Spider-Man (Windows, Mac OS Classic, Mac OS X)
This game has hidden development-related text.
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Are you a bad enough dude to
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This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Angry employees exorcising their stress in the most effective way: writing a series of profanely worded rants!
Just one of Spidey's many adventures. This game was originally developed for the PlayStation, but it was later ported to Nintendo 64, Dreamcast, Windows, Macintosh, and Game Boy Color. This particular article will be covering the computer versions of the game.
Hidden Developer Comments
The Windows executable and Mac application data fork contain a large number of rather amusing—and sometimes vulgar—developer comments and error messages. Many of them are aimed at some poor developer by the name of Matt Duncan (although given the context, it's highly likely that Matt wrote the messages himself).
0x147A70 (Windows), 0x1B1BE8 (Mac):
numFrames <= 0 illegal. you're under arrest dipshit NULL pointer to targetPos no acceleration specified! fix this mr. matt duncan Shitfucker Background index error Negative NumBaddies Bad script command This shouldn't be zero. Remove state from table Hmmm... these aren't equal! Fire Matt immediately Unknown die state something's wrong in the state of denmark
0x148800 (Windows), 0x1B340D (Mac):
Eh? Recovered pointer does not match original Eh? Recovered pointer not an env obj
0x14949C (Windows), 0x1B48BE (Mac):
Unknown cop type! Unknown anim mode. Unknown index in C_SET_PARAMETER_BY_INDEX Illegal to specify 0 frames for HITINFO slide frames. What, no waypoint in cache? Matt needs to fix ChasePlayer. Unknown substate. Pointer to mpThrowPoints is NULL. Shouldn't be in TOSS_GRENADE state Unknown sub-state! Crate not in the environment??? Woops, loads of crate_destroy recursions
0x14AE24 (Windows), 0x1B7505 (Mac):
0x14B1C4 (Windows), 0x1B7ADD (Mac):
What the fuck? Scorp ptr isn't scorp Can't find ID_BREAK_WALL IDSCRIPTPOINT attached to TO_NEXT_ROOM IDSCRIPTPOINT No linked nodes to TO_NEXT_ROOM IDSCRIPTPOINT
0x14E130 (Windows), 0x1BAB37 (Mac):
goldfish Ken'sCircle NULL pBody sent to CDamagedSoftSpotEffect No ribbons? More 16C palettes used than expected More 256C palettes used than expected Tried to create two global fade palettes Region became unusable Tried to do two fade ups Repeated softspot Too Many Softspots on Mysterio Now how, I said how in the hell did this happen? Unknown mysterio xa Unknown xa response Unknown state No mysterio. Fire Matt softspot softeyes Fire Matt after kicking him decidedly in the nutsack
0x15231C (Windows), 0x1BF09D (Mac):
Fire Matt, he fucked up the rhino XA. Actually, kick him in the nuts first Unknown difficulty level! What in the name of God above?
0x152450 (Windows), 0x1BF480 (Mac):
No checksum in ID_BREAK_WALL type scriptpoint! No link through wall into next room! No link through wall to next room! no link to next room from node %d Don't collide with manipobs please Don't collide with yourself idiot Not detecting baddy polys! Stuck again. Emergency fix required what in the name of Dog? Scorp tail has changed Unknown object type in MonitorTail( ) Just how in the name of Jeezus did zis happen? Not enough slots for collide objects for player and jonah! No target mode! Stuck goddammit What the fuck?
0x155608 (Windows), 0x1C2E55 (Mac):
Not enough slots. Fire Matt sym_dark Non symbiote sent to CSimbyEmerge Bad NodeIndex sent to CSimbyDroplet Hit env obj! Not in list symblob Bad model in SimbyModels NULL pSimby sent to Simby_SplattyDeath sym_gen What the hell? Unknown impact web xa Unable to set up stretch to script point! Unknown attack method Unknown step in GetToTarget Unknown substate! Shit, base is scaling to zero! sym_base Where did slinkribbon go What where'd slinkribbon go? Unknown substate Fire matt Should never get here. Demote Matt immediately Who's been smokin' crack today? fire matt immediately please
Entity '%s' is active but has a '0' alpha render color. Reverting to a 255 render alpha to make AI visible again. If this AI is supposed to have a render alpha of '0' and be active, please report specifics of situation to Jason Bare.
Entity '%s' is active but invisible. Forcing AI visible again... Did you give them health before waiting for a FADED_OUT signal, or did you just forget to make them visible or suspended? If they AI is supposed to be invisible, then it needs to also be suspended. If this AI is supposed to be invisible and active, please report specifics of situation to Jason Bare.
Jason Bare is the Lead Engineer for this game.
Removed Cheat Code
0x1516F8 (Windows), 0x1BE731 (Mac):
J James Jewett RULUR
Found with the rest of the game's cheats in the executable file. In the PlayStation version, this would unlock Joel James Jewett, the head of Neversoft, in the character viewer. However, entering it in this version does nothing.
These are only present in the Windows EXE:
The Spider-Man series
|Game Boy (Color)||The Amazing Spider-Man • Spider-Man 3: Invasion of the Spider-Slayers (Prototype) • Spider-Man • The Sinister Six|
|NES||Return of the Sinister Six|
|Genesis||Maximum Carnage • Separation Anxiety|
Spider-Man • Spider-Man and the X-Men in Arcade's Revenge
|SNES||Maximum Carnage • Separation Anxiety|
Spider-Man • Lethal Foes
|32X||Web of Fire|
|PlayStation||Spider-Man • Enter Electro|
|Windows / Mac OS||Spider-Man|
|Game Boy Advance||Spider-Man • Mysterio's Menace • Battle for New York|
|GameCube||Spider-Man • Spider-Man 2|
|PlayStation 2||Spider-Man 2 • Spider-Man 3|
|Plug & Play||Spider-Man • Great Math Caper|
|Nintendo 3DS||Edge of Time|