Shantae: Half-Genie Hero (Windows)
|Shantae: Half-Genie Hero|
This game has unused graphics.
Backers on the Early Access Reward Tier of the Kickstarter got a Steam key for the E3 2015 demo (or something close to it). Document the differences.
The dancing genie and her various friends and foes escape the world of pixels and enters a brave new world of HD graphics and DLC expansions!
An "Ultimate Edition" was released in 2018, compiling together all the DLC with a bonus costume.
- 1 Unused Graphics
- 1.1 "Hero Modes" (npc_bolo.pak and ui_frontend.pak)
- 1.2 Unused Cape Crustacean's Competitors (enemy_racer.pak and npc_racer.pak)
- 1.3 Twitch and Vinegar Ship (boss_jetski.pak)
- 1.4 Risky Boots (boss_risky.pak)
- 1.5 Wilbur (boss_sandworm.pak)
- 1.6 Skull Knight
- 1.7 Holly Lingerbean Portrait (portrait_fake_genie.pak)
- 1.8 Squid Baron (boss_squidhypno.pak)
- 1.9 Credits
- 1.10 "Temp" fire
- 1.11 Unknown Enemy Sketch (enemy_big_spider.pak)
- 2 Leftovers from previous Shantaes
- 2.1 Ammo Baron (boss_ammobaron.pak)
- 2.2 Ammo Baron Soldiers (boss_ammobaron.pak and enemy_blue_soldier.pak)
- 2.3 Hypno Baron and Quid Baron (cinemat_squidhypno.pak)
- 2.4 Risky Boots (boss_risky.pak, boss_tinkerslug.pak, npc_risky.pak and npc_scarly.pak)
- 2.5 Archer Enemy (enemy_archer.pak)
- 2.6 Crab Enemy (enemy_fire.pak)
- 2.7 Generic
- 3 Unused Enemies
- 4 Oddities
"Hero Modes" (npc_bolo.pak and ui_frontend.pak)
On the Kickstarter page for Shantae, one of the stretch goals was making Bolo, Risky Boots, Rottytops and Sky all playable characters on a different mode. On the Main Menu, it's possible to see the silhouette for Risky's Boots Hero Mode, but not the rest of the characters. It's unknown which ones are going to be available or when it's going to be released.
On the game files, portraits for a Bolo Mode, along with a complete "Idle" animation holding his ball and chain weapon can be found, although the weapon is currently just a sketch.
Bolo holding his weapon, probably meant for his own playable mode. Animation speed is a guess here.
The two Bolo portraits, meant for the Main Menu. The first one is duplicated from his conversation portrait, although it's mirrored if both are compared from the game files.
Same as above, but for Rottytops instead.
Same as above, but for Sky instead.
Currently, Risky Boots is unavailable to play as, although her silhouette is visible in game. A duplicate from her conversation portrait, although it's mirrored if both are compared from the game files.
Is the "backed" version of Shantae different than the one on Steam? If so, check if it's available over there. Although, this still would consider as a leftover
Awarded to backers who paid above $12 can activate a code to use a Blue Shantae color scheme, although, it seems that it's not yet in the game files other than this portrait (the folder with all Shantae portraits doesn't have any either with this custom color).
A silhouette image for the Main Mode. Because the normal mode is always available, this is never used. A duplicate of this file exists for the Blue Shantae color scheme as well.
Unused Cape Crustacean's Competitors (enemy_racer.pak and npc_racer.pak)
In this scene, several new "enemies" appear on the race. Among the new ones, two "enemies", which appeared as allies before, were cut:
Although this sprite is used in-game, there's a duplicate with just 5 frames on the "racers" folder, which implies that them would be used on the race mini-game. Only the blonde girl is in here, the other two mermaid girls aren't available on this folder.
A rather interesting image that shows a "sketch" of one of the girls, found on the same folder as the racers.
And, the Mayor apparently was going to race as well. Similar to above, this one is also a sketch, but it's located only on npc_racer.pak, a folder which only includes this sprite and nothing more.
Twitch and Vinegar Ship (boss_jetski.pak)
A very crudely drawn missile, probably meant for the boss battle with Twitch and Vinegar.
Risky Boots (boss_risky.pak)
A very crudely drawn anchor.
A placeholder image for her bullets or bombs. The image in question is actually a Stickybomb from Team Fortress 2.
A rather strange placeholder file called "flame_1".
An unused sketch of this enemy climbing a rope.
At first glance, this looks used in the game, but it actually uses a different shading on the pants, and the image isn't properly anti-aliased either.
Holly Lingerbean Portrait (portrait_fake_genie.pak)
A sketch for the Rival Genie is located on the folder, the "actual" image (fully colored) with this pose does not exist.
Squid Baron (boss_squidhypno.pak)
|Click [Expand] to view the animation|
An animation with "Let's Rock" written on it can be found on Squid Baron's files.
Upload the red variation, requires fixing the borders and such when making the .gif)
|Click [Expand] to view the animation|
|File:Shantae HGH - Lets Rock Orange.gif|
The same animation as above, but with an orange color.
A logo for "fmod" that does not show up on the Credits.
Several enemies with "flame" abilities has this temporary animation on their folders. This is Dhalsim's Yoga Fire animation from Marvel Super Heroes vs. Street Fighter, with "Temp" written on top.
Unknown Enemy Sketch (enemy_big_spider.pak)
Two sketches from an unknown Enemy or Boss.
Leftovers from previous Shantaes
Half-Genie Hero contains a lot of leftovers from the previous Shantae games. These were probably used as a base to make the art style for this game. These sprites are separated from each other on the game folder, but it was merged into an animation to save space.
Ammo Baron (boss_ammobaron.pak)
A pixelated version of his coat.
Two pixelated sprites of him.
Ammo Baron Soldiers (boss_ammobaron.pak and enemy_blue_soldier.pak)
Each of those sprites have their own duplicates, named as "ammo_baron" and "soldiers". They're both the same. The only two actual Ammo Baron sprites are above.
A pixelated version of his soldiers with a "Stand" pose animation.
A pixelated version of his soldier with a "Crouch" animation.
A pixelated version of his soldier with a "Throwing" animation.
A grenade throw animation, probably to use together with the animation above. There are some weird artifacts on the middle of the sprites as well.
Various frames for an animation for going backwards and forwards.
Various sprites for a jumping sequence for his soldiers.
A "hurt" sprite.
Hypno Baron and Quid Baron (cinemat_squidhypno.pak)
A pixelated version of Hypno Baron with his "Laugh" animation.
A pixelated version of Hypno Baron with his "Melt" animation.
Hypno Baron doing some sort of spell.
Frames 1, 23 and 24.
A pixelated version of Squid Baron with his "Idle" animation.
Squid Baron spinning.
Squid Baron falling.
Squid Baron hitting the ground.
Squid Baron dashing.
Risky Boots (boss_risky.pak, boss_tinkerslug.pak, npc_risky.pak and npc_scarly.pak)
A pixelated version of Risky Boots with her "Stand" animation.
A pixelated version of Risky Boots with her "Walk" animation.
The 18th and 19th frame.
The 8th and 20th frames are strangely uncropped or rotated differently.
A pixelated version of her spike ball. The second image is not found anywhere else, and it's called "anchor_2", probably related to the first one.
Located at Shantae's portraits (portrait_shantae.pak), the older design for Risky Boots portrait that was used on The Pirate's Curse.
Archer Enemy (enemy_archer.pak)
A pixelated version of the arrows used by the Archers in this game.
Crab Enemy (enemy_fire.pak)
Located at a rather strange .pak, a pixelated version of the crab enemy.
These are found in several folders. They're all placeholder sprites, and each one is for each any "type". Bullets belonging to enemies that is able to shoot bullets, bubbles to aquatic enemies and the bones belonging to enemies that uses other projectiles.
Are these really unused?
Different colors for the spike enemy found through the game are available but unused.
Slime Enemy (enemy_slimegal.pak)
A different color for the Slime Girl enemy is on the folders but is unused. It only has one sprite, which is a lazy image edit of the normal stance pose of the used pink sprite.
Spider Enemy (enemy_big_spider.pak)
The Spider Enemy from the DSiWare game is actually here, completely redrawn to use to the game, but it was scrapped in favor to use the new Spider enemy found only on this game. The general quality isn't the best, so it's likely it was dropped early in development.
A block animation. The actual used Spider in this game also has a block mechanic, so, kinda neat.
Some sort of attack.
A magical attack with a weird effect going on.
For the separate spider sprites, check out this horizontal sprite sheet.
Placeholder Art Gallery Pictures
Found at backer_art_0.pak, several placeholder artworks meant for the first page on the Art Gallery found in the game. The first one has also a duplicate called "backer_art_0_1_1". The first page of the gallery has less images than the rest, so it's possible that more artworks was considered.
The "GemJug Jar" transformation uses the same jar sprites that are breakable in game, although, in the folder shantae_gemjug.pak, there are sprites for the transformation, but they're all copy and pastes from the Harvest transformation.
|The Shantae series|
|Game Boy Color||Shantae|
|Nintendo 3DS||Shantae and the Pirate's Curse|
|Windows||Shantae: Half-Genie Hero|
|iOS||Shantae and the Seven Sirens|
|Mac OS X||Shantae and the Seven Sirens|