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Proto talk:Star Fox Adventures/Dinosaur Planet

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About this prototype...

Admins, like the Sonic 1 prototype, you might want to add some rules such as the fake anti-piracy stuff when it comes with prototypes and unreleased games like this. -- User:Zaycool97

Leftover Error Messages

There's a huuuuuge chunk of leftover error messages and such from what seems to be Rare's development environment from roughly 0x9C2A0-0x9C5C2 in the unmodified ROM. Had issues trying to format it for the page, probably worth checking out by someone more experienced than me. Koutana (talk) 16:32, 21 February 2021 (UTC)

GameShark Codes

Some GS codes I made:

805C3971 000C - Infinite Health Krystal
805C3975 0019 - Infinite Gem Power Krystal
805C3965 000C - Infinite Health Fox
805C3969 0019 - Infinite Gem Power Fox

Ferrox (talk) 16:57, 21 February 2021 (UTC)

Here's another small one
255 Scrabs
805C396D 00FF
--Punk7890 (talk) 01:11, 22 February 2021 (UTC)

Levitate Code

Added a levitate code and some other small info to my user page. Maybe it might help when getting stuck somewhere. --Punk7890 (talk) 11:28, 23 February 2021 (UTC)


Sabre seems to still be hiding away in the game. https://twitter.com/harshmallowy/status/1363617616452071429

TheBluegeek (talk) 12:00, 23 February 2021 (UTC)

Dinosaur Planet Website Content + More Archives

Requested to add these to the article by grampaglasses in the discord server.

Found a thread at https://www.therwp.com/forums/showthread.php?t=35709 which contained some goodies, including stuff long lost from the "RARE" webpage for Dinosaur Planet (originally seen at http://www.rareware.com/recent/games/dino/).

Original files there were the following: http://www.mediafire.com/file/yog0yzokddz/Dinosaur_Planet_Media.zip/file http://www.mediafire.com/file/1mdymwjmzmy/Dinosaur_Planet_Media.sitx/file http://www.mediafire.com/file/zdzimn5yymw/Dinosaur_Planet_Media_Archive_new_work.zip/file

These were superseded today after the OP (eisnerguy1) gave us a combined version in the Discord server, possibly containing more content than the archives above. This can be found at: http://www.mediafire.com/file/749tm34t6691294/Dinosaur_Planet_Media_2020_02_23.zip/file

Someone else can probably decide what is best to do with the files inside and where they should go, etc. The preceding unsigned comment was added by Tongara (talk • contribs)

Map Spawn Information

Found a list of coordinates that warp you to safe spots in maps in the ROM and made a GS code to make use of them. It's not clear if there's anything unused here, but here are the instructions on what do to. Might be of use to figure out if anything is unused. --Punk7890 (talk) 07:32, 28 February 2021 (UTC)

Compiled for GameCube Hardware?

So, a friend of mine is really into Star Fox stuff. Needless to say, he jumped at the chance to play this prototype, even if it wasn't technically a Star Fox game until later on. We've been talking back-and-forth about it, having theories and whatnot, and he came up with this one that kind of struck me:

There is something I wonder about with Dinosaur Planet. Given that we were told that Fox was added after the decision to move the game to the GameCube, and given the less than ideal map loading this ROM and the numerous crashes, all of which weren't on the E3 prototype. I have to wonder if this ROM was actually supposed to be compiled for the GameCube, not the N64.

Now, I don't know too awfully much about execution code and whatnot, but I do know that he's right about the development cycle – at least as far as anyone knows. It seems odd that we would end up with an N64 ROM that has a model (and occasional dialogue) swap of Sabre for Fox given the decisions that took place. So… what if this was compiled with GameCube hardware in mind? Or at least a more powerful "development N64" system of some sort. (A little surprised it doesn't seem to need the Expansion Pak…)

~ Jo Li (Info|Chat|Edits) 17:51, 28 March 2021 (UTC)

i am no dev, but somehow i doubt it was a trivial matter to compile a GameCube project for the N64. i suspect the reason the E3 demo was more stable was simply because it was intended for the public to try out, and therefore was polished a bit more. the December 2000 build was internal only and was likely never meant to be played by anyone outside Rare. Zoinknoise (talk) 23:04, 12 October 2021 (UTC)

Unused demo cutscene

has anyone gotten this working on an Everdrive64? i know i inputted the code correctly (cut and paste) but when i push Up on the d-pad, the game either plays a yelling sound effect and softlocks (lulz), or pauses momentarily and reloads the HUD (depending on when i push it)

815C5048 C538
815C504A 1BC8
815C504C 4092
815C504E 73A3
815C5050 4694
815C5052 F18A
D10A7DC0 0800
800B4A58 0001

Zoinknoise (talk) 23:26, 12 October 2021 (UTC)

There's an end credits that you can see via GS codes, that should be added here

The preceding unsigned comment was added by SubDrag (talk • contribs)