Pyokotan no Dai Meiro
Pyokotan no Dai Meiro |
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Developer: Japan System Supply This game has debugging material. |
Pyokotan no Dai Meiro (Pyokotan's Large Maze) was a late release for the Famicom, and as a result is sought after by collectors. The game basically plays as a series of minigames that must be beaten to advance to the next stage. Naturally, the minigames get more difficult as the game goes on. There's really not much to this game, probably because it was targeted toward a younger audience.
Oh, and it also makes the worst use of Sunsoft's beloved sound engine, resembling something came out on a Sega Pico rather than some of the more well-known Sunsoft games.
Debug Mode
To do: Can we make the cursor visible? |
A disabled debug mode can be re-enabled using the Game Genie code ZEEIVAPA and starting the game. Although the cursor is invisible, you can move it around with D-pad. Press Left and Right to select the level you start in, while pressing Start selects it. Press Up and Down to select the minigame you start in, while pressing A selects it.
The debug menu also shows a build date dated at 1992/12/20 01:10:20.
CHR Viewer
In the debug mode, press Select to enter a CHR viewer.
- Up and Down scrolls through the CHR banks.
- Left and Right moves the tiles on the screen.
- B, when held, flips the tiles.
- Start cycles through various palettes.
- Select displays an unused screen depicting Pyokotan, before returning to the title screen.
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