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Proto:Tomb Raider II (PlayStation)

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This page details one or more prototype versions of Tomb Raider II (PlayStation).

TombRaiderIIProtoTitle.png

A prototype dated September 30, 1997.

Debug Text

tty Debug Console

The tty debug console displays the following during disc loading:

FILE_Open: 'data\Tombpsx.dat'
FILE_Close
FILE_Load: 'pix\bull.raw'
FILE_Load: 'pix\title.raw'
FILE_Open: 'data\title.PSX'
FILE_Close
........................................................................................................................
FILE_Load: 'pix\title.raw'
S_CDPlay t2 l1

NTSC.EXE

...
...
...
DUDETombRaider II
data\Tombpsx.dat    ERROR: Title disabled & no replacement

ERROR: Invalid level number (%d)
GameMain: STARTSAVEDGAME with invalid level number (%d)         .               
GetHeight(): Unknown type   GetCeiling(): Unknown type
Level '%s' has no demo data!
FATAL: Unable to create dragon                                                                                                 
INVALID LEVEL %d
CUTSCENE %d %s
FMV %d %s
GAME COMPLETE
PICTURE %s
JUMPSEQ %d
KEY4    KEY3    KEY2    KEY1    PUZZLE4 PUZZLE3 PUZZLE2 PUZZLE1 PICKUP2 PICKUP1 BIGMEDI MEDI    
FLARES  ROCKETLAUNCHER_AMMO M16_AMMO    HARPOON_AMMO    UZI_AMMO    AUTOPISTOLS_AMMO    
SHOTGUN_AMMO    PISTOL_AMMO ROCKETLAUNCHER  M16 HARPOON UZIS    AUTOPISTOLS SHOTGUN 
PISTOLS
%d:%02d.%d
%5d B   %5d C   %5d

Time Taken  None    1:%d    N/A %d.5    %d.0 
%d.%03dkm                                                                                           
BEST TIMES  %2d: Finish %d  %02d:%02d.%-2d  No Times Set
Item already deactive
Item(%d)(Obj%d) already Active

UnpauseBaddie() grimmer!

FATAL: Savegame is too big to fit in buffer
FATAL: CULT1B requires CULT1
FATAL: BANDIT2B requires BANDIT2
FATAL: XianLord requires CHINESE2 (statue)
FATAL: Warrior requires CHINESE4 (statue)
FATAL: Dragon front needs back
FATAL: Cannot create SKIDOO for SKIDMAN

GF: ERROR: Could not open file '%s'
GF: ERROR: Incorrect script version %d (%d)
GF: ERROR: Incorrect GAMEFLOW_INFO size %d (%d)

%s t%d l%d
S_CDPlay                                                                                        Game Over
%02d:%02d:%02d
Last Save %d
%02d:%02d:%02d
cacklogo.raw
bu00:*  bu00:                       
CD_MODE_AUDIO   CD_MODE_DATA    CD_MODE_NONE    ERROR: Non-existant track %d (MAX %d)
FILE_Load: '%s'
FILE_Open: '%s'
FILE_Close
...
...
...