The Jungle Book (Genesis)
|The Jungle Book|
This game has a notes page
Look for the, Baaaaaaare, Necessities, the simple Bare Necessities, forget about your worries and your... Oops. Sorry, got lost in song there for a second.
Document the options.
The access method for the debug menu is quite unusual as you must jump off the ledge at this specific location (shortly into the first stage). For reference, memory address $FFF7F0 contains #$FF while you're falling within the correct spot between the ledge and the tree. Pause the game in mid-air as pictured and enter the button cheat B, A, Down, C, Right, A, B, Left, A, Right, Down, B, A, Left, Left, C, Up, Right, Left (i.e., BAD CRAB LARD BALL CURL). The debug menu opens. Most of the debug options are the same as the NES version of the game and made by the same developers. Unlike most games with a debug mode, this one is still active even if the game is reset.
- Map View Mode Like in Aladdin, the D-Pad now controls the camera in order to view the entirety of the level.
- No Energy Loss - Infinite energy.
- Infinite Lives
- Infinite Time
- Single Gem Mode - Only one gem required to complete each level.
- Force Bonus Level - Play bonus level after each stage without having to find all of the gems.
- Palette Editor - Cycles through palettes during gameplay.
- Solid Floor - Closes off the bottom edge of a level so it can't be fallen through.
- Level - Use Left or Right to select a level to start on.
Pause the game and enter one of the following button combinations to display these screens:
BAD LAD BULL CRAB
B, A, Down, Left, A, Down, B, Up, Left, Left, C, Right, A, B
RUB A BALL
Right, Up, B, A, B, A, Left, Left
RAD CRAB RADAR LAB
Right, A, Down, C, Right, A, B, Right, A, Down, A, Right, Left, A, B
The game contains two checksum checks similar to the ones in Spot Goes to Hollywood (Genesis), another game by the same developer.
If the word at $1A16DC is non-zero (e.g., Action Replay code 1A16DC:0001), the game runs a checksum and displays the result on this screen at bootup. The checksum calculation ignores the words at $1A16DC and $1A16DE. The checksum for the North American version is 47459 decimal, which matches the stored value at $00018E (#$B963).
If the word at $1A16DE is non-zero, the game runs a checksum (ignoring the words at $1A16DC and $1A16DE) and compares it to the stored value at $00018E. If the values don't match, the game displays the standard solid red screen seen in many Genesis games.
|The Jungle Book series|
|NES||The Jungle Book|
|SNES||The Jungle Book|
|Game Boy||The Jungle Book|
|Genesis||The Jungle Book|
|Game Gear||The Jungle Book|
|Sega Master System||The Jungle Book|