Talk:Sonic Boom: Rise of Lyric
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Cut dialogue
I've been digging up a lot of unused dialogue from this game. Some of it's obviously unused, while others I'm not entirely sure about. In any case, I don't really want to sift through it all and organize it and double check the ambiguous stuff to make sure there isn't just some obscure dialogue trigger somewhere. Also not totally sure how you guys like to format this stuff. I've been tweeting out archives containing download links to these, so I'm gonna drop them here in case anyone wants to go through them and add them to the page.
For the record, the original files are .awb archives; these clips have been extracted as Criware HCA audio and then decoded to wav.
- Excavation site hub - the characters talk about coming across a giant robot hand. I think the hand they're referring to is actually in the game; it's the one you encounter early in the game in the mines, before finding the first crystal, and I know at least a couple of these lines actually do play when you excavate it with robot parts. There's also some dialogue about going to a place called Seaside Village, which is definitely unused, because that area's name was changed to Bygone Island in the final game. Finally, Knuckles talks about arriving at a beach, something I'm not sure ever happens.
- Excavation site hub - some QNC dialogue that I didn't recognize. A couple of the shorter ones do play ingame, but not sure about the longer ones - maybe they were cut for being too long.
- Bygone Island - dialogue referring to a place called Mystery Bay. I think they were probably talking about either Coral Bay or Creeper Gorge.
- Excavation site/Bygone Island - dialogue from the scene where you fly the biplane from the excavation site to Bygone Island. There seems to have been changes to the plot around this scene, since Cliff talks about Lyric's army closing in, something that doesn't happen in the final. The rest seems to be from an extended version of the scene.
- River Rush - Amy has lines for talking to Perci, an NPC who only appears on Bygone Island and never does anything. Interesting.
- Undersea Bolt - Tails and Knuckles have dialogue for this stage, even though only Sonic and Amy are present for it in the final.
- Lyric's Armada - there's a bunch of dialogue from a cut vehicle stage where you would have controlled the biplane to take on Lyric's fleet. It's been suggested that this stage was Lyric's Armada, a cut level that some concept art has surfaced for.
- The Pit - they did a horrible job cleaning up the dialogue from this stage. It contains tons of extraneous files; a lot of unused dialogue, 10 different clips that are just edits/takes of one scene, etc. Some of the conversations between Sonic and Knuckles I'm not sure about, but the stuff involving Amy and Tails I'm fairly certain is unused. There's some clips that feature what I presume to be placeholder dialogue from before the actual voice actors were brought in to record. Also, there's clips of Sonic's "oh, shoot" from this cutscene from before the audio distortion effects were applied to it.
- Ocean Purification Plant - this stage has a lot of unused dialogue. Some seem to reference a cut sequence where the stage would have started to flood. Others provide a lot of detail and backstory on the facility, why there's more than one crystal, why there's ships with cannons in the stage, extra backstory for QNC, etc. that never plays ingame for some reason.
- Sky Citadel - there's some dialogue about Tails opening a door during the escape. In the final game, Tails is the only character who doesn't open a door; he takes out Lyric's airship instead. Funny enough, there's no dialogue about Tails taking out the airship, and all the clips that actually play ingame are just generic encouragement. Makes me wonder if this was something that changed late in development, and they weren't able to get the voice actors back in to record new lines for it.
So, have fun. I might come up with more stuff later. --Parax0 (talk) 03:55, 18 December 2014 (EST)
- A bit of non-dialogue related stuff - cut character/enemy biographies from Q-N-C's Database http://pastebin.com/Kya0YYSf --Parax0 (talk) 07:37, 19 December 2014 (EST)
- More:
- Ancient Factory - Sonic and Tails have lines about activating the power stations, something that's done by Knuckles and Amy in the final game. Also, there's some unused dialogue from the Shadow fight where there's references to Shadow being controlled by a device on his head.
- Lyric's Weapons Factory - Some cut conversations between Sonic and Tails and Q-N-C (which probably also explains his cut line from the Ocean Purification Plant about Sonic being familiar to him). Elevator conversation about Lyric isn't actually unused, I just never got it on any of my playthroughs for some reason so I thought it was.
- Test/debug assets - some textures that would've been used while debugging
- More:
- I think that's about everything unused related to dialogue. That being said, you can check out a dump of all the game's subtitles here, and most of the dialogue subtitles have corresponding voice clips, so if you guys spot anything else interesting in there I can try to find a voice clip for it. --Parax0 (talk) 20:55, 21 December 2014 (EST)
Test Stages
Go to this article and ctrl-f "Case in point, we can access multiple test levels"... What's this, and how do you get in? WhoIAm (talk) 04:06, 20 December 2014 (EST)
- Basically a variety of test assets moved off to the sides of the various levels that the player was never intended to access. At least one of these assets can be accessed by abusing the infinite jump glitch to reach some blocks above Crater Lake. --From: divingkataetheweirdo (talk) 04:38, 20 December 2014 (EST)
Debug buttons
There are some debugging buttons scattered around that, when pressed, trigger some plot flags. They can be found underground. {EspyoT} 09:17, 1 February 2015 (EST)
Sonic Synergy
Found this during a Topic on Sonic Stadium Boards. http://board.sonicstadium.org/topic/18483-sonic-boom-rise-of-lyric-wii-u/page-155 Skip down to where is Says OH S*IT! — The preceding unsigned comment was added by DerekSonic (talk • contribs)
Early Hub.
Someone on a Sonic forum, found a early hub video containing some idle animations for the characters and also one of Dr. Eggmans robots. This was from a Demo reel, an animator called Tuan Nguyen posted this video on his website.
https://www.youtube.com/watch?v=qk6PROpAPDI
My question now is, if someone could add this to the page, so everyone can see it? — The preceding unsigned comment was added by Miss-cerasus (talk • contribs)
- It has been added over here. --From: divingkataetheweirdo (talk) 18:09, 11 August 2015 (EDT)
I found a video and it contains more stuff. Villains turnaround which show the whole early hub. https://vimeo.com/98827816 I'll try searching more useful videos, especially in Vimeo because this website is known for goldmines like these. — The preceding unsigned comment was added by Miss-cerasus (talk • contribs)
Test Level/Green Valley/Beta Hub leftovers
Scattered in various levels' files there are some textures and models from a level called "Visual_Benchmark" , these are the same as the beta hub. More research needs to be done, but here is what I found: https://drive.google.com/folderview?id=0BzzNv4U8hz0fc09vekotcTdQcG8
EDIT: Is this relevant enough to enter the main page?— The preceding unsigned comment was added by MotoBadnik (talk • contribs)
- Depends on which textures and models are used. The model itself could be useful, especially if it's the same hub seen in countless prerelease videos. --From: divingkataetheweirdo (talk) 17:36, 3 April 2017 (EDT)
- I can confirm these are from the beta hub, Here are a few models and a screenshot for comparing, already uploaded to the drive link -- --MotoBadnik (talk)
Audio for the Early Cutscene
The upload on this site doesn't have any audio but that's because only the first audio track got exported (which is just the voice track). Here's what it should roughly sound like:
https://www.youtube.com/watch?v=4tmuKV5erA4
But I don't know how Bink Video's audio tracks/audio channels work so I think it's up to someone else to make it surround sound.
--AnotherBlob (talk) 23:05, 12 October 2018 (EDT)
Out of bounds object on the third stage of the eShop demo
I never played the full game, but I remember doing the Knuckles infinite jump glitch on the third level available on the demo, and I managed to find an untextured platform at the very start where you spawn on the level (at the cave area). If I remember correctly, you need to infinite jump to the right. The platform looks like a checkered platform you would see in Unreal Engine. I think it's strikingly similar to the ones seen on e3_level04. Gabrielwoj (talk) 22:03, 1 February 2022 (UTC)