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Silent Hill

From The Cutting Room Floor
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Title Screen

Silent Hill

Developer: Konami Computer Entertainment Tokyo
Publisher: Konami
Platform: PlayStation
Released in JP: March 4, 1999
Released in US: January 31, 1999
Released in EU: August 1, 1999


EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
Midwich Elementary contains some unused rooms outside of the courtyard, and the Japanese demo contains more unfinished areas. There are also some other hidden images that have yet to be added here or on the prototype page.

Silent Hill features an everyman trying to find his daughter in a creepy-as-hell town. Of course, nothing can possibly go wrong. Right? Right?

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info


Unused Enemies

TIM and ILM files for seven monsters are present on the disc, but unaccounted for at any point in the game. As no individual behaviours appear to have been programmed for these enemies, their movements may appear glitched when imported in-game via hacking, but they all have unique animations, meshes and textures. All of them appear to be deformed takes on real-world animals:

  • "BTFY" - A butterfly with eye and teeth markings on its scales.
  • *"EI" - Presumably intended to be a manta ray. The TIM textures for this enemy are not included with the rest of the enemies listed, instead being located in the "TEST" folder.
  • "FRG" - A frog.
  • "MKY" - A monkey with a bruised face and bloodied mouth.
  • "OST" - A rather huge flesh-coloured creature vaguely resembling an ostrich.
  • "SNK" - A snake with an unusually long, pointed tongue.

Additionally, there exists a 7th cut enemy, with the abbreviation of "CKN" in the files. As expected, the enemy itself resembles a (heavily contorted) chicken, with textures similar to that of a newborn fledgling. Intriguingly, the files for this monster are larger than for any normal enemy, including the 6 cut enemies listed above, implying it would've served as a boss of some sort.

Unused Images

International Track & Field Graphics

SHUnknown.png

Some leftover graphics from International Track & Field.

"Coming Soon" text

On the Diner map is an unused event which displays a "TO BE CONTINUED" message, followed by "COMING SOON" text over a picture of Dahlia, before kicking the player back to the main menu. This may have been used on one of the various demo discs that had a playable SH1 demo.

SHToBeContinued.png SHComingSoon.png

To see this in-game, set the game state byte in memory (0xB9FC8 in the NTSC release) to the map-event state (value 10), and set the event-id field (0xA9A14 in NTSC) to 4. So far this event has only been seen on the Diner map, suggesting the demo was only made up of the first playable town-area of the game.

Hidden Doodles and Text

Some of the textures contain doodles or text.

Regional Differences

Altered Title Screen

The game's title screen was changed. There is no background image in the Japanese and European versions and the logo is based on the Japanese logo. Strangely, both title screens exist in all versions.

US Japan/Europe
Silent Hill-title.png Silent Hill JP-title.png

Child Zombies

One of the enemies known as Grey Children only appear in the North American version. However in the European and Japanese versions, they're replaced by Mumblers. The reason for this is that the Grey Children seemed too much like real-life children.

Missing Newspaper Article

For unknown reasons, there's a newspaper article that's missing in the North American version that reveals a little about Alessa's past. The article is located on stage 3F of "Nowhere" (shortly before the end of the game). It only appears if the player has read all the documents scattered around the game, though, and is a quasi-appendix.

The article's content:

"Investigation stalled. "PTV" dealers still at large. Suspicious deaths continue. First the anti-drug Mayor, now a narcotics officer dies of a sudden heart failure of unknown cause. Fire broken out in town. 6 homes destroyed. Charred body of Alessa Gillespie (7) found in aftermath. Cause of fire currently under investigation. Investigations show source as basement of Gillespie home. Blaze now believed caused by malfunction of antiqued boiler."

(Source: [1])

Oddities

Bottomless Pits

In this game, the bottomless pits were intended to be death traps as in the later games in the series, but it's impossible to fall into any of the bottomless pits through normal gameplay. However, if you hack the game and force yourself into one of them, you will be instantly killed, regardless of health. This does not happen if you walk over them with Walk Through Walls cheat on, as you float, but only if your Z position is 32768.

Boat

The boat was meant to be a vehicle to reach the lighthouse, as evidenced by Harry looking at the steering wheel although it does nothing.

Car Engine

There's a car engine at the gas station that serves no purpose whatsoever.