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Super Smash Bros. Crusade

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Title Screen

Super Smash Bros. Crusade

Developer: Project: Crusade Team
Publisher: Project: Crusade Team
Platform: Windows

DevMessageIcon.png This game has a hidden developer message.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.

<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!

Super Smash Bros. Crusade is a surprisingly decent fan game based on Nintendo's Super Smash Bros. series, taking the most inspiration from Melee.

Unused Music/Sounds

How To Play

Found in music/menu, Howtoplay.ogg is the song from the How To Play section in the original Super Smash Bros. It was obviously intended for a "how to play" cutscene present in each of the Smash Bros. games, which this game lacks. The controls are self-explanatory, though.

Break the Team!

What appears to be a well-hidden inside joke of some sort. In fighter/hand, this odd sound file lays there with the title snd_crazy_death_unused. This file has in fact nothing to do with Crazy Hand, but rather the Melee announcer. It sounds poorly recorded, as if from the Melee Sound Test.

Announcer Calls

To do:
Upload these. There's way too many to convert and upload in one sitting.

There are way too many of these.

  • nar_adventure.wav, an unused announcer clip of him saying "Adventure!", which probably meant that there was going to be an Adventure Mode at some point.
  • Another clip has him saying "Race to the Finish", which suggests that a "Race to the Finish" stage (like in Melee) was going to be implemented in Classic Mode. Later returning in v9.1.
  • There's one for him saying "wins", which in the N64 iteration was used in the after-match results screen of a Team Battle ("Red/Blue/Green Team wins!") and is used by default in Ultimate ("[Character] wins!").
  • Voice clip of the Announcer saying "King of the Ring", which goes unused in previous builds. The idea itself was added in v9.1.
  • A file called TEST.wav of the announcer saying "One". This is a longer version of nar_1.wav.
  • Another unused announcer call is him saying "Fighting Sprite Team" (which is referring to a part in classic mode that references the original Smash game's "Fighting Polygon Team" and Smash 4's "Fighting Mii Team"). The final version replaces it with "Multi-Man Crusade".
  • There are actually two Mr. Game & Watch calls, named mgrw.wav and mgrw1.wav. The second one doesn't echo.

Unplayable Character Calls

  • Like Melee, an unused call for Master Hand is present. Unlike Melee, an unused call for Crazy Hand is also present.
  • There's also one of him saying "Gengar", which isn't a character in the game. Strangely, this doesn't have an echo effect. He is a Pokémon that appears out of a Poké Ball, however.
  • One of him saying "Samurai Goroh", from F-Zero. Like Gengar, it doesn't echo.
  • Gray Fox from the Metal Gear series has an unused announcer call. It doesn't echo.
  • Ike from Fire Emblem who showed up in Brawl, no echo.
  • Calls for Pokémon Trainer, Squirtle, and Ivysaur can be found. All were Pokémon characters who showed up in Brawl...although oddly, Charizard is not present.
  • King K. Rool, a Donkey Kong Country/Land boss who eventually debuted in Super Smash Bros. Ultimate. No echo.
  • There is a call for Nightmare. This call would be for either the final boss from Kirby's Adventure and its remake, or a main character of the Soul Calibur series.
  • Paper Mario. Possibly a moveset swap for Mario.
  • Pit, from Kid Icarus.
  • A call for Scizor, a Pokémon, can be found.
  • Super Star Gang, possibly referring to the helpers in Kirby Super Star.
  • Calls for Zelda and Sheik can be found. Both Legend of Zelda characters.
  • Simon from Castlevania has his own call, who also eventually debuted in Super Smash Bros. Ultimate.
  • There is a call for Sir Kibble. This would probably go with Super Star Gang.
  • A call for Sub-Zero, from the Mortal Kombat series, is also present. Let's just say he's too frozen to fight.
  • The main character from Joy Mech Fight, Sukapon, also has a call. He eventually debuted in v0.9.4 as a secret fighter.
  • There is one of him saying "Cloud", most likely referring to Cloud Strife of Final Fantasy VII, who eventually debuted in Smash 4. No echo.
  • "Hector", most likely the Fire Emblem character. Purpose unknown, no echo.
  • "Isaac", probably the Golden Sun character. Purpose unknown.
  • "King Dedede", a Kirby boss. No echo.

Unused Character Names

Located in the names.txt file in the data directory is the names of every character in the game, including some unused ones. Here's a list of the characters in the file that are not in the game:

  • Zelda
  • Pit
  • Diddy Kong
  • Pokémon Trainer
  • Ike
  • King Dedede
  • Roy
  • Child Link (probably referring to Young Link, a character from The Legend of Zelda: Ocarina of Time who showed up in Melee)
  • Wolf
  • Isaac
  • King K. Rool
  • Skull Kid
  • Dark Samus
  • Prince Fluff
  • Rival Trainer
  • Black Shadow
  • Sukapon
  • Paper Mario
  • Vaati
  • Deoxys
  • Earthworm Jim
  • Dr. Robotnik
  • Protoman
  • Banjo
  • Simon
  • Black Mage
  • Viewtiful Joe
  • Sub-Zero
  • Lloyd
  • Aero

The purpose of this list is unknown, but it could have been a list to keep track of an early character roster.

Unused Stage Content


As of v0.8, Onett was removed from the Stage Select screen. However, the code still exists and can be accessed with the Random button. The stage was removed completely in v0.8.4.

Watch out for reckless drivers!

...However a preview file for it can be found. It's unlike any other preview picture currently in the game. Most notably, it uses a circular outline rather than a rectangular one, This is a leftover from v0.7.

Rainbow Road

Ssbc pc Rainbow.gif

Earlier demos suggest that Rainbow Road from Mario Kart 64 was going to be a playable stage. The most current demos only leave one bit of it behind: a stage icon. Theres also his music from Mario Kart 64 in v0.1.1-v0.2.3(Unreleased).

Unused Asteroid Field Background


In the Asteroid Field folder, there's ASTEROIDbgunused that is clearly unused. Sadly, it's somehow ended up in either the icon and/or stage preview for every demo thus far.


Creating in the Box but Thinking out of it!

This file is present in template.png with the other stage previews. Given its file name, this was used probably as a early template for the stage previews in v0.3-v0.5.1.


There is a file named Instructions.txt in the stage previews folder, which references the template file.

add template as new layer
place images below template
font Myriad Pro Bold size 50, all caps
shear text y -50
layer boundary size larger and centered
glossy no shadow outline 2
place text center (x) and layer border at bottom (y)
layer New Layer lightness all saturation none
layer Grow-me brightness none contrast all
Desaturate Grow-me
subtitle text 25
shear to fit, center above text
zach effect shadow offset 0,0
text above highlight
place series logo at top right, layer borders at image corner



This seems to be an alternate random select preview. The final version uses a GIF that resembles TV static, whereas this one is a PNG file. It also uses the same circular outline as the Onett preview. This is also a leftover from v0.7.

Other Unused Graphics



This image left with the title screen files suggest that at one point, Crusade was going to be open-source...or...something. A larger version of the logo by itself also exists.

Unused Smash Cube Icon

SSBCPC Smashcube icon.png

Apparently meant as a developer in-joke, this graphic was first seen in v0.8.4. A green version of this image was used as the icon for v0.9Test.

Unused Loading Screen

What a load!

There is an old loading screen hidden in the title screen folder. Interestingly, this not only shows an unused version of the logo, but it also has the "Team Phalcon" logo, which was quickly dismissed.

Placeholder Cursors


Crudely-drawn placeholder cursors for the character select screen.

Unused Item Sprites

A few unused item sprites have sneaked their way into the game.


Oh, paperweight!
A bucket which seems to be a custom sprite based off the one in Mario & Wario, present in items/bucket.gif.

Item Box

There'd better not be a Blue Shell in there...
A custom item box sprite (which resembles those of Mario Kart Super Circuit), present in items/itembox.gif. Its intended usage is pretty obvious.

Warp Star

Great for cruising and gliding. No real flaws.
Present in items/warpstar.gif. In the Smash Bros. games, players can ride one to crash land into opponents.

PSD Files

There are many unused PSD (Adobe Photoshop native file format) files within the game's files, presumably forgotten leftovers of the development process.


The Fourside preview picture exists in a PSD file in addition to its PNG counterpart. Oddly, its file name is dreamprev.psd, which would seem more fitting for a Kirby stage than anything from EarthBound.

Planet Zebes

A PSD file also exists in the folder for Planet Zebes named fg.psd, which is an exact copy of fg.png, found in the same folder.

Unused Challenger Approaching

(insert siren sound here)

This file, present in menu\bg under the name SSBCUnlockfighter.png, suggests that characters were originally going to be unlocked the traditional way (by completing the requirements and then defeating the unlocked character in a one-stock Vs. match). However, in the final version a notification appears saying the player has unlocked the character, and said character is added to the roster, rendering this screen useless.This was only used in Marth's Reveal for v0.8.4

Series list

Inside the folder of series icons is a txt file named "LISTOFSERIES". This was probably used as a reference guide during development. Strangely, the Assassin's Creed listing is not aligned properly in the text file.

Super Smash Bros.		ssb
Melee Special			special
Subspace Emissary		sse
Mario				mario
Donkey Kong			dk
Yoshi				yoshi
Wario				wario
F-Zero				fzero
Legend of Zelda			zelda
Tingle				tingle
Pokemon				pokemon
Kirby				kirby
Metroid				metroid
Starfox				starfox
Mother (EarthBound)		mother
Fire Emblem			fe
Kid Icarus			icarus
Punch-Out!!			pnchout
Golden Sun			gsun
Ice Climber			ic
Balloon Fighter			bfight
Duck Hunt			dhunt
Game & Watch			gw
Mach Rider			mrider
Pikmin				pikmin
ROB				rob
Animal Crossing			dnmori
Sin and Punishment		sin
Excitebike			excite
Sonic the Hedgehog		sonic
Ristar				ristar
Mega Man			megaman
Street Fighter			sf
Metal Gear			mg
Mortal Kombat			mk
Contra				contra
Bomberman			bomber
Assassin's Creed		ac
Pac-Man				pacman
Dragon Ball Z			dbz
Portal				portal
Tetris				tetris
Q*Bert				qbert
Banjo Kazooie			banjo
Ace Attorney			attorney
Klonoa				klonoa
Tekken				tekken
Final Fight			ffight

Unused Series Icons

These unused icons may be hinting at future characters and/or stages.

A Jiggy from Banjo-Kazooie.

The letter "C" as it appears on most title screens of the Contra series.

An icon used in the Animal Crossing series for furniture items.

A sun. Most likely Golden Sun-related.

A sprite version of the Kid Icarus series icon used in Brawl.

The Mortal Kombat logo.

The Smash is a lie.
The Aperture Science logo from the Portal series.

The Umbrella Corporation symbol from the Resident Evil series.

The emblem from the Assassin's Creed series.

The head of a Mite from Brawl. The icon itself was used to represent Subspace Emissary as a whole. Since there's no mode like that here, it goes unused.

Two balloons, representing the Balloon Fight series.