Proto:Yume Nikki/Version 0.06/Unused Graphics
This is a sub-page of Proto:Yume Nikki/Version 0.06.
Contents
New to v0.06
These graphics were first found, or have only appeared in v0.06 thus far.
FC World Stone
A second stone graphic exists in v0.06's FC World tileset, but is never used. It has a different design from the other stone graphic used in version 0.10.
v0.06 - v0.09 | v0.10 |
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The Infinite Road
In the CharSet image for the Floyag NPCs, there are stray pixels at the bottom resembling half of an eye.
Nopperabou Witches
There are some unused sprites for the Nopperabou Witch NPCs located on Witch's Island. One depicts one of the witches looking to the left, seemingly from behind, while another simply has more hair covering their face, not too different from one of the used sprites.
Thumbs.db Images
Version 0.06 has some hidden images within a Thumbs.db file as well, but not nearly as many as v0.04 did. Each of these were found in the CharSet folder.
These graphics were also unused in v0.04.
Blocks
Some stone blocks can be found in Puddle World's ChipSet, but they are not used anywhere.
Eyes
Some unused eyes are found in the Barracks Settlement's ChipSet.
Elevator
The elevator graphics used for The Mall in v0.10 exists in v0.06, but are never utilized. They are colored differently from the v0.10 counterpart.
v0.04/v0.06 | v0.07 onward |
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Hat and Scarf Effect
The alternate version of the Hat and Scarf effect still exists.
Unused | Used |
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Submarine Fish
Both the used and unused variants of the Submarine Fish from v0.10 have sprites in v0.06, but neither of them are used. Both of them lack shadows in v0.06, having a "chopped-off" appearance.
v0.04/v0.06 | v0.09/v0.10 |
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Graphics that remained unused in v0.10.
Effects
Blindfold
Like in v0.10, graphics for a Blindfold Effect can be found. They are identical to v0.10's, excluding the lack of wake-up pinch sprites.
Chair-Riding Madotsuki
A mugshot for when Madotsuki is riding the desk chair exists, but can never be seen in-game. It still exists in v0.10, but even with the glitches that can be done in the chair, it still can't be seen. The unused animation for scooting around in the chair while sitting still also exists in this version.
Crick in the Neck
FC World sprites for when Madotsuki has this condition exist, like in v0.10, but are never used.
Greyscale Madotsuki
While some sprites of Greyscale Madotsuki are used in Mini Hell, the walking sprites and mugshot are never seen in-game, just like v0.10.
Midget
The same sprites for the Midget Effect with eight Madotsukis are present, alongside the sprite's FC World variants.
Traffic Light
An unused state of the Traffic Light effect with both lights off. These sprites remain in v0.10, despite not having a use.
Will-o'-the-Wisp
The same Will-o'-the-Wisp mugshot is also never used in v0.06. The sprites for this Effect can be found in v0.04, albeit unused.
CharSet Graphics
Barracks Settlement
Two types of jelly stalks are never used.
Boombox
A static version of the boombox used at the Toriningen Party with a different design. It is a remnant from older versions of the game, including v0.04. It also remains unused in favor of the animated boombox in v0.10.
v0.04 | v0.06 onward |
---|---|
FC World Square
A 16x16 square found in an FC World CharSet. It was probably used to measure FC World sprites.
Kinoko-san
The unused colorations of Kinoko-san found in v0.10 are also unused in v0.06.
Madotsuki's Room & Effect Objects
The same unused objects and tiles for Madotsuki's room in v0.10 are also present in v0.04. Some of them are alternate designs for objects that you collect effects from.
The Mall
The friendly toriningen in the Mall has sprites for facing other directions, but it only ever faces forward.
Eye Palm
The Eye Palm has graphics for facing left like the other arms, but this is never seen in-game. These frames remain in v0.10, but are still unused.
Neon World
There are differently assembled variants of one of the floor patterns in Neon World, but the version that is used is split into three pieces per color. This is done to allow it to cycle through the colors by simply having the tiles "spin around" in place, probably to make the animation easier to implement.
Unused | Used |
---|---|
Train Passenger
The same unused train passenger in v0.10 is also unused in v0.06.
ChipSet Graphics
Barracks Settlement
Two types of jelly stalks are never used.
Dotted Tiles
These tiles have a similar pattern to the floor tiles used in Hell, possibly making them in-progress versions of the tiles.
The Infinite Road
An outline of half of one of the Floyags.
This manhole has part of the road surrounding it, but there aren't any manholes placed on the road.
Madotsuki's Room
Mall
Some kind of hole that is never used in the Mall.
This autotile is a recolor of what's used in Madotsuki's room, but is never seen in the Mall.
Puddle World
These tiles are likely placeholders. The circular tiles can be used to (kind of) make your own custom puddles. The second, third, and fourth collections of tiles can also be found in Forest World's ChipSet and Neon World's ChipSet.
Sewers Graffiti
The unused sewers graffiti in v0.10 is also present in v0.06.
Table & Confetti
Like in v0.10, unused graphics for a table and some confetti can be found in the tilesets for Forest World and Graffiti World.
Teleport Maze
A fully-built platform with an indented tile. Each platform on this map is pieced together instead, rendering this type of platform unused.
Windmill World
Some tiles that resemble tatami, a type of Japanese flooring.
The Witch's Island
A tree that, for whatever reason, lacks branches.
Unused Pictures
3-Line Message Window
A message window that allows three lines of text. There is never an opportunity to use this window in v0.06 or v0.10.
It was probably only used in version 0.05, which was the first version to add borders for the message windows. Version 0.04 shows that three lines of text were used when the game asks if you want to put the chair back at Madotsuki's desk in the dream world, supporting this theory.