Super Smash Bros. Crusade
|Super Smash Bros. Crusade|
|This game is still under active development.|
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
- 1 Unused Music/Sounds
- 2 Unplayable Character Calls
- 3 Unused Character Names
- 4 Unused Stage Content
- 5 Other Unused Graphics
- 6 Unused Item Sprites
- 7 PSD Files
- 8 Unused Challenger Approaching
- 9 Series list
- 10 Unused Series Icons
How To Play
Found in music/menu, Howtoplay.ogg was obviously intended for a "how to play" cutscene present in each of the Smash Bros. games, which this game lacks. The controls are self-explanatory, though.
Break the Team!
What appears to be a well-hidden inside joke of some sort. In fighter/hand, this odd sound file lays there with the title snd_crazy_death_unused. This file has in fact nothing to do with Crazy Hand, but rather the Melee announcer. It sounds poorly recorded, as if from the Melee Sound Test.
Upload these; there's way too many to convert and upload in one sitting.
There are WAY too many of these.
- nar_adventure.wav, an unused announcer clip of him saying "Adventure!", which probably meant that there was going to be an Adventure Mode at some point.
- Another clip has him saying "Race to the Finish", which suggests that a "Race to the Finish" stage (like in Melee) was going to be implemented in Classic Mode. Later returning in v9.1.
- There's one for him saying "wins", which in the N64 iteration was used in the after-match results screen of a Team Battle ("Red/Blue/Green Team wins!"). And is used by default in Super Smash Bros. Ultimate (Character wins!).
- Voice clip of the Announcer saying "King of the Ring", which goes unused in previous builds. The idea itself was added in v9.1.
- A file called TEST.wav of the announcer saying "One". This is a longer version of nar_1.wav.
- Another unused announcer call is him saying "Fighting Sprite Team" (which is referring to a part in classic mode that references the original Smash game's "Fighting Polygon Team" and Smash Bros. 4's "Fighting Mii Team"). The final version replaces it with "Multi-Man Crusade".
- There are actually two Mr. Game & Watch calls, named mgrw.wav and mgrw1.wav. The second one doesn't echo.
Unplayable Character Calls
- Like Melee, an unused call for Master Hand is present. Unlike Melee, an unused call for Crazy Hand is also present.
- There's also one of him saying "Gengar", which isn't a character in the game. Strangely, this doesn't have an echo effect. He is a Pokémon that appears out of a Pokéball, however.
- One of him saying "Samurai Goroh", from F-Zero. Like Gengar, it doesn't echo.
- Gray Fox from the Metal Gear series has an unused announcer call. It doesn't echo.
- Ike from Fire Emblem who showed up in Brawl, no echo.
- Calls for Pokémon Trainer, Squirtle, and Ivysaur can be found. All were Pokémon characters who showed up in Brawl...although oddly, Charizard is not present.
- King K. Rool, a Donkey Kong Country/Land boss who eventually debuted in Super Smash Bros. Ultimate. No echo.
- There is a call for Nightmare. This call would be for either the final boss from Kirby's Adventure and its remake, or a main character of the Soul Calibur series.
- Paper Mario. Possibly a moveset swap for Mario.
- Pit, from Kid Icarus.
- A call for Scizor, a Pokémon, can be found.
- Super Star Gang - possibly referring to the helpers in Kirby Super Star.
- Calls for Zelda and Sheik can be found. Both Legend of Zelda characters.
- Simon from Castlevania has his own call, who also eventually debuted in Super Smash Bros. Ultimate.
- There is a call for Sir Kibble. This would probably go with Superstar Gang.
- A call for Sub-Zero, from the Mortal Kombat series, is also present. Let's just say he's too frozen to fight.
- The main character from Joy Mech Fight, Sukapon, also has a call.
- There is one of him saying "Cloud", most likely referring to Cloud Strife of Final Fantasy VII, who eventually debuted in Super Smash Bros. For Nintendo 3DS and Super Smash Bros. For Wii U. No echo.
- "Hector", most likely the Fire Emblem character. Purpose unknown, no echo.
- "Isaac", probably the Golden Sun character. Purpose unknown.
- "King Dedede", a Kirby boss. No echo.
Unused Character Names
Located in the names.txt file in the data directory is the names of every character in the game, including some unused ones. Here's a list of the characters in the file that are not in the game:
- Diddy Kong
- Pokémon Trainer
- King Dedede
- Child Link (probably referring to Young Link, a character from The Legend of Zelda: Ocarina of Time who showed up in Melee)
- King K. Rool
- Skull Kid
- Dark Samus
- Prince Fluff
- Rival Trainer
- Black Shadow
- Paper Mario
- Earthworm Jim
- Dr. Robotnik
- Black Mage
- Viewtiful Joe
The purpose of this list is unknown, but it could have been a list to keep track of an early character roster.
Unused Stage Content
As of v0.8, Onett was removed from the Stage Select screen. However, the code still exists and can be accessed with the Random button. The stage has been removed completely in v0.8.4.
...However a preview file for it can be found. It's unlike any other preview picture currently in the game. Most notably, it uses a circular outline rather than a rectangular one.
Earlier demos suggest that Rainbow Road from the Mario Kart series was going to be a playable stage. The most current demos only leave one bit of it behind: a stage icon.
Unused Asteroid Field Background
In the Asteroid Field folder, there's ASTEROIDbgunused that is clearly unused. Sadly, it's somehow ended up in either the icon and/or stage preview for every demo thus far.
This file is present in template.png with the other stage previews. Given its file name, this was probably used as a template for the stage previews.
There is a file named Instructions.txt in the stage previews folder, which references the template file.
add template as new layer place images below template font Myriad Pro Bold size 50, all caps shear text y -50 layer boundary size larger and centered glossy no shadow outline 2 place text center (x) and layer border at bottom (y) layer New Layer lightness all saturation none layer Grow-me brightness none contrast all Desaturate Grow-me subtitle text 25 shear to fit, center above text zach effect shadow offset 0,0 text above highlight place series logo at top right, layer borders at image corner
This seems to be an alternate random select preview. The final version uses a GIF that resembles TV static, whereas this one is a PNG file. It also uses the same circular outline as the Onett preview.
Other Unused Graphics
This image left with the title screen files suggest that at one point, SSBC was going to be open-source...or...something. A larger version of the logo by itself also exists.
Unused Smash Cube Icon
Apparently meant as a developer in-joke, this graphic was first seen in v0.8.4. A green version of this image was used as the icon for v0.9.
Unused Loading Screen
There is an old loading screen hidden in the title screen folder. Interestingly, this not only shows an unused version of the logo, but it also has the "Team Phalcon" logo, which was quickly dismissed.
Crudely drawn placeholder cursors for the character select screen.
Unused Item Sprites
A few unused item sprites have sneaked their way into the game.
A bucket which seems to be a custom sprite based off the one in Mario & Wario, present in items/bucket.gif.
A custom item box sprite (which resembles those of Mario Kart Super Circuit), present in items/itembox.gif. Its intended usage is pretty obvious.
There are many unused PSD (Adobe Photoshop native file format) files within the game's files, presumably forgotten leftovers of the development process.
The Fourside preview picture exists in a PSD file in addition to its PNG counterpart. Oddly, its file name is dreamprev.psd, which would seem more fitting for a Kirby stage than anything from EarthBound.
A PSD file also exists in the folder for Planet Zebes named fg.psd, which is an exact copy of fg.png, found in the same folder.
Unused Challenger Approaching
This file, present in menu\bg under the name SSBCUnlockfighter.png, suggests that characters were originally going to be unlocked the traditional way (by completing the requirements and then defeating the unlocked character in a one-stock Vs. match). However, in the final version a notification appears saying the player has unlocked the character, and said character is added to the roster, rendering this screen useless.
Inside the folder of series icons is a txt file named "LISTOFSERIES". This was probably used as a reference guide during development. Strangely, the Assassins Creed listing is not aligned properly in the text file.
Super Smash Bros. ssb Melee Special special Subspace Emissary sse Mario mario Donkey Kong dk Yoshi yoshi Wario wario F-Zero fzero Legend of Zelda zelda Tingle tingle Pokemon pokemon Kirby kirby Metroid metroid Starfox starfox Mother (EarthBound) mother Fire Emblem fe Kid Icarus icarus Punch-Out!! pnchout Golden Sun gsun Ice Climber ic Balloon Fighter bfight Duck Hunt dhunt Game & Watch gw Mach Rider mrider Pikmin pikmin ROB rob Animal Crossing dnmori Sin and Punishment sin Excitebike excite Sonic the Hedgehog sonic Ristar ristar Mega Man megaman Street Fighter sf Metal Gear mg Mortal Kombat mk Contra contra Bomberman bomber Assassin's Creed ac Pac-Man pacman Dragon Ball Z dbz Portal portal Tetris tetris Q*Bert qbert Banjo Kazooie banjo Ace Attorney attorney Klonoa klonoa Tekken tekken Final Fight ffight
Unused Series Icons
These unused icons may be hinting at future characters and/or stages.
A Jiggy from Banjo-Kazooie.
The letter "C" as it appears in most title screens of the Contra series.
An icon used in the Animal Crossing series for furniture items.
A sprite version of the Kid Icarus series icon used in Brawl.
The Mortal Kombat logo.
The Aperture Science logo from the Portal series.
The Umbrella Corporation symbol from the Resident Evil series.