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Sonic Jam 6

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Title Screen

Sonic Jam 6

Also known as: Super 1998 Sonic 6 (box art), Super Mario 2 1998
Platform: Unlicensed Genesis
Released in AS: 1998


MusicIcon.png This game has unused music.
PiracyIcon.png This game has anti-piracy features.


Sonic Jam 6 can best be described as the flipside of Somari, with Sonic running around in Super Mario Bros. (or, more accurately, its Super Mario All-Stars iteration), but with stolen Sonic 3, Sonic 3D Blast, and Sonic Jam sprites.

The game's also known for a bug in the GENS emulator that makes Lakitu throw so many Spinies that the game will freeze.

Partially-Unused Music

The title screen music lasts 33 seconds, but only the first 22 seconds are played before the gameplay demo begins. The full theme can be heard in Super Mario 2 1998 by switching between the 1-Player and 2-Player options.

Version Differences

Super Mario 2 1998

Hmmm...
To do:
  • More info and pictures.
  • Any unused sprites for Luigi? He uses Mario's when in Super and Fire modes.

Same as Sonic Jam 6, but with Mario instead of Sonic. Oddly, Peach still says "THANK YOU SONIC" at the end of the game.

Anti-Piracy

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: How is it triggered?

When trying to run the raw dump in the emulator, the game will do the following depending on the version:

  • In Sonic Jam 6, the game will hang on a black screen.
  • In Super Mario 2 1998, the game displays the message "輔助記憶體讀取失敗" (translating to "auxiliary memory read failure").