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Sonic Jam 6
| Sonic Jam 6 |
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Also known as: Super 1998 Sonic 6 (box art), Super Mario 2 1998
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Sonic Jam 6 can best be described as the flipside of Somari, with Sonic running around in Super Mario Bros. (or, more accurately, its Super Mario All-Stars iteration), but with stolen Sonic 3, Sonic 3D Blast, and Sonic Jam sprites.
The game's also known for a bug in the GENS emulator that makes Lakitu throw so many Spinies that the game will freeze.
Partially-Unused Music
The title screen music lasts 33 seconds, but only the first 22 seconds are played before the gameplay demo begins. The full theme can be heard in Super Mario 2 1998 by switching between the 1-Player and 2-Player options.
Version Differences
Super Mario 2 1998
To do:
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Same as Sonic Jam 6, but with Mario instead of Sonic. Oddly, Peach still says "THANK YOU SONIC" at the end of the game.
Anti-Piracy
| This needs some investigation. Discuss ideas and findings on the talk page. Specifically: How is it triggered? |
When trying to run the raw dump in the emulator, the game will do the following depending on the version:
- In Sonic Jam 6, the game will hang on a black screen.
- In Super Mario 2 1998, the game displays the message "輔助記憶體讀取失敗" (translating to "auxiliary memory read failure").
Cleanup > To do
Cleanup > To investigate
Games > Games by content > Games with anti-piracy methods
Games > Games by content > Games with unused music
Games > Games by platform > Genesis games
Games > Games by release date > Games released in 1998
Games > Unlicensed games > Unlicensed Genesis games
