This game has a hidden developer message.
Shantae is a late-era Game Boy Color platformer with a half-genie and a whole lot of dancing.
Enter the code Left (×2), Right (×8), Left (×6), Right (×2), Left (×7), Right (×6), Left (×8) (one off from the latter part of WayForward's phone number, (661) 286-2769) on the title screen while it displays "Press Start". You'll be taken to a screen where you can select a Normal Game or a Debug Game -- the latter will pop open a new menu after you choose a file. The number next to "Shantae" in the debug menu refers to which save file is being used.
When starting a new Debug Game, the player is given 500 gems, 10 of each weapon/potion, 99 Warp Squids, all dance moves, and all four attack upgrades, talismans, and magical items. The debug menu can be accessed on almost all maps by pressing Select on the inventory screen. By pressing Select + A, Shantae will freeze in her falling animation and then free movement is accessible. Pressing Select will drop Shantae into the map again, but if you do this while going out of bounds, the game will crash.
- I3: Attempting to access the debug menu from this map crashes the game.
- D4: This map cannot be selected.
- M2: This is the Dance Parlor map. There are no button actions for this mini-game if it's loaded from the debug menu. Furthermore, the mini-game never ends and the pause menu cannot be accessed, forcing the player to restart the game.
- M!: Select with B for a music menu. Select with A for a sound effect menu. In the latter you can hear the unused sound effects listed here.
- M@: Pre-credits.
- Mr: Credits
Selecting options with A or B may lead to different entrances for an area.
unable to allocate
Present at 0x4DC6. Most likely a leftover debugging message.
Stored at 0x2A4D7. Probably an error message leftover from early in development.
DON'T PANIC! BUT...
Stored at 0x2A5C9. Use unknown.
contact jimmy huey have a nice day!
Stored at 0x2A5EA. Jimmy Huey is listed as the game's programmer in the credits.
Welcome to the Scarecrow Field. West: desert, East: Spiderwood Forest Welcome to Spiderwood Forest. West: Scuttle Town, East: Dribble Falls Welcome to Dribble Falls. West: Spiderwood Forest, East: Water Town Welcome to Flushstone. West: Dribble Falls, East: Slime Flats Welcome to Slime Flats. West: Flushstone, East: Quaggore Swamp Welcome to Quaggore Swamp. West: Slime Flats, East: Splinter- Grave Grove Welcome to Splinter-Grave Grove. West: Quaggore Swamp, East: Stumprot Forest Welcome to Stumprot Forest. West: Quaggore Swamp, East: Mount Brazier Welcome to Mount Brazier. West: Stumprot Forest, East: Pinestone Bluff Welcome to Pinestone Bluff. West: Mount Brazier, East: Mud Bog Welcome to Mud Bog. West: Bandit Town, East: Sandy Dunes Welcome to Sandy Dunes. West: Oasis Town, East: Scuttle Town Welcome to Skitterclaw Desert. West: Golem Mine, East: Wasteland Welcome to Wasteland. West: Skitterclaw Desert, East: Scarecrow Field
A location list of some sort, stored at 0xA5FF5. It was probably intended to be used when you enter an area. What's interesting is there are some early location names in here. For example, Water Town used to be called Flushstone, and Mount Pointy used to be called Mount Brazier. Also, some of the locations seem to have been changed around.
Trim those loose ends for twice the Attack!
Stored at 0xA4646. At one point in development, it was possible to upgrade your standard hair whip attack. This, along with the next string, is a remnant of that idea. This feature was implemented in later games in the series.
Extra body and better volume for twice the Attack!
Stored at 0xA4725. Same as above.
New clothes with Double the Defense!
Stored at 0xA475B. At one point in development, you could purchase alternate outfits in addition to the Fighter's Gear. This is a remnant of that idea. For some reason, a duplicate is present at 0xA4783.
These sounds can be heard in the sound test.
|duck||Presumably this was supposed to be used when ducking, but "wetgal drop" is used instead.|
|big cbfall||This was probably supposed to be used when a big cannonball falls, but it isn't.|
|risky laugh||While Risky Boots does laugh in this game, it doesn't get a sound effect.|
|tbat torch||A duplicate of "tbat jump".|
|big en hit||Unknown.|
|warpsquid h||Might have been a cry used by baby warp squids to signal when one was nearby. This sound doesn't work properly on hardware.|
|eel croak||While it is possible it may have been used with the "Barracuda Joe" enemies, it is unknown what this sound's true purpose is.|
|town yell2||At the beginning of the intro stage, you can see the townspeople fleeing in panic. This may indicate that they were supposed to make a sound.|
|town yell3||Same as above.|
|random number||This may indicate the presence of an unused RNG test.|
Figure out if there's a way to access RNG test.
Each of the dance jingles is longer than what is heard in-game. The full jingles can be heard in the music test.
These can be found amongst the graphics for the Dance Menu. These graphics can be seen in prerelease material.
An alternate font, similar to the font used in WayForward's other Game Boy Color games. However, it is never used anywhere.
Shantae squinting at... something. Note that while the command to display this sprite IS used, it's never actually seen.
Same as above, only this time she's talking to... somebody. This sprite can be seen in prerelease material.
Virtual Console Changes
The version released for the 3DS Virtual Console removes the "Distributed by Capcom" screen that was originally displayed before the title screen.
Additionally, since the Virtual Console emulates playing the game on a Game Boy Color, it is not possible to learn the Tinkerbat dance in Bandit Town, as this dance was only taught when playing the game on a Game Boy Advance. However, the Tinkerbat dance is unlocked when starting a Debug Game and is performed by pressing Down, Up, Up.
|The Shantae series|
|Game Boy Color||Shantae|
|Nintendo 3DS||Shantae and the Pirate's Curse|
|Windows||Shantae: Half-Genie Hero|