress
- 1.2.5 GCN Luigi Circuit / GCN Yoshi Circuit
- 1.2.6 GBA Peach Circuit / GBA Luigi Circuit
- 1.2.7 SNES Donut Plains 2
- 1.2.8 SNES Choco Island 2
- 1.2.9 GCN Mushroom Bridge
- 1.2.10 SEQ_CIRCUIT2
- 1.3 Results Music
- 1.4 Fanfares
- 2 Early Sound Effects
- 3 Double Dash!! Leftovers
The kiosk demo has all music made with different instrument styles, mostly from Double Dash!! So there are many differences between it and the final.
The title screen theme had a more Double Dash!! instrument style.
Figure-8-Circuit / Mario Circuit
Music is quite different than in the final. Some of the track can be heard in the background of pre-release videos of New Super Mario Bros., which were recorded at various video game expos in 2005. Interestingly, the final version happens to be the last track in the final's soundtrack.
The plucked strings sounded more clinky in the final. Also, a bouncy sound effect at 0:54 is removed in the final version.
Waluigi Pinball / Wario Stadium
It had a jazzy Double Dash!! themed sound. Trumpet and bass were changed to fit the track better.
The out-of-place trumpet was changed to a more fitting violin.
GCN Luigi Circuit / GCN Yoshi Circuit
Sounds similar to its Double Dash!! counterpart.
GBA Peach Circuit / GBA Luigi Circuit
One trumpet was removed.
SNES Donut Plains 2
The instrument for the main melody and harmony was changed.
SNES Choco Island 2
The whistle, as heard in the original SNES course, was removed.
GCN Mushroom Bridge
Sounded more like Double Dash!! again.
This placeholder music can be heard when a track has no music set to play. It does not exist in the final version, as the final placeholder music became the title theme, which is of course used for the title screen in the final game.
This music is used by GBA Bowser Castle 2, Tick-Tock Clock, Desert Hills, Rainbow Road, DK Pass, Bowser Castle, GBA Sky Garden, and every battle course, none of which have music programmed in the kiosk demo.
Its name implies that it was a second circuit theme, possibly to be used for Mario Circuit, since that is the second circuit, with Figure-8 Circuit being the first. It is also worth noting that Figure-8 Circuit's music was changed later in development. Was this its original form? The answer has been unfortunately lost to the past.
Grand Prix Goal Results
Very different, but the melody is slightly similar.
Grand Prix End Results
|Kiosk Demo||Final End Of Cup Sequence||Final Grand Prix Results||Final Battle, Vs and Multiplayer Results|
The kiosk demo uses a small fanfare and the results theme from Battle Mode, VS and Multiplayer from the final. The fanfare was later used for the End Of Cup sequence in the final.
Instruments are slightly different.
Course Intro 2
Actually unused in this build, this is used in the final for the course overview for some circuits, such as Figure-8 Circuit, but instead those courses use the standard course overview. However, like the rest of the music in the kiosk demo, it's made using different instrument styles than the final.
1st Place Finish
2nd and 3rd Place Finish
4th to 8th Place Finish
Early Sound Effects
Early Menu Sounds
There is an unused sound that was possibly used in an early Mario Kart: Double Dash!! to switch drivers. Its internal name is SET_DRIVER_CHANGE.
Double Dash!! Leftovers
Double Dash!! Horns
There are horns, which are leftover from Mario Kart: Double Dash!! There's horns for every character, even ones that don't make an appearance in Mario Kart DS. They were possibly used in an early build of Mario Kart DS. The internal name is SET_HORN_XXXXX where XXXXX is the Character name.
/root/Sounds/sound_data.sdat => SeqArc/GLOBAL_SE_COMMON
In the directory above, you can find two sounds used by the Heart item from Mario Kart: Double Dash!!, SEL_HEART and SET_HEART_ITEM_GET. They never play in-game in the prototype, so they're obviously unused. Likely added with a lot of the other Double Dash sounds, and assets for reference, but without any real use in mind.