If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Proto:The Flintstones (SNES)

From The Cutting Room Floor
Jump to navigation Jump to search

This page details one or more prototype versions of The Flintstones (SNES).

A very early prototype.

General Differences

  • There is no audio at all.
  • The menu has very unresponsive controls, making it hard to navigate through.
  • The ability to take damage has not yet been implemented, so touching an enemy does nothing.
  • Pressing Start lets you skip levels and cutscenes.
  • There are only two levels: an early version of Volcanic 1, and an early version of Jungle 1.

Copyright Screen

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Does Fred move around on the Ocean logo on the prototype version?
Proto Final
Flintstonessnes copyrightproto.png Flistonessnes copyrightfinal.png

The copyright screen had a green background. In the final game, the background was changed to blue, a language selection was added, and the Ocean logo and "Licensed by Nintendo" text were moved to a separate screen. All of the logos were also given shading.

Title Screen

Proto Final
Flintstonessnes titleproto.png Flintstones SNES Title.png

The font is much smaller in the prototype.


Proto Final
Flintstonessnes optionsproto.png Flintstonessnes optionsfinal.png

Dictabird was higher up and shifted to the left, and the font was different.


Proto Final
Flintstonessnes cutsceneproto.png Flintstonessnes cutscenefinal.png

All of the cutscenes (excluding the first) have no characters other than Fred, who just runs around while the dialogue goes on.

Graphical Differences

Proto Final
Flintstonessnes bambampebblesproto.png Flintstonessnes bambampebblesfinal.png

Bamm-Bamm and Pebbles were redrawn and given a darker palette in the final game.

Proto Final
Flintstonessnes boulderproto.png Flintstonessnes boulderfinal.png

The boulder was given a much simpler design in the final game.