Talk:Spider-Man (Windows, Mac OS Classic, Mac OS X)
I suspect that these messages are not comments, but assertion messages. Usually, comments are compiled out when a game is released (unless they live in an interpreted gameplay script, possibly), but depending on the build settings, assertion messages might survive in a production built. An assertion message is something that's displayed when an unexpected condition is encountered. For example, the message "No mysterio. Fire Matt" might live in some code that looked like this:
// OK, let's find Mysterio so we can focus the camera on him or something Object *pMysterio = getObject("mysterio"); assert(pMysterio != NULL, "No mysterio. Fire Matt"); // time to focus the camera on Mysterio pCamera->focus(pMysterio);
It's likely that the last line would crash if pMysterio was NULL (meaning Mysterio couldn't be found), but it's not clear where it would crash - somewhere in the camera code, or somewhere in the renderer when it tried to grab a matrix from Mysterio and found him missing, so the assert would cause it to crash earlier with a more informative error so it's obvious what needs to be fixed.
That given, it's possible that all of the messages chewing out Matt were committed by Matt himself as a form of self-deprecating humor (especially since he's the only one named, he may have just been the programmer on the team with that kind of sense of humor). It's (hopefully) unlikely that a programmer would continue working in an environment where other programmers were constantly blaming him for every possible failure of the code!
- As a side note, Matt Duncan actually appears in a bonus video you can unlock in Tony Hawk's Pro Skater 3: . --Rapstah 18:09, 15 August 2012 (EDT)
- Neversoft always struck me as the kind of studio where everyone goofs off while at work. // Foxhack 18:37, 15 August 2012 (EDT)
- It is certainly possible that the comments I found were suppose to be humorous. I just took them at face value because I didn't know how else to interpret them. I don't know the personality of the person who wrote them and a personality can determine the meaning of the comments. --Cuber456 20:00, 15 August 2012 (EDT)
What you showed was for the playstation version of the game. I actually don't remember if this feature is in the PC version of the game. It has been ages since I have played and it will be a while before I can test this myself. If you want an answer right away then someone else besides me needs to test this. --Cuber456 23:20, 6 April 2013 (EDT)
Yes, that is still in the PC version. spice potato honey lobster balloon dinosaur cinnamon bubble sodapop candy taffy toffee iowa windmill sugar icecream rainbow cloud fluffy poppy cake nice love lolly donut bunny puppy pretty happy flower --Emoluvjd2 22:29, 12 June 2013 (EDT)
- For the curious, this isn't in the N64 version. --AndrewRoks1998 (talk) 07:44, 10 January 2015 (EST)
Unused files and leftovers
There are some unused things within the game's files, such as early voice clip recordings, a advertisement probably edited in ms-paint, and voice clips supposed to be for the PS1 version of the game. Since the PC version was adapted from the Dreamcast version, which came from the PS1 version, I'd guess the PS1 voice clips are in the Dreamcast version as well. --Emoluvjd2 18:47, 30 April 2013 (EDT)
Debug Mode (in the PSX version)
If you enter "LLADNEK" into the cheats menu in the PSX version of this game you'll get some sort of debug mode. Sadly I couldn't find any screenshots or video of it on the web and frankly I'm too lazy to make my own. From what I remember it's basically some sort of window in the bottom left or right corner that gives some standard debug mode info, like the player's position, map number, etc. It'd be nice if someone with an attention span stronger than mine could properly document this. --AndrewRoks1998 (talk) 07:44, 10 January 2015 (EST)